Remove rarity and quantity from game
na , rarity is fine and palyers should be rewarded if they want to invets in it , at most they could add some penaltys to damage or defense the more rarity you have on gear.
But this is poe2 and not everything should be the same as poe1 , this is the people that just want to transform peo2 into poe1 and they want everything to be the same . |
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Remove party buff for rarity and quant while yoru at it.
Lets speed run this to POE1 baby! |
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" No thanks. |
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" If they keep it they should reduce thr impact of it tho |
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Actually resistance penalties thru the game makes rarity slot on items making it hard. May be they reduce penalty resistance via levelling/acts so players can put some rarity up?
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" 100% this. Drops based on community economy suck. I want my play experience to be completely unaffected by others. |
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They should remove rarity from gear and the passive tree and make it a property of the waystone only. The more you juice the waystone (increase difficulty) the more you get, that's it.
Last edited by Poiuytr133#2949 on Oct 10, 2025, 9:21:08 AM
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They need to remove all Mandatory rolls so + to all spell gems, this is needed for 99% of casters making a lot of the unique's pointless.
Add movement speed as a implicit to boots! we have deadeyes and amazons just speed clearing maps but a build that uses wind scream to make a cool build is punished for going against the norm! Then remove quant and rarity this will increase build diversity as everyone will be on level ground instead of 1-2 played builds being the majority yes clear speed will become the meta but that will be easier for ggg to balance. please stop forcing us down 1 route to get enough currency to play. we finally have a trade market after begging forever and its the greatest thing they ever did! Last edited by Drayid#1735 on Oct 10, 2025, 9:30:27 AM
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" I'm curious as to exactly what you mean by "drops based on community economy." Are you saying that the drop rates are dynamic and fluctuate depending on what others drop? As in, the more divs someone else drops, the less I will drop? If so, I had no idea that the loot system worked this way. Last edited by LargeHairyMan#4219 on Oct 10, 2025, 11:23:03 AM
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