POE2 has way to many currencies

Game is not even fully released yet and more or less half of the content is missing, but we're already overwhelmed by the currency.

30 Basic Currencies
30 normal Omens
8 Abyss Omens
6 Abyss Bones
25 different Essences
25 Perfect Essences (That do complete different things than the normal versions)
~50 different Runes
30 Soulcores
24 Talismans
12 Catalysts
10 Liquid Emotions
5 Artifacts

and some more that I've surely forgot...

Alltogether we currently have around 250 different currencies in the game that do different things (more or less) and the game is not even fully released yet.

How many will we have with 1.0?....500?....Even 1000?

This is crazy.....90% of my friends quit simply because they're overwhelmed by this.

As soon as they enter endgame they ask me how they can get the best gear in the game.

As soon as I start to explain them the 11-13 step process how to craft something "easy" like boots with all the different currencies they're silent for 2-3 seconds, instantly log off and deinstall the game.

Even explaining them that they can get medicore items with less crafting steps doesen't help, it's still to overwhelming.

The problem is that there's no alternate way to this madness because the loot that drops on the floor is very bad in 99,9999% of the cases.

In my 700 hours in POE2 I've maybe found a handfull of OKish items on the floor and I pick up almost every rare in the game (In T15 ofc only Tier 4+ rares, but still)

Don't get me wrong, I'm OK if the game has multiple options to craft gear and as a veteran I have no problems with all the currencies in the game (After 4k hours total in know most of them) but I can imagine that it's to much for 90% of the playerbase.....it's even to much for me sometimes while crafting certain gear pieces.

I hope there's an alternate way to aquire BIS rare items with future patches or at least with 1.0, idealy as ground loot (as harder the content ofc as better the chances to get BIS rare stuff)....I mean that's the spirit of ARPG's, kill monster to find good items.

Or reduce most of the currencies to 1 crafting bench instead of having them scattered in multiple tabs, where we have to hover over every single one to read what they do....so we have everything crafting related in 1 place (Like crafting in Last Epoch f.e.)

Or at least release some kind of physical "crafting book" with all currencies and all possible recipes listed, so we have a 1000 page encyclopedia on the side to find the recipe we need and becasue books are way more conveniant to search recipes than having to search 100 internet pages.

Thanks in advance. :)

Last edited by CroDanZ#1818 on Oct 8, 2025, 8:19:43 AM
Last bumped on Oct 9, 2025, 7:15:20 AM
The whole purpose of the game is to sell Stash Tabs.

Of course there are hundreds of currencues.

Expect even more each league.
I agree. I recently posted something similar (https://www.pathofexile.com/forum/view-thread/3865444).

PoE2 has too many currency and the crafting is overwhelming, in my opinion we need simpler things, sometimes less is more like they say.
Last edited by AndreyWar87#5068 on Oct 8, 2025, 7:23:47 AM
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CroDanZ#1818 wrote:
The problem is that there's no alternate way to this madness because the loot that drops on the floor is very bad in 99,9999% of the cases.

[...]

I hope there's an alternate way to aquire BIS rare items with future patches or at least with 1.0, idealy as ground loot (as harder the content ofc as better the chances to get BIS rare stuff)....I mean that's the spirit of ARPG's, kill monster to find good items.


Trading is the alternative way to find the best rare items. Use the loot you get from monsters, sell them, and use the currency to buy improvements from other people.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
They are not even not done importing all the poe 1 stuff, just wait buddy. It's even more of design crutch for them than you might think.
The game is balanced around trade. Crafting is a bonus
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Trading is the alternative way to find the best rare items. Use the loot you get from monsters, sell them, and use the currency to buy improvements from other people.


This comes with multiple problems, esp in POE2 and it's "vision".

1. It completely devalues most of the ground loot items, means it devalues a big main pillar in the ARPG genre.

2. Because of that the game becomes more like "Warmframe" gameplay vise and it's all about zoom zoom 24/7 to get certain currency....very tiering after a while and we already have that in most of the other ARPGs on the market.

3. This limits the build diversity to the builds that do screen vide clears with highspeed movement and practicaly devalues everything else.

4. Because of that it also devalues every mobs in the game, because due to the Warframe gameplay we kill mobs before we even see them....the game becomes a 1-tap fiesta very fast vs "paper enemies".

All of that points are not that great in a game that wants to be "slower" with more "meaningful fights" and stand out in the genre.

Diablo 4 is the best example why this behaviour is a bad thing, do we rly want a 2nd Diablo 4 with POE2?....I think no real ARPG fan or a fan of POE in general want that.

And only becasue there's trading in the game, the crafting part doesen't have to be clunky & overcomplicated necessarily. ;)
Last edited by CroDanZ#1818 on Oct 8, 2025, 8:41:13 AM
Completely agree. Just a few suggestions:

- Orbs of Transmutation and Augmentation should become one type (Augments). No need to have different orbs to change whites to blues and then add one more modifier to a blue.

- Same with Regals and Exalts. No need to have two different currencies here, either.

- Delete the greater and perfect variants of the orbs, this change for 0.3 was crap. The tier level of the mods when using Augments/Exalts should be dependent on the item level and nothing else.

- Delete all Jeweller's Orbs. The socket number should simply be dependent on the gem level.

- Replace all catalysts with one common currency item that improves the quality of rings, amulets and belts. That quality should improve all mods on the item, but the magnitude should of course be lower in total.

- Remove all emotions (and Delirium in its entirety while we're at it). Add some kind of challenge that allows you to anoint notable passive skills on amulets instead.

- Turn all Soul Cores into runes (and remove ToC in its entirety) and get rid of all greater/perfect runes. The magnitude of the runes should either depend on the item level they're socketed in or they should gain levels like the gems in PoE 1.

- Turn all Talismans into runes as well (and also remove those spirits).

- Generally reduce the amount of runes/soul cores/talismans/omens. Evaluate how many are actually used by the players and bin the rest.
"
CroDanZ#1818 wrote:
POE2 has way to many currencies



Everything goes according to the business plan. They introduced these curences for many reasons: one of them is to keep players constantly play (especially addicted ones).
Yeah, it's a mess for sure

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