I don't want to run maps with no respawns.
" There's a famous saying: "Players will minmax the fun out of any game." SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.
https://poe.ninja/poe2/pob/ba84 |
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So invest nothing whatsoever into defense, juice maps to the moon, drop boatloads of currency with basically no downside...what could possibly go wrong?
IGN: Eso_Es
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It just makes sense that a 5 mod map should also have three tablets. It's pure math - 0 mods, zero tabs. 1-2 mods, 1 tab. 3-4 mods, 2 tabs. 5-6 mods, 3 tabs. The devs went against math and that's a crime.
But seriously, 1 portal is too punishing when you consider all the other downsides of character death. For quite some time they fixed this 0.1.0 idea and gave multiple portals, only to find a way to bring 1 portal back again. "But you're not forced to play with 3 tablets, you can use two and have more tries if you want...". Yeah, nah. We all know that's not the option. Except for those guys: " We all have different definitions of what fun is, and we all have different expectations from the game. Loot aside, and numbers aside (even tho I wouldn't put them aside, they're important part of the game and I do want to maximize them), going from 2 to 3 tablets is a huge difference in actual FUN, since you have one more endgame mechanic you can add to your maps and therefore have more FUN, more DIFFERENT STUFF to do, when you're mapping. Last edited by KubaLy#4534 on Oct 10, 2025, 6:27:49 PM
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" +1 Only the sweatiest of no-lifers want this. |
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" Guy I promise this is a statement made entirely out of concern for your own personal health and wellbeing, but it seems like you might not know what math is. " No, dude. You very clearly absolutely 100% know that it's an option. Not only is it an option, but running 2-tablets against every node you do is going to give you consistently higher per-map rewards than you were getting before the patch. It's pretty difficult to imagine a more purely self-centered take than "because I don't want to do it, it's not an option." " Listen, I understand there might be some feelings of insecurity associated with coming here to beg GGG to make the game easier for you because you lack either the ability or patience to put a build together that can clear 6-mod maps consistently, but I think it's a step over the line to start hurling insults at the people who enjoy the game the way it is. " It absolutely does help you stay alive though. |
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Then dont.
Risk/reward. Mash the clean
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The worst part is that you had the option to run at lower map mods before 0.3.1. Hell for the entirety of 0.1.x and 0.2.x, this was an option. It seems really weird that GGG would take this away now. If they wanted players to be running 6mod maps, they would've addressed this much sooner, or even kept the forced 0 revive mechanic from 0.1.0.
I want to assume this was an oversight. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 10, 2025, 7:58:52 PM
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" Yes, exactly correct. " You can keep saying this as many times as you want and it's going to be just as wrong as it was the first time you said it. Just because 3-tablets represents the best possible rewards does not mean that 2-tablets is "no alternative." " I'm the one here arguing for "staying on top of the game." You're asking GGG to bring the top of the game down to the level of the people who don't care enough to get there. " Oh, well. Then I just flatly and fundamentally disagree with your entire argument then. I think it's unfair to hand the best rewards over to people who haven't put the time and effort in to create a well-balanced build that's capable of clearing 3-tablet maps consistently. And I don't think doing so requires particularly amazing gear or a ton of time. I'm a father with a full time job and a pretty shitty kit and I do fine. |
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" +1 |
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I'm surprised some players are giving pushback on this.
For 1/3 of the juice of the map to be blocked behind 0 revives allowed is a bit ridiculous to me. This is just going to kill off meta builds even more. I always build defensively because I just hate dying period, wether I have 6 portals or 1 portal. But the way this game is balanced, it's so easy to get oneshot, wether it's due to a teleporting abyss mob shutting off your regen, an overtuned Boss auto attack, or just a lag spike. I don't think we need to be asking for all 6 portals back, but for the amount of BS oneshots in the game, 0 deaths allowed for 3 tablets is unacceptable to me. And god forbid if you want to use any unique tablet, now you're down to 1 normal tablet for juicing. My build can handle 6 mod Tier 15s without dying often, maybe once in 10 maps or so. But that 1/10 times just feels so bad, kills the motivation to play. If we want to keep the reward for doing a 6 mod map, then give it a small base quantity/rarity increase, or increase the effect of the slotted tablets by 10% or something. I'm fine with there being more reward for more risk. Just the way it's implemetted right now gives too much FOMO. |
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