I don't want to run maps with no respawns.

"
Mav2125#5750 wrote:
“Suboptimal” doesn’t have to mean “unplayable.” Not everything needs to be meta to be fun. Some of you are so locked into perfectionism that you kill off personal expression and experimentation.

There's a famous saying: "Players will minmax the fun out of any game."
SSF Rise of the Abyssal Ice Strike Invoker, high survivability and fast clear speed. Deprioritize armor and resistances; prioritize crafting a weapon and faster start of ES recharge. Build is shown at level 47, end of Act 3. It tore through Act 3 like butter.

https://poe.ninja/poe2/pob/ba84
So invest nothing whatsoever into defense, juice maps to the moon, drop boatloads of currency with basically no downside...what could possibly go wrong?
IGN: Eso_Es
It just makes sense that a 5 mod map should also have three tablets. It's pure math - 0 mods, zero tabs. 1-2 mods, 1 tab. 3-4 mods, 2 tabs. 5-6 mods, 3 tabs. The devs went against math and that's a crime.

But seriously, 1 portal is too punishing when you consider all the other downsides of character death. For quite some time they fixed this 0.1.0 idea and gave multiple portals, only to find a way to bring 1 portal back again. "But you're not forced to play with 3 tablets, you can use two and have more tries if you want...". Yeah, nah. We all know that's not the option.

Except for those guys:

"
"
Mav2125#5750 wrote:
“Suboptimal” doesn’t have to mean “unplayable.” Not everything needs to be meta to be fun. Some of you are so locked into perfectionism that you kill off personal expression and experimentation.

There's a famous saying: "Players will minmax the fun out of any game."


We all have different definitions of what fun is, and we all have different expectations from the game. Loot aside, and numbers aside (even tho I wouldn't put them aside, they're important part of the game and I do want to maximize them), going from 2 to 3 tablets is a huge difference in actual FUN, since you have one more endgame mechanic you can add to your maps and therefore have more FUN, more DIFFERENT STUFF to do, when you're mapping.
Last edited by KubaLy#4534 on Oct 10, 2025, 6:27:49 PM
"
Dying still sucks in this game. And with the new tablet system I am pretty much forced to have maps with 6 mods otherwise its massive decrease in effective rewards from my mapping experience.

Is your game really balanced, can any player with a straight face say that every death is somehow their fault. No, of course not, and it's not possible to be completely fair and still be engaging all the time. We understand that and that is why we need second chances. It's that simple; nobody cares about meaningful combat and all the BS trends that the Devs think make their games better. I run a map, I die, I quit. That has been my mapping experience since the 0.3.1 update, for all the good that it did.


+1

Only the sweatiest of no-lifers want this.
"
KubaLy#4534 wrote:
It just makes sense that a 5 mod map should also have three tablets. It's pure math - 0 mods, zero tabs. 1-2 mods, 1 tab. 3-4 mods, 2 tabs. 5-6 mods, 3 tabs. The devs went against math and that's a crime.


Guy I promise this is a statement made entirely out of concern for your own personal health and wellbeing, but it seems like you might not know what math is.

"
"But you're not forced to play with 3 tablets, you can use two and have more tries if you want...". Yeah, nah. We all know that's not the option.


No, dude. You very clearly absolutely 100% know that it's an option. Not only is it an option, but running 2-tablets against every node you do is going to give you consistently higher per-map rewards than you were getting before the patch.

It's pretty difficult to imagine a more purely self-centered take than "because I don't want to do it, it's not an option."

"
Only the sweatiest of no-lifers want this.


Listen, I understand there might be some feelings of insecurity associated with coming here to beg GGG to make the game easier for you because you lack either the ability or patience to put a build together that can clear 6-mod maps consistently, but I think it's a step over the line to start hurling insults at the people who enjoy the game the way it is.

"
Yes, you should build into hp. But whats the point of capping any of your stuff if it doesnt help you stay alive.


It absolutely does help you stay alive though.
Then dont.


Risk/reward.


Mash the clean
The worst part is that you had the option to run at lower map mods before 0.3.1. Hell for the entirety of 0.1.x and 0.2.x, this was an option. It seems really weird that GGG would take this away now. If they wanted players to be running 6mod maps, they would've addressed this much sooner, or even kept the forced 0 revive mechanic from 0.1.0.

I want to assume this was an oversight.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 10, 2025, 7:58:52 PM
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KubaLy#4534 wrote:
The market will adapt to new standards, and to stay on top of the game you do need to play with 3 tablets.


Yes, exactly correct.

"
It's not only the additional +10quant/+30 rarity (x2 with the atlas) but the additional ritual/boss/breach in addition to that, that gives you no alternative but to play 3 tabs.


You can keep saying this as many times as you want and it's going to be just as wrong as it was the first time you said it. Just because 3-tablets represents the best possible rewards does not mean that 2-tablets is "no alternative."

"
Unless you don't care about getting loot and staying on top of the game


I'm the one here arguing for "staying on top of the game."

You're asking GGG to bring the top of the game down to the level of the people who don't care enough to get there.

"
I want more people to play with 3 tabs...I just think it's unfair to those that don't have the gear that I do, and don't want to play meta like I do. Is that what you call self centered? Oh well...


Oh, well. Then I just flatly and fundamentally disagree with your entire argument then.

I think it's unfair to hand the best rewards over to people who haven't put the time and effort in to create a well-balanced build that's capable of clearing 3-tablet maps consistently.

And I don't think doing so requires particularly amazing gear or a ton of time. I'm a father with a full time job and a pretty shitty kit and I do fine.
"

I run a map, I die, I quit. That has been my mapping experience since the 0.3.1 update, for all the good that it did.


+1
I'm surprised some players are giving pushback on this.

For 1/3 of the juice of the map to be blocked behind 0 revives allowed is a bit ridiculous to me. This is just going to kill off meta builds even more.

I always build defensively because I just hate dying period, wether I have 6 portals or 1 portal. But the way this game is balanced, it's so easy to get oneshot, wether it's due to a teleporting abyss mob shutting off your regen, an overtuned Boss auto attack, or just a lag spike.

I don't think we need to be asking for all 6 portals back, but for the amount of BS oneshots in the game, 0 deaths allowed for 3 tablets is unacceptable to me.

And god forbid if you want to use any unique tablet, now you're down to 1 normal tablet for juicing.

My build can handle 6 mod Tier 15s without dying often, maybe once in 10 maps or so. But that 1/10 times just feels so bad, kills the motivation to play.

If we want to keep the reward for doing a 6 mod map, then give it a small base quantity/rarity increase, or increase the effect of the slotted tablets by 10% or something. I'm fine with there being more reward for more risk. Just the way it's implemetted right now gives too much FOMO.

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