I don't want to run maps with no respawns.

Dying still sucks in this game. And with the new tablet system I am pretty much forced to have maps with 6 mods otherwise its massive decrease in effective rewards from my mapping experience.

Is your game really balanced, can any player with a straight face say that every death is somehow their fault. No, of course not, and it's not possible to be completely fair and still be engaging all the time. We understand that and that is why we need second chances. It's that simple; nobody cares about meaningful combat and all the BS trends that the Devs think make their games better. I run a map, I die, I quit. That has been my mapping experience since the 0.3.1 update, for all the good that it did.
Last bumped on Oct 11, 2025, 6:43:23 PM
They really should just give back 6 portals to softcore. This weird forced pseudo-hardcore gameplay will never survive till 1.0 lmao, they'll have to cave and actually use the good poe 1 endgame systems that work sooner or later.
Anti-dopamine system. Its the exact oposit of addictive that they are trying for. I havent rage quit all season until 0.3.1 now i just fucking give up
Fun things, Sad things... We can't share everything, But what we can, we should share... That is what it means to be a guild. A single persons happiness is everyone's happiness. A single persons anger is everyone's anger. And a single person's tears are everyone's tears.
Last edited by scriptmonkey#2846 on Oct 7, 2025, 6:54:15 PM
+1

6 portals were better. nothing like getting 1 shot by a map boss that 3 maps ago you farted on and it died.
Yes, you should build into hp. But whats the point of capping any of your stuff if it doesnt help you stay alive. You barely feel it help when you see your hp drop past half one one hit.
Then the random one shots from any mob kills the want to keep playing.

Keep in mind, if your not playing a Meta build, you just cant survive into endgame/high maps.
Hell, I'm dying to random stuff in tier 3 maps.
"
Dying still sucks in this game. And with the new tablet system I am pretty much forced to have maps with 6 mods otherwise its massive decrease in effective rewards from my mapping experience.

Is your game really balanced, can any player with a straight face say that every death is somehow their fault. No, of course not, and it's not possible to be completely fair and still be engaging all the time. We understand that and that is why we need second chances. It's that simple; nobody cares about meaningful combat and all the BS trends that the Devs think make their games better. I run a map, I die, I quit. That has been my mapping experience since the 0.3.1 update, for all the good that it did.



Agree ... it just looks so silly to pnly have 1 portal when u payed money for the portal MTX :D i want to see 6 cool portals not 1 :D


its softcore! we play it cuz we want to chill its not dead serious. give us 6 again for real :D
There can only be one Box, and that is the BOX from HELL.
i want my 6 portals!
I think to lose a charge of the tablet is enought punishment, it wasn't necessary to don't let you to use tablet again.

The consecuence is: you try one with 6 mods and tablets, if you got killed, then normal waystone without tablet and run to kill the boss.

I prefere the tablet system previous to this last patch.
"
It's that simple; nobody cares about meaningful combat and all the BS trends that the Devs think make their games better.

I care about it much more than juicing endgame casino.

I personally think that 6mod map is not and should not be mandatory. You decide for yoourself, either you risking/rewarding more , or less risk less reward doing easier maps.
What they probably should consider to do adressing these complains it that juicing should have diminishing returns, I mean the more you juice the less you got from it, so if you really easy doing 6mods with your build you can have slightly more loot, and player should not really try to put in map as much as possible and play comfortably without being "uneffective"
“Suboptimal” doesn’t have to mean “unplayable.” Not everything needs to be meta to be fun. Some of you are so locked into perfectionism that you kill off personal expression and experimentation. And that’s how the game turns into this mess — players just accept it and call it fine. Feels like Stockholm syndrome at this point. You’ve gotten so used to bad design that you defend it. You’ve basically pushed the devs into designing everything around the fact that players can and will nuke maps. Then everyone complains about the results. Either accept the design that comes from that mindset or let them try building something with real gameplay depth.

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