REMOVE DEATH EXP PENALTY !!!

I don’t think people hate the idea of exp loss on death but mostly loath the process of regaining the amount that was loss in high lvl (90+ probably), so dev should add a feature like a mini quest such as you need to complete # of maps to regain the lost exp, so you can tune down the difficulty of your choice while wasting less time to regain the exp.
+1
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so dev should add a feature like a mini quest such as you need to complete # of maps to regain the lost exp


Legitimately like the idea of a souls-like "recovery" mechanic that lets you regain lost XP by completing some post-death trial.

Maybe something like an "Aura of Redemption" that lasts for a period of time after death and gives map bosses a % chance on death to redeem you with a chunk of your lost XP.

Wouldn't like it to be guaranteed nor 100% recovery of everything that was lost, but I could definitely get behind the ability to recovery a chunk on top of Amelioration. Like maybe another 15% so that Amelioration + Redemption together would be a 90% loss prevention.
Last edited by Kerchunk#7797 on Oct 7, 2025, 11:08:26 PM
I think you should generally gain a buff against the XP loss for clearing maps so that if you die once in a while there's no loss at all, only if you die a couple of times in a row it gets really painful.
People should lose 1 divine per death instead.
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C4Guy#0918 wrote:
I think you should generally gain a buff against the XP loss for clearing maps so that if you die once in a while there's no loss at all, only if you die a couple of times in a row it gets really painful.


there's no xp loss if you level up
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C4Guy#0918 wrote:
I think you should generally gain a buff against the XP loss for clearing maps so that if you die once in a while there's no loss at all, only if you die a couple of times in a row it gets really painful.


there's no xp loss if you level up

Yeah, no shit. But you know damn well that from a certain level on, this is a reaaaaally long way to go, so granting players who only occasionally die a natural buff against XP loss doesn't seem like an unreasonable request.
If you can't remove the -10% due to your religion, could You make the "Show/Hide Experience Bar" option in the settings? This will reduce the amount of demoralization when the experience bar is not visible. Additionally, I agree with the post above that developers should receive a -10% salary reduction for every bug or crash. Let them feel our pain! Mark and Jonathan, I hope you have read this. I predict that either you will have no developers left, or PoE2 will be the first aRPG in history without bugs :)
Last edited by Zar_Wagash#5933 on Oct 13, 2025, 4:36:20 AM
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Jhaerik2#3188 wrote:
No.

In fact bring back xp loss on bosses, and xp gain on breachlord/simulacrum.


100% i remember lvling decently while farming xesh. This change was not needed. As for xp loss on death it's totaly fine imo it's only 2.5% with an omen and there's no point going to lvl 100 most ppl who complain will not reach 100 even with no xp loss anyway. (btw me neither i usualy stop around 96/97 then it's just to long for almost no benefit at all i'd rather just reroll trye some other build)

To quit with all the whine i would make xp infinite so ppl stop thinking they absolutly need to get max level :D
Last edited by BigBeuss#5956 on Oct 13, 2025, 5:27:14 AM
No, thank you.

Limited portals and death penalty are good.

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