Remove the effect of item rarity on currency drops

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92ranger#4205 wrote:
Straight up, item rarity should not be upgrading currency drop tiers. It's acting as a pseudo-quantity modifier, because you do end up getting significantly more high tier currency drops -- especially with the fact that equipment item rarity of 150% multiplies with map item rarity.

For those who haven't played with 150% item rarity [on your gear], it's a mandatory stat. You'll understand this once you've gotten 150% item rarity and you see the kind of drops you get with fully optimized item quant + item rarity tablets + 6-mod maps.

And don't take my word for it, this guy hit the ball out of the park with this video:

https://www.youtube.com/watch?v=dcFLnJru55M


yeah remove it so i can get giga currency and giga exeptional bases for my negativ rarity build!!!! ;D
+1 to OP

This forced rarity meta is why I quit in 0.1.x and skipped all of 0.2.x. If you don't build into it, you'll forever be poor and spend a lot more time grinding in maps to reach the same wealth as others already have.

And let's not forget how cracked it makes party play.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Oct 8, 2025, 7:48:54 AM
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92ranger#4205 wrote:
Straight up, item rarity should not be upgrading currency drop tiers. It's acting as a pseudo-quantity modifier, because you do end up getting significantly more high tier currency drops -- especially with the fact that equipment item rarity of 150% multiplies with map item rarity.

For those who haven't played with 150% item rarity [on your gear], it's a mandatory stat. You'll understand this once you've gotten 150% item rarity and you see the kind of drops you get with fully optimized item quant + item rarity tablets + 6-mod maps.

And don't take my word for it, this guy hit the ball out of the park with this video:

https://www.youtube.com/watch?v=dcFLnJru55M


I get what you mean, but personally I can clear the content and I am content with that. I have no need to be mega rich.
They can't.

Simply put they copied poe 1 one for one and this. They just hit copy, paste and done. It rewards the same playstyles and goon type players. It also makes build diversity so slim it's beyond boring. But doing something new is NEVER going to happen here. They will keep toying with poe 1 code until we get a new Frankenstein game that looks slightly better, runs infinitely worse and buy new stash tabs while you are there.
My build just can't fit more rarity cause it's a non-meta build. There might be some like 250+ div items that would fit it but in a catch 22 I'll never farm the stuff to get that many divs because my MF is too low lol.

In PoE1 item rarity didn't affect currency - that's the biggest problem here.
Last edited by Weaver#3527 on Oct 8, 2025, 8:56:07 AM
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Genadolf#2101 wrote:
Poe 2 rarity system is great and better than poe 1 rarity system, this system 100% should stay in one way or another,its fun and succesful and not just boring mageblood drop waiting room, its just better, thats it, nothing is mandatory in this game, when you completed your build and gear and have enough defense and offense - time to add rarity, its just another deepness element that impact amount of fun player can achieve


That is easy to say, but straight up not really correct. The issue here is that some builds are straight up better at stacking rarity than others. Bloodmage for example is such a case. You dont have resistances besides maybe chaos, but barely anything deals chaos dmg. That allows you to stack more rarity.
You can get 300-400 rarity on Bloodmage and still grind maps with relative ease. If we go Ritualist it becomes even easier because you have another ringslot.

And yes after 100-150% rarity you have dominishing returns, but its still there and the difference is measurable. Especially because more personal rarity means more rarity on the map because it is multiplicative.

Well and another issue are rarity bots.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Oct 8, 2025, 9:07:30 AM
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KisuAVFC#6826 wrote:
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92ranger#4205 wrote:
Straight up, item rarity should not be upgrading currency drop tiers. It's acting as a pseudo-quantity modifier, because you do end up getting significantly more high tier currency drops -- especially with the fact that equipment item rarity of 150% multiplies with map item rarity.

For those who haven't played with 150% item rarity [on your gear], it's a mandatory stat. You'll understand this once you've gotten 150% item rarity and you see the kind of drops you get with fully optimized item quant + item rarity tablets + 6-mod maps.

And don't take my word for it, this guy hit the ball out of the park with this video:

https://www.youtube.com/watch?v=dcFLnJru55M


I get what you mean, but personally I can clear the content and I am content with that. I have no need to be mega rich.


I'm with you. As long as i can play and do everything i dont really care much and you dont need that much to do so.

Everytime i roll rarity on my gear i sigh and restart on another piece of gear lol
SSF player
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The issue here is that some builds are straight up better at stacking rarity than others.


-so why everyone shitposting about removing rarity effect on currency instead of asking to add more ways to add rarity to "non-meta selfmade weak garbage" that cannot sacrifice few prefixes or suffixes for rarity or if they do that their build will explode itself?

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In PoE1 item rarity didn't affect currency - that's the biggest problem here.
- thats why its worse and boring in poe 1.
Last edited by Genadolf#2101 on Oct 8, 2025, 12:24:23 PM
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Genadolf#2101 wrote:

-so why everyone shitposting about removing rarity effect on currency instead of asking to add more ways to add rarity to "non-meta selfmade weak garbage" that cannot sacrifice few prefixes or suffixes for rarity or if they do that their build will explode itself?


Its not about selfmade or not. Some builds just have an easier time getting rarity than others. Even Meta Builds. Bloodmage can get rarity better than Deadeye or Amazon and Ritualist can fit in a lot pretty easily. If you want to achieve things in the game by grinding you mostly need rarity and having rarity on equipment or apply it to currency just leads to less build diversity. People will go for Builds they have an easier time fitting rarity in.
“The bird of Hermes is my name, eating my wings to make me tame.”
Last edited by Alzucard#2422 on Oct 8, 2025, 1:18:14 PM
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Lol a few content creators cry about rarity now everyone thinks its a massive problem. Problem is more game balance related not MF itself. Specing rarity you are sacrificing clear speed for better drops. Until you get insane gear. It is not a mandatory stat.




and 630+ exal to a div is not a massive problem?

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