Remove the effect of item rarity on currency drops
" yeah remove it so i can get giga currency and giga exeptional bases for my negativ rarity build!!!! ;D |
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+1 to OP
This forced rarity meta is why I quit in 0.1.x and skipped all of 0.2.x. If you don't build into it, you'll forever be poor and spend a lot more time grinding in maps to reach the same wealth as others already have. And let's not forget how cracked it makes party play. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley Last edited by Pizzarugi#6258 on Oct 8, 2025, 7:48:54 AM
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" I get what you mean, but personally I can clear the content and I am content with that. I have no need to be mega rich. |
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They can't.
Simply put they copied poe 1 one for one and this. They just hit copy, paste and done. It rewards the same playstyles and goon type players. It also makes build diversity so slim it's beyond boring. But doing something new is NEVER going to happen here. They will keep toying with poe 1 code until we get a new Frankenstein game that looks slightly better, runs infinitely worse and buy new stash tabs while you are there. |
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My build just can't fit more rarity cause it's a non-meta build. There might be some like 250+ div items that would fit it but in a catch 22 I'll never farm the stuff to get that many divs because my MF is too low lol.
In PoE1 item rarity didn't affect currency - that's the biggest problem here. Last edited by Weaver#3527 on Oct 8, 2025, 8:56:07 AM
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" That is easy to say, but straight up not really correct. The issue here is that some builds are straight up better at stacking rarity than others. Bloodmage for example is such a case. You dont have resistances besides maybe chaos, but barely anything deals chaos dmg. That allows you to stack more rarity. You can get 300-400 rarity on Bloodmage and still grind maps with relative ease. If we go Ritualist it becomes even easier because you have another ringslot. And yes after 100-150% rarity you have dominishing returns, but its still there and the difference is measurable. Especially because more personal rarity means more rarity on the map because it is multiplicative. Well and another issue are rarity bots. “The bird of Hermes is my name, eating my wings to make me tame.” Last edited by Alzucard#2422 on Oct 8, 2025, 9:07:30 AM
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" I'm with you. As long as i can play and do everything i dont really care much and you dont need that much to do so. Everytime i roll rarity on my gear i sigh and restart on another piece of gear lol SSF player
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" -so why everyone shitposting about removing rarity effect on currency instead of asking to add more ways to add rarity to "non-meta selfmade weak garbage" that cannot sacrifice few prefixes or suffixes for rarity or if they do that their build will explode itself? "- thats why its worse and boring in poe 1. Last edited by Genadolf#2101 on Oct 8, 2025, 12:24:23 PM
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" Its not about selfmade or not. Some builds just have an easier time getting rarity than others. Even Meta Builds. Bloodmage can get rarity better than Deadeye or Amazon and Ritualist can fit in a lot pretty easily. If you want to achieve things in the game by grinding you mostly need rarity and having rarity on equipment or apply it to currency just leads to less build diversity. People will go for Builds they have an easier time fitting rarity in. “The bird of Hermes is my name, eating my wings to make me tame.” Last edited by Alzucard#2422 on Oct 8, 2025, 1:18:14 PM
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" and 630+ exal to a div is not a massive problem? |
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