This is the end.

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iHiems#0168 wrote:
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Toforto#2372 wrote:
Honestly PoE could learn from LE's crafting system and qol. Man the crafting is actually fun and deterministic, there's a way for normal players to use basically a mirror of kalandra equivalent for a practical crafting reason, AND its got a fun system where you can add any one mod you want guaranteed to any unique.


And you think this is a good thing? Take a guess why people are done with that game in a day or two

Crafting in poe2 is already too strong


"Too strong" means requiring the average player to look at guides and google spreadsheets, and spend multiple divines on expensive omens and other currnecies, to gamble and hope they maybe hit a good unveil at the final step of their crafting after having to hit a 1/4 or 1/3 fracture?

That's not strong crafting, that is gambling with extra steps. The definition of crafting is to mold something exactly how you want to. In other words, deterministically.

Last Epoch has a real crafting system, its as simple as "I click upgrade on mods I want, stat goes up and item may lose crafting juice". Or "I add stat that I want, item may lose crafting juice". And you know what? I failed a lot of items in that game too to just being unlucky, but I was fine with it because failing a craft didn't mean losing tens of hours of currency farming. It just means I can pick up another good base and try again. This is how you design a good crafting system that even casuals can use.

I didn't need to watch 40-minute youtube videos or learn math formulas btw, I just picked up the system, read the text on my screen and made good items in Last Epoch. Original Harvest league was the closest PoE ever got to a good crafting system, and they killed it real quick lol
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Toforto#2372 wrote:
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iHiems#0168 wrote:
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Toforto#2372 wrote:
Honestly PoE could learn from LE's crafting system and qol. Man the crafting is actually fun and deterministic, there's a way for normal players to use basically a mirror of kalandra equivalent for a practical crafting reason, AND its got a fun system where you can add any one mod you want guaranteed to any unique.


And you think this is a good thing? Take a guess why people are done with that game in a day or two

Crafting in poe2 is already too strong


"Too strong" means requiring the average player to look at guides and google spreadsheets, and spend multiple divines on expensive omens and other currnecies, to gamble and hope they maybe hit a good unveil at the final step of their crafting after having to hit a 1/4 or 1/3 fracture?

That's not strong crafting, that is gambling with extra steps. The definition of crafting is to mold something exactly how you want to. In other words, deterministically.

Last Epoch has a real crafting system, its as simple as "I click upgrade on mods I want, stat goes up and item may lose crafting juice". Or "I add stat that I want, item may lose crafting juice". And you know what? I failed a lot of items in that game too to just being unlucky, but I was fine with it because failing a craft didn't mean losing tens of hours of currency farming. It just means I can pick up another good base and try again. This is how you design a good crafting system that even casuals can use.

I didn't need to watch 40-minute youtube videos or learn math formulas btw, I just picked up the system, read the text on my screen and made good items in Last Epoch. Original Harvest league was the closest PoE ever got to a good crafting system, and they killed it real quick lol


It's pointless, you're just expressing your taste and what you think is fun. That's fine, but it doesn't take into consideration anything else

It doesn't take into consideration that poe2 has a trade system which is what the game is mainly balanced around, it doesn't take into consideration longevity of the game, it doesn't take into consideration how this affects drops, doesn't take into consideration how it affects progression, the economy and so on

If you play SSF, then yea nothing else matters, but 99% of the playerbase doesn't play that. If they decide one day to make a crafting system that is as overpowered as LE and give it only to SSF, I couldn't care less

You don't need a math degree or spreadsheet for crafting anyway. Although I do wish they made it more accessible by making clarity better in game instead of having to open poe2db
Last edited by iHiems#0168 on Oct 9, 2025, 12:37:38 AM
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tdonov5#2743 wrote:
the math will always math

either you intentionally crafted wrong to say this, or you're just making up numbers



What you're saying is crazy...

I really tried to make a good item with all the resources the game provides: 99 gloves, 99 rings, 99 chests...

Out of 99 rings (pearl ring), almost all of them, rolls with evasion and bonus to attack damage, which doesn't work with spells. This is an example.

You saying I crafted it wrong on purpose is almost hostile. I advise you to consider what you said, comrade.
Hold your breath and count to ten...

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