[Feedback] Giga-Nerf Gem Levels on Gear in Patch 0.5

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If we talk about "unnecessary damage" provided by +gem levels.

100% Critical hit chance with 1300% multiplicator and bifurcation should not exist, it's unnecessary damage.

13 attacks per seconds should not exist, it's unnecessary damage.

Additional damage from minions to non-unique enemies should not exist it's unnecessary damage.

Cast on "any crap" should not exist, press the buttons.


In other words, if we talk about nerfing damage, ALL mechanics of the game should be adjusted. Otherwise, critical strike builds will become mandatory (even more, than now).


I remember 0.1, where was like 10000% Hammer of The Gods attack damage on 40 lvl (because it scaled 10% more per each level). And was warrior in meta? No, he was weak. And attribute stacker was in meta. Surprice, he didn't use +level gear. Tempest Flurry was usually at 20 lvl.

The answer is not removed gem levels. The answer is work harder on whole game balance. Much, much harder.



This theory all falls apart when you can, currently, play without +gem/skill levels on your gear.

Or have a crit build.

And complete any and all content, including juice, in the game.




Show me the video you carry 6-x men juiced temple. With only 20 lvl gems.


Get 6-x men and a juiced temple for me

Mash the clean
Last edited by Mashgesture#2912 on Apr 19, 2026, 10:48:39 PM
Yes, they are supposed to be able to reach level 40. If level 40 exists in the game, then it has to be an achievable end goal. Not a freebie, not something you trip over by accident, but a real top-end chase. And right now it already is that. The gear needed to push to max +levels costs a fortune, so this is not exactly "found behind the sofa cushions" territory.

I also do not think +level by itself is the whole problem here. Even if you reach a level 40 skill, that alone does not suddenly let you vaporize everything in existence. You still need the rest of the package - attributes, supporting modifiers, proper scaling, the whole engine under the hood. Blaming one stat for every absurd build is like blaming the steering wheel for the car crash.

That is why lowering +levels across the board feels like a blunt fix for a much more specific problem. There are probably particular modifiers or combinations that should be nerfed or removed, sure. But gutting +levels as a whole just risks throwing game balance off in a different direction.

Also, changing hard-coded gear stats after the fact is how you end up breeding another zoo of legacy items, and nobody needs more of that mess. If GGG wants to touch this, a much cleaner option would be to adjust what each extra level actually gives, instead of pretending the stat itself is the villain.

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Argonlo#6237 wrote:
Players ARENT supposed to reach level 40, thats the point! Why do you assume that reaching level 40 is the goal ?
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Show me the video you carry 6-x men juiced temple. With only 20 lvl gems.[/quote]

Get 6-x men and a juiced temple for me

[/quote]

Instead of wasting time for seeking my Ninja, you could just type:

"I'm weak, I can't"
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Ah so you actually dont have anything to add to the discussion.


It might be best if you dont even have any vaal characters that you refrain from worrying about the current balance of the game.



Let me know when you can get me that juiced temple and 6-x men together ill carry them. Can message me privately to not derail the thread further

thanks!
Mash the clean
Last edited by Mashgesture#2912 on Apr 20, 2026, 2:36:23 AM
Do people that use Chat-GPT to write their responses for them on the forum not realise how obvious it is and how bad it makes you look ?
Level 40 has been the cap for gem levels in poe1 and reaching it there has never really been possible except for maybe some nieche cases. And again, just because it exists as an upper cap doesnt mean that its SUPPOSED to be possible to reach. It doesnt logically follow from that.
Sure they could nerf gem level scaling on the gems themselves instead of touching the amount of levels you get from gear but that doesnt fully solve the issue players have of making the stat feel mandatory.
Last edited by Argonlo#6237 on Apr 20, 2026, 9:59:07 AM
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Ah so you actually dont have anything to add to the discussion.


It might be best if you dont even have any vaal characters that you refrain from worrying about the current balance of the game.



Let me know when you can get me that juiced temple and 6-x men together ill carry them. Can message me privately to not derail the thread further

thanks!


Burden of proof (video) lies on accuser, either the legal costs (juiced temple).
Return, when you complete them both, not earlier.

And don't message privately, post here. All the community must know its hero. Especially, powerful sorcs and witches, you want nerf to your level.

We eager to see your triumph!
Last edited by FeuerEuphorie#2801 on Apr 20, 2026, 10:54:16 AM
It's a bit weird topic. I think gem levels should stay for the endgame scaling but maybe less on gear some part of it should come from the passive tree. Or better nodes in general on tree. Outright removing it might be difficult to balance. Removing for the sake of removal will be a giga down for any builds in the game. It would feel very bad
My 0.4 leaguestarter: Lightning Spear Amazon

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls
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Outright removing it might be difficult to balance. Removing for the sake of removal will be a giga down for any builds in the game.


This thread is not proposing to remove +gem levels outright on gear, but rather reducing their magnitude.
Just because something is not achievable for you does not mean it is not achievable for anyone.

I already have a level 40 main skill, and I have other skills at level 37. So yes, reaching those numbers is absolutely achievable.

That is why a plain reduction with no actual math behind it is a bad idea. You cannot just chop numbers down and call it balance without checking whether the end result is still realistically reachable.

A much better approach would be to nerf what extra levels actually give you, instead of gutting the stat itself. Keep +levels on items, keep the top-end chase alive, but reduce the payoff per extra level.

That way +levels can still exist and still feel good, without automatically being the best answer in every slot.

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Argonlo#6237 wrote:
Do people that use Chat-GPT to write their responses for them on the forum not realise how obvious it is and how bad it makes you look ?
Level 40 has been the cap for gem levels in poe1 and reaching it there has never really been possible except for maybe some nieche cases. And again, just because it exists as an upper cap doesnt mean that its SUPPOSED to be possible to reach. It doesnt logically follow from that.
Sure they could nerf gem level scaling on the gems themselves instead of touching the amount of levels you get from gear but that doesnt fully solve the issue players have of making the stat feel mandatory.
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Jyrlep#4788 wrote:
Keep +levels on items, keep the top-end chase alive, but reduce the payoff per extra level.

That way +levels can still exist and still feel good, without automatically being the best answer in every slot.



There is too many +gem levels on gear, especially weapons. It makes itemization very bland and +gem levels automatically BiS stat, which is boring and uninspiring.

+Gem levels on gear needs to be toned way down to improve itemization.
Last edited by CharlesJT#7681 on Apr 21, 2026, 2:36:39 PM

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