[Feedback] Giga-Nerf Gem Levels on Gear in Patch 0.5

"

It’s all unnecessary damage


I think this is spot on, +gem levels is all unnecessary damage.
"
karsey#2995 wrote:


My point is that I think there are clever things to add that could work, and if each level past 20 offers a functionality change instead of a straight up damage increase, it could make the +lvls suffix feel more interesting rather than mandatory.



+1

I think this is a very interesting idea to have each level past 20 offer a functionality change instead of a straight up damage boost. I could see that working in many instances.
Last edited by CharlesJT#7681 on Apr 19, 2026, 9:08:17 AM
Keep in mind that if the recommendation includes reducing +levels on items, then that power needs to come from somewhere else.

Otherwise, getting to level 40 becomes very difficult. Even with a +21 corrupted gem, you still need another +19 total levels, and that is already hard enough now.

So where should that come from? The passive tree? Ascendancies? Somewhere else?

I am fine with reducing item power, but simply lowering the numbers without addressing how players are supposed to reach level 40 does not really solve the problem.
"
Jyrlep#4788 wrote:
Keep in mind that if the recommendation includes reducing +levels on items, then that power needs to come from somewhere else.

Otherwise, getting to level 40 becomes very difficult. Even with a +21 corrupted gem, you still need another +19 total levels, and that is already hard enough now.

So where should that come from? The passive tree? Ascendancies? Somewhere else?

I am fine with reducing item power, but simply lowering the numbers without addressing how players are supposed to reach level 40 does not really solve the problem.


point is to remove player power.

Not keep the stupid over the top power fantasy where even flame wall, the weakest skill in the game, not meant for damage; deletes arbiter in seconds because of a single modifier multiplying damage to high.

The mod is too strong, and it scales way too high.
Mash the clean
Players ARENT supposed to reach level 40, thats the point! Why do you assume that reaching level 40 is the goal ?
"
"
Jyrlep#4788 wrote:
Keep in mind that if the recommendation includes reducing +levels on items, then that power needs to come from somewhere else.

Otherwise, getting to level 40 becomes very difficult. Even with a +21 corrupted gem, you still need another +19 total levels, and that is already hard enough now.

So where should that come from? The passive tree? Ascendancies? Somewhere else?

I am fine with reducing item power, but simply lowering the numbers without addressing how players are supposed to reach level 40 does not really solve the problem.


point is to remove player power.

Not keep the stupid over the top power fantasy where even flame wall, the weakest skill in the game, not meant for damage; deletes arbiter in seconds because of a single modifier multiplying damage to high.

The mod is too strong, and it scales way too high.


Oh, I see, you people are actually insane, silly me for thinking otherwise coming into this thread, I bet you LOVED 0.2
If we talk about "unnecessary damage" provided by +gem levels.

100% Critical hit chance with 1300% multiplicator and bifurcation should not exist, it's unnecessary damage.

13 attacks per seconds should not exist, it's unnecessary damage.

Additional damage from minions to non-unique enemies should not exist it's unnecessary damage.

Cast on "any crap" should not exist, press the buttons.


In other words, if we talk about nerfing damage, ALL mechanics of the game should be adjusted. Otherwise, critical strike builds will become mandatory (even more, than now).


I remember 0.1, where was like 10000% Hammer of The Gods attack damage on 40 lvl (because it scaled 10% more per each level). And was warrior in meta? No, he was weak. And attribute stacker was in meta. Surprice, he didn't use +level gear. Tempest Flurry was usually at 20 lvl.

The answer is not removed gem levels. The answer is work harder on whole game balance. Much, much harder.

"
If we talk about "unnecessary damage" provided by +gem levels.

100% Critical hit chance with 1300% multiplicator and bifurcation should not exist, it's unnecessary damage.

13 attacks per seconds should not exist, it's unnecessary damage.

Additional damage from minions to non-unique enemies should not exist it's unnecessary damage.

Cast on "any crap" should not exist, press the buttons.


In other words, if we talk about nerfing damage, ALL mechanics of the game should be adjusted. Otherwise, critical strike builds will become mandatory (even more, than now).


I remember 0.1, where was like 10000% Hammer of The Gods attack damage on 40 lvl (because it scaled 10% more per each level). And was warrior in meta? No, he was weak. And attribute stacker was in meta. Surprice, he didn't use +level gear. Tempest Flurry was usually at 20 lvl.

The answer is not removed gem levels. The answer is work harder on whole game balance. Much, much harder.



This theory all falls apart when you can, currently, play without +gem/skill levels on your gear.

Or have a crit build.

And complete any and all content, including juice, in the game.


Mash the clean
"
"
If we talk about "unnecessary damage" provided by +gem levels.

100% Critical hit chance with 1300% multiplicator and bifurcation should not exist, it's unnecessary damage.

13 attacks per seconds should not exist, it's unnecessary damage.

Additional damage from minions to non-unique enemies should not exist it's unnecessary damage.

Cast on "any crap" should not exist, press the buttons.


In other words, if we talk about nerfing damage, ALL mechanics of the game should be adjusted. Otherwise, critical strike builds will become mandatory (even more, than now).


I remember 0.1, where was like 10000% Hammer of The Gods attack damage on 40 lvl (because it scaled 10% more per each level). And was warrior in meta? No, he was weak. And attribute stacker was in meta. Surprice, he didn't use +level gear. Tempest Flurry was usually at 20 lvl.

The answer is not removed gem levels. The answer is work harder on whole game balance. Much, much harder.



This theory all falls apart when you can, currently, play without +gem/skill levels on your gear.

Or have a crit build.

And complete any and all content, including juice, in the game.




Show me the video you carry 6-x men juiced temple. With only 20 lvl gems.
"


This theory all falls apart when you can, currently, play without +gem/skill levels on your gear.

Or have a crit build.

And complete any and all content, including juice, in the game.



Show me the video, where you play Ice Strike Monk without crit and +gem levels in a zero portal T16 Abyssal overrun map
My 0.4 leaguestarter: Lightning Spear Amazon

https://poe.ninja/poe2/profile/default_mp3-9394/vaal/character/fava_amazonls

Report Forum Post

Report Account:

Report Type

Additional Info