I don't think I can do this every 3 to 4 months., the campaign is just too long.

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iHiems#0168 wrote:
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Kraythax#2592 wrote:
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Darosius#3984 wrote:
the game is not yours, its ok.

we want poe2, not copy poe1.


And I never asked for it to be POE1. What the heck is wrong with you people? You cant read 5 paragraphs? You cant try to understand my point and make a persuasive reply?

Man!

Sad!


You literally made comparisons with poe1 in your original post like 3 times

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"In POE1 if you want to blast the campaign you know where the bosses are, skip a bunch of mobs and go get them and move on, pausing to kill just what you need to level up. Its sort of the "If it ain't blue run right through" mantra. In POE2 you cant do that. Almost every zone demands a full scale clear. You have to wade through tons of monsters to get through the bosses. The rewards like dropped gems are on this mini boss and that, dropped only by yellow mobs and so on. You have to basically kill everything. In POE1 if you required players to kill every mob before they leave the zone they would riot on the forums. Its not challenging or engaging, its tedious."


Let me try to explain again: To some people like me, although the campaign might not be that great because the concept of campaign as a whole might suck, it's still part of progression

Pausing to kill just what you need to level up sounds like skipping, and also that you want loot bombs like in poe1, especially because you also want reduced density and quantity of mobs

Also, that's already how speedruners play the campaign. If you want to play like that too, then maybe... git gud and be done with the campaign in 3 hours


Making comparisons doesn tmean you want it to be the same game. Dont understand logic??

Also nobody finsishes campaign in 3 Hours. Thats just absolute bullshit. At league start the best case scenario is still around 6-7 Hours and that is with ranger/deadeye and a very well planned build. If you play sth else it will take longer. 20 Hours is what most people take. Thats speedrunning the campaign.

POE1 is 3 times as fast at around 2 hours.
Last edited by Alzucard#2422 on Sep 12, 2025, 5:40:21 AM
I personally don't like campaign skip as it just removes a large chunk of progression.
At least, for PoE1 I would say that, as its campaign is nice and short and you get so much character power by just levelling it feels really good.
PoE2 sadly is worse off in both those aspects. The campaign is way longer and it feels like you never actually make any progress while gaining levels. Only by finding items that double/triple your damage suddenly.

Right now, with basically no endgame existing, it's kinda fine for the campaign being like it is. It's the main game at this point. However, once endgame starts actually becoming the focus and more content gets added, the campaign needs heavy adjustments.
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AlexiaRP#4088 wrote:
I personally don't like campaign skip as it just removes a large chunk of progression.
At least, for PoE1 I would say that, as its campaign is nice and short and you get so much character power by just levelling it feels really good.
PoE2 sadly is worse off in both those aspects. The campaign is way longer and it feels like you never actually make any progress while gaining levels. Only by finding items that double/triple your damage suddenly.

Right now, with basically no endgame existing, it's kinda fine for the campaign being like it is. It's the main game at this point. However, once endgame starts actually becoming the focus and more content gets added, the campaign needs heavy adjustments.


OP never said he is for a campaign skip. He said he is against it and not asking for it. So what you did is a simple strawman argument.
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Alzucard#2422 wrote:
OP never said he is for a campaign skip. He said he is against it and not asking for it. So what you did is a simple strawman argument.


Sorry I was responding to the conversation, I guess?
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AlexiaRP#4088 wrote:

Sorry I was responding to the conversation, I guess?


Nobody was actually discussing a campaign skip.
Yeah, campaign is waaay too long. And playing it normally, without death and with no mobs respawn I've finished it at level 69, and that's way over the initial mapping level. T1 Waystones were dropping from the first interlude maps, and it was still a looong way to go to get into mapping.

If GGG is hell bent on not giving a campaign skip (which I personally would love, what's the big deal?) then at least make the side-quests account bound after the season-first playthrough, so that I don't have to redo them when making alts (and if they provide a choice, make it simple to select without needing to go through the whole map).

The campaign is very good, the bast there is in an ARPG game, however it's only very good as a one time thing. Repeating it every season seems fine to me, repeating it every alt character is just boring and tedious.
+1
I refuse to create a 2nd character in poe2. One campaign per league is more than enough.
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iHiems#0168 wrote:
I'm always divided in my opinion of this. On one hand, I understand the argument that some people give regarding it, but on the other hand I'm always afraid the game would turn into poe1 or worse, last epoch

Right now it's already fast enough that some people are done with the game in a week and there's nothing else to do. First because the crafting is way too overpowered and second because there's really no end game, no items to chase or drop



First, crafting isn’t really overpowered for a regular player. Streamers and racers will always find a way to take a week off, skip sleep, and grind the game 24/7 in a sabaton-like marathon.

But for people who can only play 1–2 hours per day, many won’t even reach endgame, let alone see a divine drop. For them, crafting and currency gains - even with consistent gameplay - would only start to feel impactful near the end of the league, assuming they’re still around by then. And even at that point, inflation will already have eaten away a lot of the value.

Streamers and racers aren’t the only group that makes up this game. Out of ~500k people who joined this league, maybe 100–1000 are streamers at best. Is that really a big enough fraction to justify major balance changes? I don’t think so. They’re just the most visible and vocal and loud ones, but not representative of the player base as a whole
Last edited by myrkox#2932 on Sep 12, 2025, 8:21:50 AM
I think the main issue why some players find the campaign boring/long is because of the skill options. We have very few decent skills unlocked early on. So leveling up early on always feels the same which gets boring.


GGG should let all skills and supports be unlocked sooner. This will let us level up differently and try out more skills early on. eg. In POE1 I think you had access to every skill in the game by lvl28. And every support by like lvl38.


In POE2 you have skill gems with lvl52 requirements. You can't even use these skills until you're basically done with the campaign. They need to halve all level requirements.
Sorry, Jonathan thinks that if you dont like campaign it means that campaign is not good enough. He doesnt understand that playing anything for 5 times will be boring AF.

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