PoE2 has already failed on what it set up to do before it even released.

"
Poe doesn't have the sandbox tag on anywhere so there's no reason to consider it so.

Aside from that, most people don't want to purposely handicap themselves. And even if they did that doesn't fix the game's issues.

Now to bring back the focus on "good combat"...

Nobody can tell me this is Good combat:

https://youtu.be/8IU3w--EP44?si=ZhNzunLtz5_0Q1_N

https://youtu.be/ME_3n2MNs-w?si=V_jXwx6bZq_JYWCe

https://youtube.com/shorts/vhRcoNIyHqk?si=t7n6QHgMDtG1Pp1X

These three popped on my timeline without even searching for them. How is this in any way, shape or form good combat? Well, GGG?


You show people breaking the game, that's a way to play the game for not play the game. And i said "currently" a sandbox, like, right now, not forever.
Last edited by MykroPsykoz#6286 on Sep 11, 2025, 5:17:54 PM
"
OniJihn#0420 wrote:
"everything is easy" okay buddy close the guides and turn on hcssf


Isn't this the same argument given in PoE 1 though? Just go HCSSF Ruthless if you think it's that easy. But the issue is that PoE 2 was supposed to be harder, yet it isn't, you have to make it harder by doing self-imposed challenges.
Playing minion builds and I afk whilst they clear maps at 500+ spirit.
Spirit should be capped at like 200, minions are really overpowered, and reduce damage by over 400%. I assumed I command my minions, use movement command to avoid mechanics, but instead I heavy stun a boss and kill them immediately, and random mobs just explode. Meaningful combat.
The issue with poe2 are the mobs. I haven't played poe1, but from what i understand, they kept the mobs but changed the classes. You can have fun and play kinda slow in the campaing, but when you start mapping, when you have 3421 mobs running at you at the speed of light, you need something analogous to survive. You won't have time to press more than 3 buttons. The whole strategy goes into planning your build. And playing hcssf will not change that.
"
"
OniJihn#0420 wrote:
"everything is easy" okay buddy close the guides and turn on hcssf


Isn't this the same argument given in PoE 1 though? Just go HCSSF Ruthless if you think it's that easy. But the issue is that PoE 2 was supposed to be harder, yet it isn't, you have to make it harder by doing self-imposed challenges.


Exactly

"
BK2710#6123 wrote:
Playing minion builds and I afk whilst they clear maps at 500+ spirit.
Spirit should be capped at like 200, minions are really overpowered, and reduce damage by over 400%. I assumed I command my minions, use movement command to avoid mechanics, but instead I heavy stun a boss and kill them immediately, and random mobs just explode. Meaningful combat.


Yeah.. pretty much.. the moment I heard them introduce minions in their teasers I knew it will be a make or break moment by the way they would be implemented. Aside from that they've also made them scale in the exact same boring way as in PoE1 where everyone essentially has to go for the same nodes instead of making them scale in some way with your own stats and balancing things accordingly if you use them.

"
Ody#7727 wrote:
The issue with poe2 are the mobs. I haven't played poe1, but from what i understand, they kept the mobs but changed the classes. You can have fun and play kinda slow in the campaing, but when you start mapping, when you have 3421 mobs running at you at the speed of light, you need something analogous to survive. You won't have time to press more than 3 buttons. The whole strategy goes into planning your build. And playing hcssf will not change that.


That's definitely one of the issues.
"Sigh"
Game is too easy for me. It has challenging moments, but when i upgrade my gear i just fly through.

I am playing off meta self made build on Acolyte.
https://poe.ninja/poe2/profile/Evergrey-7535/character/Ever_Grey

Atm I finished everything and can farm for fine-tuning the build just to feed my OCD. Also I'm learning the crafting, since I can afford it now.

My /deaths count is 131. I am fine with that number even tho some Abyssal situations were a bit overtuned during the campaign.
131 deaths are fine for learning curve imo. I am not dying anymore and I will push for level 100 now.
Whats nost insane part for me is when people say "when you finish the campaign theres no reason to play". What i see is "when you finish tutorial.." bro you for real? The game itself is grindint max tier you can. Everything up till that point is tutorial. I cant conprehend people who logs in new season does the same tutirial, posts irrelevabt feedback (not talking about class/skill imbalance, this is very relevant)from that tutorial like bosses to easy bla bla bla and then waits for next season to repeat that tutorial. I see this as unaffordable waste of time. There are plenty of games focused on single player campaigns but poes stoped that i cant remember when maybe 2015 with introduction of shaper and atlas
I don't understand the endgame.

My character is a cold/lightning sorceress. I blasted through the campaign in great pace with some challenge, and now I'm doing fully exalted T15s. The whole process of juicing stones, and towers and clicking on nodes on the map just feels horrendously boring to me.

I really enjoy the boss fights, so I try to only do nodes with bosses on them, but that is not always available.

My citadels seem to be missing. Haven't found 1 yet and while my revealed area is not absolutely huge, like a pro streamer, it is pretty big.

There is something just completely off about the end game. The only way I can make progress and get items is by surrounding myself with 250 monsters so I can blow them up easier. And you can't interact with any combat mechanics at this stage. It's just screens of color and magic. I can't do that for more than a couple of hours at a time.

In the campaign there was a goal. In the end game there is no goal. All the cool bosses are locked behind doing tons of maps to actually get to them. The only other ARPG I've played a lot of is D2. There I knew that I can go to a zone and knew where the boss is. Here I kinda click on things and hope to find a boss to get some enjoyment.

This blasting thing is really not my cup of tea. We'll see where the game goes.
"
Bosses hit like wet noodles when compared to before and they die ridiculously fast as well.


If bosses can hit us for over 50% of our HP, we should be able to do massive damage to them, as well.
"
I don't understand the endgame.

My character is a cold/lightning sorceress. I blasted through the campaign in great pace with some challenge, and now I'm doing fully exalted T15s. The whole process of juic
[...]



Tips for citadels : go in straight line instead of looking for tower juicing

And about end game, it's the 0.4 focus

Report Forum Post

Report Account:

Report Type

Additional Info