Shade Walker on rare abyss mobs

Please fix this, there is literally no counter other than kiting as a melee, but not all melee builds can/ should kite. Also, if you charge in and get stuck its GG. This is the only thing that I dont feel like its my fault dying to.
Bump.
On its own this thing is hard but manageable. Kite, have ranged skills, etc.

But on a juiced map with a bunch of mods, when abyss pit spawns 4-5 rares, you just die before you even see what the mods are.
Bump.
Shade Walker is still ass.
"
...If it was a slow mob that we can react to it would be totally fine...

Agreed. It's the teleporting that's a problem... at least for my ranged character. For melee it's also the ground damage.
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Last edited by 51R3N#2385 on Oct 21, 2025, 1:41:17 PM
Yes, Shade Walker is anti-melee, visually obscure, extremely deadly and invalidates player defenses - all the things I wish PoE 2 would improve upon combined into one mod.

I'd be glad to see it changed. Or just gone.
Abyss rares are overtuned compared to everything else
I have less problem with unique monsters and essences.
Please do something already about the shade walker mod, iit's just a runkiller with no counter play, and i play a tank build.... I can't imagine what hardcore player feel about it
Bump. NUCLEAR Bump!
Of my last 20 deaths probably 95% was just this mod, there is no way around it as a melee character and its seriously unfun, in corridor maps, if this pos crawls out of the abyss, the map is bricked, unfinishable..
THIS SHIT IS STILL in the game.

try to do t16 + irradiated, + abyss pits increase after one another and put more 18 abysm... this mod kills in 0.1sec.

cmon GGG, look at this.

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