I'll say it. SLOG SLOG SLOG

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this season is pretty good compared to 0.2 launch. im having fun :D
Just finished Act 4 and the interlude acts. Loved it.

I think the campaign is amazing. Especially the new Act 4 was very enjoyable.
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Exactly.. this is not a fun game. It's frustrating and boring. Players like to blast.

Addicted gamblers like to blast, gamers like game play in their video games.
This is not a slog, this feels like something that resembles a video game, unlike POE1/LE/D3/D4.

The people who think this is a slog are not the target audience, and that's fine. They have POE1/LE/D3/D4.


I'm glad you don't speak for actual gamers or we'd be screwed. Thank God the majority does not agree with you.


I wouldn't be so sure you're in the majority here, my friend.
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This "get better", "get good" mantra is really childish. The majority is asking for a fun and enjoyable game. Most of us are pretty good, we just get bored easy because we're not brain-dead plebs who like to fight a single mob for 15 minutes....

You're right, you're the brain-dead plebs who want to use 1 button only to get through the game.

If you need 15 minutes for a normal mob, maybe try different equipment, since you're clearly doing something wrong.
Last edited by quarki#9020 on Aug 31, 2025, 3:56:15 AM
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quarki#9020 wrote:
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This "get better", "get good" mantra is really childish. The majority is asking for a fun and enjoyable game. Most of us are pretty good, we just get bored easy because we're not brain-dead plebs who like to fight a single mob for 15 minutes....

You're right, you're the brain-dead plebs who want to use 1 button only to get through the game.

If you need 15 minutes for a normal mob, maybe try different equipment, since you're clearly doing something wrong.


What good is it taking away one button builds if the cost is to sacrifice all creativity and build diversity? I'd rather go back to having a powerful supports system and lots of triggers. Sure it means alot of players will go one button but who cares? It's way more interesting trying to figure out how to make shield charge blow up a screen of enemies, than it is to spam lightning arrow at lightning rods all day.
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quarki#9020 wrote:
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This "get better", "get good" mantra is really childish. The majority is asking for a fun and enjoyable game. Most of us are pretty good, we just get bored easy because we're not brain-dead plebs who like to fight a single mob for 15 minutes....

You're right, you're the brain-dead plebs who want to use 1 button only to get through the game.

If you need 15 minutes for a normal mob, maybe try different equipment, since you're clearly doing something wrong.


What good is it taking away one button builds if the cost is to sacrifice all creativity and build diversity? I'd rather go back to having a powerful supports system and lots of triggers. Sure it means alot of players will go one button but who cares? It's way more interesting trying to figure out how to make shield charge blow up a screen of enemies, than it is to spam lightning arrow at lightning rods all day.

There is lots of build diversity. Just because you can't make yours work, doesn't mean there aren't any.

If you want all that stuff you're missing so much, there is a game right for you: poe1.
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Addicted gamblers like to blast, gamers like game play in their video games.


Every ARPG that uses the Diablo formula has an addictive gambling element in its RNG loot system. PoE doubled down on that with RNG crafting.
I've said since launch, having your campaign be a souls-inspired ball buster is fun to play... a single time. 99% of players don't want to have to do it over and over and over again.
the sorceress infusion stuff seemed exciting, you would think you can make anything work with weapon switch and the tri-ele stuff. but nope. it's still better to just go contagion for clear act 1-2 and it's still better to just use the skills that were already good and specialize in one element. by a lot. it is just nicer for more builds to be able to use frost orb, and now you can shock stuff I guess.

ultimately the cool ideas locked behind infusions are mostly locked behind bad mechanics. "infusion reappear 3 seconds after being taken, from the same spot" what an ascendancy node. only good in arena fights and if you don't already sustain. "do x amount of damage to drop an infusion on an enemy you then need to pick up" or "wait for orb to expire" are just boring and unsatisfying ways to generate infusions. the only fun way is passive through the spirit reservation but the chance to spawn infusions is so disturbingly low that it does not enable anything on it's own.

flameblast getting a cooldown because of solar orb overlaps makes it unusable without them and really weird to build with especially because solar orb is only on staffs
Last edited by AverBeg7#1689 on Aug 31, 2025, 9:47:16 AM

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