[Suggestion] Death penalty design change

No removing death penalty. Fix your builds to stop dying.

High level should remain a sing competence and knowledge.
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No removing death penalty. Fix your builds to stop dying.

High level should remain a sing competence and knowledge.



Really? Also tell me, is your build true immortal? And you don't have lags in which there are at least 90% of all rips?
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No removing death penalty. Fix your builds to stop dying.

High level should remain a sing competence and knowledge.



Really? Also tell me, is your build true immortal? And you don't have lags in which there are at least 90% of all rips?

Purely made up number with no evidence to back it up.
In this league I'm testing defenses and I've pushed them to the point of absurdity. There are only 2 things that kill me in the game: lag and Abyss Shadow walker. Now guess what is more common and in what proportions?
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Really? Also tell me, is your build true immortal? And you don't have lags in which there are at least 90% of all rips?


Most of them are not immortal no. I have made some that are, specifically chrono recoup, where I can pretty much afk. And some of my summoners are very close to that. Like "almost impossible to die", but not completely. But on average they are not.

The deal here is that you do not have to be an immortal. If you manage your max hit, so you do not die to one-shots, and if you manage your sustain, so you do not die to attrition, you wont care about XP penalty at all.

Like, this is the least of my concerns when playing.



Naaah just remove it or buff xp gains after level 95. Too much randomness and bugs killing sometimes and worst part is i don't even know what killed me if you know what i m saying with all those capped defensive stats.
dying impact medium player, disgut beginner, and ubber players with their mirrors stuff dont care dying because they dont die..

the difficulty is not applied to the right type of players. th gap between players is too big, and game doesnt help to reduce that gap.


not only penalty death should be rethinking
Last edited by Rocodido#3235 on Dec 3, 2025, 3:16:53 AM
It's fine as is!
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Rocodido#3235 wrote:
dying impact medium player, disgut beginner, and ubber players with their mirrors stuff dont care dying because they dont die..

the difficulty is not applied to the right type of players. th gap between players is too big, and game doesnt help to reduce that gap.

not only penalty death should be rethinking


You do not need mirror tier gear to stop dying.

Building correctly is all you need.
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Naaah just remove it or buff xp gains after level 95. Too much randomness and bugs killing sometimes and worst part is i don't even know what killed me if you know what i m saying with all those capped defensive stats.


What are "capped defensive stats"? What did you cap exactly? Resistances to 75? And you think that is it?

Armor, evasion, deflection, energy shield, life? How did you "capped" those?

That is what I am repeating over and over. Defenses are build on layers.
You need to learn to stack those one over the other.

5-6 passive points here and there, some gear changes, some spirit gems...

And you stop dying. And then you start leveling up.

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