Why MELEE FEELS BAD - Targeting, Hitboxes, Pushing and DESYNC

alot of the intended enemy mechanics feel like the game is broken, like half the time I cant tell if I am getting stunned or if servers are lagging. targeting and the targeting feels like its meant for controllers, with no real way to tighten it up for mouse and keyboard. Part of it I think is the fact that most melee skills have a wind up walk to animation that attack where you clicked which can be very clunk feeling with the targeting mismatch.
Sorry, late to the topic, but after replaying a bit of coop to warm up for the season, I felt like number 3 is still very on point.

as OP wrote:
"3. Pushiness - The monsters pushing generally feels like I am rubber banding, not like an intentional animation/interaction"

This feels awful and ruins the gameplay a lot in coop.
I was trying a reap build with my warrior friend (not far yet so no big aoe distance on my reap), and the amount of pushing and shoving felt terrible. It might work if the smoothness of it was improved, but as long as it makes it feel like heavy lag, rubber banding like, it won't be a good time.


Also big ass bear/wyvern being moved around like they are made of air will be hilarious to see.
"
Sorry, late to the topic, but after replaying a bit of coop to warm up for the season, I felt like number 3 is still very on point.

as OP wrote:
"3. Pushiness - The monsters pushing generally feels like I am rubber banding, not like an intentional animation/interaction"

This feels awful and ruins the gameplay a lot in coop.
I was trying a reap build with my warrior friend (not far yet so no big aoe distance on my reap), and the amount of pushing and shoving felt terrible. It might work if the smoothness of it was improved, but as long as it makes it feel like heavy lag, rubber banding like, it won't be a good time.


Also big ass bear/wyvern being moved around like they are made of air will be hilarious to see.


Exactly, it will feel really bad on druid

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