Please create Div shards and auto break div into fractional div

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But for this to be implemented divine shards need to be turned into drops from somewhere and be able to be traded.


I may have my criticisms of some of the companies decisions in the game but they aren't dumb people. They most definitely can make divine shards not drop and be exclusive to Faustus. The more I think about it, they should probably drop from harbingers like Exalts use to when they were the main high value currency.

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I'd be open to Faustus potentially giving change in the form of chaos (based on the current median rate)...


I disagree with everything you said but I'm only going to explain why this part of your statement won't work. That .6 divine would have to become something to trade to others for chaos since there is a modular conversion rate. I'll try my best to explain. My apologies as I'm an engineer and sometimes what I write is not easily read by non engineer types. Even some of my colleagues have to ask me questions but I'm in a mentor roll so it's kind of part of the job.

What does the .6 divine become in order to trade for chaos? In order to convert currency there would have to be something to convert. .6 divine would have to have a usable form that is tradeable for chaos.

Well, what about the person that put chaos on the market? Does Faustus take multiple fractions of a divine and combine them and then sell to people for chaos? So, I can partially see that working but I could put a scarab for 1d and then Faustus would take multiple fractions of Divines being transacted (while giving chaos as change) and then forming a full divine in the backend and trading it to the person selling the scarab. The problem with this is that this is hard to do with the way the trade system is done. There would have to be a QA and I can think of ways to exploit this already. I won't share in case, by some miracle, they do this. The only way this works is if people buy divines with chaos enough to offset the temporary disappearance of the total net divines value from fractional trades and it would have to be timely.

Are we just getting chaos from Faustus directly for that .6 divine and the .6 divine disappears in space? That would be terribly abused. First, I can tell you that I would 100% buy divine early league using chaos then reconvert it a month later given that divines, first week are often less than 100c and later become 160c+. People don't do that now b/c of the balance of divines to chaos in the market. If fractions of divines disappear this could add up to a lot of divines NOT on the market that would otherwise be there and that would make them more rare and then more valuable.

To give you an historic example of divine shards being viable in another form, refer to exalts. There was a time where exalts were the primary tradeable currency. What drives the primary trade currency above chaos is the crafting bench and it's more expensive crafts. Multi-Mod was 3ex and now it's 3d. We had exalt shards ever since harbinger. People actively trade exalts shards as part of the fraction portion of the cost of an item. If an item was 7.4 ex, it wasn't uncommon to get 7 exalts and 8 shards. If it worked then, why wouldn't it work now?

I LIKE your suggestion of conversion but with the way the game works, it can't be implemented without potential abuse or severe complexity. Imagine guilds mass buying divine with chaos early league and then a month later having 2.5x or more the chaos value in their pocket. It would throw the eco off way too much. But I do appreciate your attempt at a suggestion that's an alternative.
Last edited by MLongPoE#2384 on Jul 17, 2025, 1:25:51 PM
Why would you ever buy an item worth 7.4d on the Faustus exchange? Just message someone and buy it the old fashioned way, with mixed currency. It'll probably take less time; folks tend to respond for multi div trades.

The last thing this game needs is more shards... I don't know why the ones other than mirror shards even exist. Keeping all the gravel currency at the end of harbinger is among the worst decisions GGG ever made.
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Why would you ever buy an item worth 7.4d on the Faustus exchange? Just message someone and buy it the old fashioned way, with mixed currency. It'll probably take less time; folks tend to respond for multi div trades.

The last thing this game needs is more shards... I don't know why the ones other than mirror shards even exist. Keeping all the gravel currency at the end of harbinger is among the worst decisions GGG ever made.


I just disagree with you on your take on shards. Also, when trading, even for multi div items through trade site, it takes SUBSTANTIALLY longer. I don't understand what experience you're having that's so grand but faustus is far faster, even with me trading div to chaos then chaos back to the scarab or all flame or veiled orb or whatever. Faustus is light years faster, doesn't require multiple monitors or alt tab and a slew of other reasons to include avoiding supporting RMT and bots
Last edited by MLongPoE#2384 on Jul 17, 2025, 3:02:32 PM
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MLongPoE#2384 wrote:
I just disagree with you on your take on shards. Also, when trading, even for multi div items through trade site, it takes SUBSTANTIALLY longer. I don't understand what experience you're having that's so grand but faustus is far faster, even with me trading div to chaos then chaos back to the scarab or all flame or veiled orb or whatever. Faustus is light years faster, doesn't require multiple monitors or alt tab and a slew of other reasons to include avoiding supporting RMT and bots


Please tell me you aren't seriously saying that the time it takes you to farm that gold doesn't count towards the time it takes to make the trade... that would definitely count as a special pleading fallacy.

I suppose it is mathematically possible that you are farming tens of thousands of gold in less than the 30 seconds it would take me to trade another player, but it's hard for me to imagine you would be on the forums complaining about anything if that were the case. You'd be fifty mirrors deep from mappers alone at this point in the league if you were pulling over three million gold per hour.
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MLongPoE#2384 wrote:


I disagree with everything you said but I'm only going to explain why this part of your statement won't work.


obviously it wouldn't work well....but its better than your idea to introduce a new shard into the game. I think people would be far happier receiving a rounded-down amount of chaos orbs in change, than divine shards that you can't find anywhere else. And its also likely, depending on trade volume, that the ratio from the market would automatically correct to rounder numbers if change was automatically mathed out by faustus.

And also....obviously you disagree with everything I said otherwise you wouldn't have made this post. That isn't really the point.

But everything I wrote is not opinion: it is fact that has been spelled out time and time again by the developers of this game. It is the reason we don't have a centralized currency. It doesn't make sense to add yet another in-between currency (that ONLY serves that purpose) for the VERY FEW autotrades you might be doing involving fractions of divines (at your own choice, also).

Your short-sighted idea saves people an insignificant amount of time, while creating a host of new issues that will ripple through Faustus. And have you noticed that there aren't trades for tenths of chaos orbs even though there are frags? Or tenths of alchs? etc. People do NOT want to deal in shards, unless those shards are so rare (mirror) that you have to. Fracture orbs ONLY drop as shards, which kind of makes sense with the whole "fracture" thing, so thats another unique scenario.

Tenths of divine trades are a non-issue that doesn't require a solution. Especially not a cumbersome clunky solution like shards. And especially with all the uses Chaos Orbs have nowadays.


Not to mention the fact that any idea that starts with "make a shard" is DOA. No matter what purpose they serve, splitting an already-existing item into 10/20 unusable shards is simply never going to be a good idea. It's one of GGG's worst ever implementations to date, almost entirely agreed upon by the playerbase.



I bet GGG resisted a mechanic like Faustus for so so long BECAUSE it would spark ideas like this one: antithetical to the trade environment and "currency" that GGG had intended from the start. People only ever began complaining about fractional trades when Faustus arrived. Give someone a tool to be lazier, and they will find a way to try and become even more lazy

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 17, 2025, 4:51:17 PM
As a general response to people that are against shards. Eco trade is not the only game mode the game has.

Historically, SSF and HC SSF has been a leader in content creation outside of a few big names like Mathil. You can't just take away SSF viable content such as shards.

Divine shards make even MORE sense once you take into factor SSF. At that point, having harby's drop divine shards starts to make even MORE sense.

I don't make suggestions that would violate or withhold content from SSF players. I'm just not going to be on your side in terms of disliking or finding general shards irrelevant. Just not going to happen.
Don't chaos orbs basically serve this function? If someone wants .5 divine orbs, I give them divine + half a divine in chaos orbs?

Also, functionally, are you going to keep a stockpile of divine shards? At most you'll have 19 before they merge. Speaking personally, my shard totals wildly fluctuate, so I'd likely end up having to do another trade for shards - which, usually incurs a loss. That being Gold or being slightly shortchanged by a trader. (You have to pay something for their time, not strictly market value, which I understand).

I see the problem the OP is trying to solve, but shards will just introduce more issues.
Last edited by Sabranic_SilverDeth#2793 on Jul 18, 2025, 7:32:51 PM
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Don't chaos orbs basically serve this function? If someone wants .5 divine orbs, I give them divine + half a divine in chaos orbs?

Also, functionally, are you going to keep a stockpile of divine shards? At most you'll have 19 before they merge. Speaking personally, my shard totals wildly fluctuate, so I'd likely end up having to do another trade for shards - which, usually incurs a loss. That being Gold or being slightly shortchanged by a trader. (You have to pay something for their time, not strictly market value, which I understand).

I see the problem the OP is trying to solve, but shards will just introduce more issues.


If Faustus force breaks divines into divine shards then that solves the problem you're laying out entirely. Also, shards help SSF players. There are no "issues" introduced by adding divine shards. Absolutely nothing. In fact, it actually solves a real problem.

Shards are only complained about by eco players. SSF players use shards to stock up on alt orbs and above. Harbingers allow for early strong box farming b/c of engineer shards. And, Exalt shards and Fracture shards are excellent crafting currency. Not sure what issue people keep talking about. I Don't get it and I don't understand the hate for ssf by proxy of saying or implying "shards are bad" in terms of their need and what they do for the game.

I agree, Chaos is divine shards but with extra steps. I am suggesting a way to get rid of the extra steps portion here.
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MLongPoE#2384 wrote:
If Faustus force breaks divines into divine shards then that solves the problem you're laying out entirely. Also, shards help SSF players. There are no "issues" introduced by adding divine shards. Absolutely nothing. In fact, it actually solves a real problem.

Shards are only complained about by eco players. SSF players use shards to stock up on alt orbs and above. Harbingers allow for early strong box farming b/c of engineer shards. And, Exalt shards and Fracture shards are excellent crafting currency. Not sure what issue people keep talking about. I Don't get it and I don't understand the hate for ssf by proxy of saying or implying "shards are bad" in terms of their need and what they do for the game.

I agree, Chaos is divine shards but with extra steps. I am suggesting a way to get rid of the extra steps portion here.


If that's the concern, why not have him make change at current rate with chaos? Then we're not cluttering the drop pool with more shards. The big complaint - which is not one I actually share, because I do pick up shards - is that they are creating more things people need to scoop up. Once you really juice a map, you will literally injure yourself if you pick up shards. And I am not being hyperbolic. The "weight of a click" on all of those shards will cause RSI.

Now the underlying problem in this is a different discussion, related to "the weight of a click" which we don't need to get into, but piles of more shards to grab is going to slow people down (gotta go fast) and cause injury - and high value ones like div will be pretty much a mandatory pickup. At a certain point, (and nota terribly high level of juicing by modern standards) people stop picking up even chaos orbs. (Because you will injure yourself). You already can't pass up annul, fracturing and mirror. You're now throwing div.

I am simply explaining why you are getting some of the pushback you are. As I said, I do pick up stuff like shards, but I make my money in different ways than most ppl. But I also recognize that I am an outlier. Much like SSF players. So what I want is probably not what most others will like. (I know this too well - I play hipster standard characters - my playstyle sees very little dev attention - but it was my choice after all).

TL/DR:

1: It clutters the drop pool.
2: More things to pick up, more RSI.
3: There are more elegant solutions to breaking currency using existing items.
4: Much of the playerbase likes to speed-run and not stop constantly to pick things up.
5: Outlier playstyles are secondary concerns to what the majority of the players want.

Last edited by Sabranic_SilverDeth#2793 on Jul 19, 2025, 3:15:54 AM
My response to your points:

TL/DR:

1: It clutters the drop pool. Disagree, period. Not explaining again about ssf.
2: More things to pick up, more RSI. Disagree. 1 more thing out of a billion things is not enough to be concerning and divine shards would be rare enough where it wouldn't be a problem.
3: There are more elegant solutions to breaking currency using existing items. I'm not sure if you're trolling or not.
4: Much of the playerbase likes to speed-run and not stop constantly to pick things up. Divine shards would be as rare as divines and you'd only see in harbinger at most. I still can't tell if youre trolling
5: Outlier playstyles are secondary concerns to what the majority of the players want. SSF isn't an outlier playstyle and shards are a major part of success. The majority of most popular creators are SSF players. Again, can't tell if you're trolling

Don't play harbys and you don't have to worry about divine shards except when trading with faustus.

Also, the only other alternative I can think of is you can only price in divines via whole numbers? Maybe no decimals?

HOWEVER...

I'm officially done with this thread. I've tried very hard to have reasonable conversation and I'm still concerned with this trolling nonsense. I think it's official. This community is not filled with reasonable people at all.

GLHF SS
Last edited by MLongPoE#2384 on Jul 19, 2025, 5:10:28 AM

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