Seriously - DELETE proximal tangibility
They already have a proximity mod. It's called bubble boy. You have to stand inside the bubble to hit it. Having a bubble boy you also can't see is pretty dumb.
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One thing I think should change with it is that you can't activate flicker strike if your not close range to these guys.
To me it would make sense that the player would teleport to the mob, then attack them. But the game treats the teleportation as the attack and it won't activate. "Beidat honored the pact, though Mancy wouldn't take off Doryani’s prototype." Last edited by Direfell#7544 on Jul 15, 2025, 1:08:56 PM
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Perspective from a full evasion 1,4k ranger in endgame.
All this is my subjective opinion. Not that it matters but i have around 1,5k hours in the game have tried making alot of different builds and i haven't played any meta or lightning spear except for the whirldwind ritualist attribute stacker until combo support gem bug fix. No modifiers on mobs should be in the game. Adds the "cancer" (Jonathan wording) to rares and it dosen't fit the realistic feel of the game. Why is it in the game when the mobs already are interesting, different and difficult? I get it, variety maybe? To me it simply dosen't make sense, with the realism and simplfied direction that it seems like ggg are going for. "oh no if we change that then headhunter will become useless" then change headhunter to something else cool. (Without shroud walker -__-) Simple fix when u kill a rare mob get a random mob modifier or something like that maybe a certain rare mob has certain rare modifiers, problem fixed. We already have plenty of toxic mobs which simply get more infuriating with the right combinations of modifiers, like a map with 50% increased mob speed + extremely fast rare with mana siphon or a reflecting projectile knight with proximal tangibility. That is not fun it just adds more frustration and imbalance. The whole game needs more consistency, less rng with = mods on maps, mobs and items. With that said pls also remove temp chains or make them way less toxic. If you get hit by one and get unlucky you end up getting almost perma chained the whole map with ridicilous slow speed while the mobs just charge at you. Imo without the mods on mobs the game would still have challenge the mobs are already insane and + map modifiers NO need for rare modifiers. Last question why can the player be affected by temp chains, chilled ground etc and not the mobs? Last edited by Turbo#0122 on Jul 15, 2025, 2:22:31 PM
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