GGG, this is not difficulty — it's disrespect

^that exceptionally long, slightly unnecessary, breakdown only proves exactly one thing: players need to learn how to build defenses.

These posts come up again and again, and almost every time you take a gander at the characters and there is zero layers of defense. They rely one one, maybe two mechanics for protection. Rarely synergized, rarely maxed, rarely understood.

Supporter badges doesn't mean you are automatically "good" at the game and your opinion is correct: all supporter badges mean is you like to throw your money away. The content of your post is what determines your knowledge, not how you chose to spend your money.

Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 28, 2025, 11:28:08 PM
the guy hasnt quite got 0 defence, i looked at his pob and when u turn on all the things including all the flasks hes got 40% of phys taken as fire (essentially) and 12k armour, then ele convert to chaos and armour applied to it.


but rly that is just 1 or 2 things going on, that isnt the layers needed to actually be tanky. you dont have to be tanky, by all means make glass cannon characters but you got to expect to die.


i dont think flasks are reliable, when im looking at defences building characters if i have a mageblood or balbala flasks or something where the uptime is guaranteed 100% then i will include them. if not then im not including it because its unreliable. a dps flask or a tinkture u can activate to burst a boss where ur dps matters so dps flasks yes, defence flasks i wanna say no, personally i dont count them.



so ur left with 3600 life character with low armour and zero avoidance (evade/block). phys taken as ele and perm endu charges so phys hits are decently mitigated but theyre hitting into a sub 4k life hit pool.




anything less than 6k hp in my mind is pretty much a defensive write off. i want 6k+ hp, good phys mitigation and a decent source of avoidance, or 10k+ hp with just the avoidance. to me thats a baseline for workable defences, if im playing a character who doesnt meet those minimums then im expecting to die to stupid shit often.



there are some areas of the game where damage is ridiculous. theres no reason those fireball mobs in blight for example should be shooting 50 fireballs a second at people, wtf is a point blank melee supposed to do with that?

but i do see build guides and posts where ppl say things like "were really tanky with 4k life and 85% all res" or talking about "4k life with 5 endu charges and 23 fortify stacks but i still got killed in a t16 wtf?!?!?!" it seems kind of crazy what people think decent defences are cause to me that sort of thing sounds super glass cannon.

back when all the streams played hc and sc was looked down on i think the narratives and metas came from actually surviving, people knew what defences were. but now its been too long of ppl with 3.2k life, 200mill damage and 0 defence death zerginging content making mirrors and spreading their builds, ppl think having any defence at all + 10 life nodes = tanky, or at least decent. i really dont think it is tho.




I love all you people on the forums, we can disagree but still be friends and respect each other :)
What you all missed from the very beginning is that PoB is not showing you my merc and the bonuses it gives me.

I'm ailment immune, corrupted blood immune, bleeding immune, i have all res capped (including chaos), i have perma six endu charges, i have 29584 armour (yeah that sounds low but i oneshot everything on the whole screen). I fortify on hit and my merc giving me determination aura (that's why i removed it and use overexertion instead), i have 90% phys reduction. The 40% of the remaining 10% phys taken are then converted into fire damage which are then for 50% converted to chaos damages against which i'm defending through my armour and a chaos res of 80%.

What oneshot me is either mercs that are totally overpowered BUT those bastard are sleepers as nothing warns you of their deadly danger looking at their inventory or skills used (bastions, sniper, assassins with bladefall etc) or i get oneshot offscreen by some moib that has a totally cracked some of mods i can't even read as he kills me before i see him.

My point was to generally speak about the actual state of the game, not about the default of a on-going char that is a work in progress on the course of three months.

Some people seemed to quite understand it, some just prove their only satisfaction in life is to look down on people about a game. It gives a sad point of view of what must be your daily reality far from this pixel universe...
"
i have 90% phys reduction. The 40% of the remaining 10% phys taken are then converted into fire damage which are then for 50% converted to chaos damages against which i'm defending through my armour and a chaos res of 80%.


exactly as suspected....unfortunately these few sentences show that you do NOT understand defenses. You do NOT have 90% phys reduction with 30k armor and 6 endurance charges. Major mistake #1.

If your life pool is low, there is only so much your mitigation is actually capable of. That is snorkle's point. You can have "300k+ ehp" according to PoB and still be rail thin to 1hko's (and fast DoT). What matters is your unconditional maximum hit taken capability. And yours is probably exceedingly low the second the damage outscales your armour (which is rather quickly at 30k).

Don't get me wrong: you have a well built defense. It's just not tailored to 1hkos. And thus....you get 1hko'd.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 29, 2025, 3:37:45 PM
"
i looked at his pob




how did you do this?
Starting anew....with PoE 2
"
"
i looked at his pob




how did you do this?


My char isn't hided and my profile is public. Go in the "import/export" section of pob, type my profile name (with the numbers) then import my char choosing its name in the available list)
^In however long PoB has existed....I have never known I could do that! Holy sthouaenwsf
Starting anew....with PoE 2
Every day is an occasion to learn something :)

Btw, coming to phys reduction, i do indeed have phys reduction at 90%. But i die if the amount of phys damages received exceed my HP pool after all reduction, conversion and application of all defensive layers you put on top of your hp.

I know that and as i'm not playing in HC, i can cope with a death from time to time. I'm not complaining about dying, my char has never meant to be immortal (or sort of).

If you read my original post, the point i find to be improve in the actual state of the game is its readability. Dying because you had no time /no even an occasion to understand the threat you have in front of you is not really feeling fun, especially when you are erased in a split of a second with no clue of what exactly killed you.

Dying is part of an arpg played in softcore, it's not my point. But sometimes it feels bad to lose time (yeah losing xp is meaning time wasted) on something you have no real occasion to see before you're crushed.
take my tank char anywhere, if he dies, you quit, if he doesn't die - you keep playing and accept there's no such thing as "one hit kill" in poe outside of pvp - deal?
i'm on right now
Last edited by Bugz000#2279 on Jul 3, 2025, 6:07:46 AM
"

Btw, coming to phys reduction, i do indeed have phys reduction at 90%. But i die if the amount of phys damages received exceed my HP pool after all reduction, conversion and application of all defensive layers you put on top of your hp.


no.....you don't. You do not understand physical damage reduction and armour. And big hits make it even worse by erasing most of any of what your armour provides you with, and then with your tiny life pool you are rail thin.


You complained specifically about 1hkos: "One-shots are everywhere, often without clear telegraphing or counterplay".

They are NOT everywhere: they exist for YOU because your character is not nearly as tanky as you think it is, because you do not yet fully understand the actual defenses you have.

Before any buffs, a WHITE unbuffed lvl 84 monster does anywhere from 800 - 1500 damage. To actually get 90% pdr from armour for that hit, you need 45x the damage or 62500 armour. For a WHITE monster. In reality, your level of armour (30k) gives you between 66 and 70% pdr against that unbuffed white monster. Now add magic/rare mods, map mods, etc., and your armour is giving you far less than that. 6 endurance charges definitely helps but you are still kidding yourself about that 90%.

"When the damage of a hit significantly exceeds Armour, it will never prevent more damage than its value divided by 5 (e.g. 1000 armour will never prevent more than 200 damage at its minimum percentage prevention)." THIS is why armour is an unreliable indicator of TRUE PDR. Damage you take from crits and other spikes easily exceed your 30k armour, rendering it down to 20% - 33% pretty regularly.

But yes, your low life pool is the biggest contributor to your 1hko deaths.

And also: the vast majority of your defenses with the exception of endurance charges, are only for HITS. God help you when you come up against enemies or ground effects that tear your life pool to shreds in seconds. The regen slows down most things but its probably still noticeable. Some might even kill you so fast you think its instant.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jul 3, 2025, 8:22:52 PM

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