It's not fun anymore
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nah what you need is
3000+ int or 3000+str you need 1-10billion damage 10-20k es or 10-20k hp chaos innoculation or max block 90 all res phys all converted to ele dmg taken put in purity of elements because its ez immunity you need 100 spell supression you need to be reflect immune your mercenary needs to be geared with 100-200+ divines heck your mercenary needs Garb of the Ephemeral Savant's Robe so your C immune get your haste/determination/grace mercenary that gives you lv28+ versions of it :D you need progenesis you need max ward you need defiance of destiny or a cracked simplex amulet you need a attribute belt or a mageblood AND MBY WITH ALL OF THIS you can challange mercenaries xD |
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" Art is a zero-sum operation with human attention. POE 2 has taken many measures to reduce the sandbox nature of POE 1 down to avoid overgearing---that was what they made the priority. Many people do not like this change. Your post (below) is not respecting this difference. I feel very passionately about stripping out the system complexity of POE 1 for reasons of making a balanced action game. " Last edited by Tesrali#1596 on Jun 30, 2025, 9:53:11 AM
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" They forgot to leave some fun in POE2 and did a reallu really poor job trying to design a game with dodge where it did not become the preffered movement method. It is clunky and also emersion breaking with every character type doing the same thing. On top of that the campaign areas are very repetative boring tile sets and the first three acts are unimaginative. Amenhotep Apothecaries Sisyphus
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Poe1 design seems like a free self phone game, where imba rare gear comes up every month and you pretty need every single op piece of gear to play
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" You know what, I respect that. I think PoE1 & PoE2 have strengths and weaknesses, and PoE1's strength is definitely its depth of systems. imo PoE2 will not be fully realized until they expand its craft & league mechanic systems, and allow more emergent build crafting by lifting barriers between weapon & gem, and expand their gems. Let me qualify my statement where you quoted me. PoE2 implementing system complexity of PoE1 is not wrong. What I am more referring to, is the incentivization of prioritizing high DPS and clear speed over defense, which I think reduces combat encounters down to a "first strike" off-screen strategy in most cases. I think that particular aspect of PoE1 combat is less interesting to me, not PoE1's systems, which are very good. Last edited by WhisperSlade#0532 on Jun 30, 2025, 1:19:22 PM
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" If I agree with this, do I get put on probation too? Cringe moderation. Legion was my favorite league. Was that close to 5 years ago? Maybe later. |
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" U are wrong ,they WILL take the same route like poe1 did. (bec of the moneyprint over the next years) Its ALLWAYS Powercreep. (btw: i hate the nervs @settler it destroyed too many builds,even with some investment u complete atlas in pain and not fun) Last edited by eschandin#3638 on Jun 30, 2025, 5:41:33 PM
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Sad but true. It is just impossible to stack everything on every build and that should be fine. The game should be playable with less defense layers. You can't stack 50k armor with a witch and 6 endurance charges without 5000 divine gear for example.
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I've never known a league where, not even including mercs in this, where I get one shot time and time and time again.
No amount of upgrades ever seems to make a difference, carefully selected 4 mod maps? Doesn't matter one shot, and of course you cannot see **** on the ground either. |
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I think part of it is people are doing more high level content then they used to. Before t17 maps it was completely acceptable to farm t1 maps for profit but now everyone is trying to run the most juiced high maps possible. It's basically accepted now that your build has to be t17 viable now to be good.
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