It's not fun anymore

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PathSoph#6723 wrote:
I remember when you kill even a regular boss, you get a drop, even trash drops. Now, you usually don't even get anything?! WTF! Why are they making POE1 like POE2 now when it comes to drops?

GGG wants to be known for depriving loot drops in the game industry? You already have this rep with POE2.

Is the loot only available in T17 maps or endgame?

Is the Vision also being applied in POE1?
Please don't. Take it off.

Please return the FUN in playing.

We came to PLAY and not to be thought of hard lessons in life. We already have the actual real life giving us lessons in life. We don't need another game teaching us life lessons again. It's the point of playing games. To have FUN.


You should maybe play through the campaign before critiquing the drops.
The drops are fine, in both PoE1 and PoE2.

We're talking about how the general gameplay of PoE1 has incentivized a mindless one-click screen clear due to emphasis on offense.

The foundational ideas behind PoE2 regarding the gameplay are better. Everything wrong with PoE2 comes from when they attempt to make it too much like PoE1. Sadly, because of the way the community is behaving, they need to ignore the player base and filter out the popular bandwagon of hate, and commit themselves to a better version of the game, because a bulk of the players don't seem to be intelligent enough to discern what is actually better for the game.


[Removed by Support]. POE 1 is about overgearing and always has been. If you want to stop people from overgearing then you'll have to take away gear entirely: which is what they did in POE 2. If you're talking about people being "intelligent" or not you'd realize this.

POE has always been a loot (and gearing) game first, and an action game second.
POE 2 put the action part first. Fine, but leave POE 1 alone [Removed by Support]
Last edited by Yrone_GGG#0000 on Jun 29, 2025, 10:32:05 AM
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Tesrali#1596 wrote:

[Removed by Support]. POE 1 is about overgearing and always has been. If you want to stop people from overgearing then you'll have to take away gear entirely: which is what they did in POE 2. If you're talking about people being "intelligent" or not you'd realize this.

POE has always been a loot (and gearing) game first, and an action game second.
POE 2 put the action part first. Fine, but leave POE 1 alone [Removed by Support]


Ngl this came across as incoherent. PoE has changed drastically over its life time, and 'over-gearing' versus the complete removal of gear is a false dichotomy. I don't understand what you're trying to say.

The loot drops in PoE1 are fine right now, I had no issues.
Last edited by WhisperSlade#0532 on Jun 29, 2025, 11:45:48 AM
nah what you need is

3000+ int or 3000+str
you need 1-10billion damage
10-20k es or 10-20k hp
chaos innoculation or max block
90 all res
phys all converted to ele dmg taken
put in purity of elements because its ez immunity
you need 100 spell supression
you need to be reflect immune
your mercenary needs to be geared with 100-200+ divines
heck your mercenary needs Garb of the Ephemeral Savant's Robe so your C immune
get your haste/determination/grace mercenary that gives you lv28+ versions of it

:D you need progenesis
you need max ward
you need defiance of destiny or a cracked simplex amulet
you need a attribute belt or a mageblood

AND MBY WITH ALL OF THIS you can challange mercenaries xD
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'over-gearing' versus the complete removal of gear is a false dichotomy.


Art is a zero-sum operation with human attention. POE 2 has taken many measures to reduce the sandbox nature of POE 1 down to avoid overgearing---that was what they made the priority. Many people do not like this change. Your post (below) is not respecting this difference. I feel very passionately about stripping out the system complexity of POE 1 for reasons of making a balanced action game.

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The foundational ideas behind PoE2 regarding the gameplay are better. Everything wrong with PoE2 comes from when they attempt to make it too much like PoE1.


Last edited by Tesrali#1596 on Jun 30, 2025, 9:53:11 AM
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Tesrali#1596 wrote:
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'over-gearing' versus the complete removal of gear is a false dichotomy.


Art is a zero-sum operation with human attention. POE 2 has taken many measures to reduce the sandbox nature of POE 1 down to avoid overgearing---that was what they made the priority. Many people do not like this change. Your post (below) is not respecting this difference. I feel very passionately about stripping out the system complexity of POE 1 for reasons of making a balanced action game.

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The foundational ideas behind PoE2 regarding the gameplay are better. Everything wrong with PoE2 comes from when they attempt to make it too much like PoE1.




They forgot to leave some fun in POE2 and did a reallu really poor job trying to design a game with dodge where it did not become the preffered movement method. It is clunky and also emersion breaking with every character type doing the same thing. On top of that the campaign areas are very repetative boring tile sets and the first three acts are unimaginative.
Poe1 design seems like a free self phone game, where imba rare gear comes up every month and you pretty need every single op piece of gear to play
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Tesrali#1596 wrote:
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'over-gearing' versus the complete removal of gear is a false dichotomy.


Art is a zero-sum operation with human attention. POE 2 has taken many measures to reduce the sandbox nature of POE 1 down to avoid overgearing---that was what they made the priority. Many people do not like this change. Your post (below) is not respecting this difference. I feel very passionately about stripping out the system complexity of POE 1 for reasons of making a balanced action game.

"
The foundational ideas behind PoE2 regarding the gameplay are better. Everything wrong with PoE2 comes from when they attempt to make it too much like PoE1.





You know what, I respect that. I think PoE1 & PoE2 have strengths and weaknesses, and PoE1's strength is definitely its depth of systems. imo PoE2 will not be fully realized until they expand its craft & league mechanic systems, and allow more emergent build crafting by lifting barriers between weapon & gem, and expand their gems.

Let me qualify my statement where you quoted me. PoE2 implementing system complexity of PoE1 is not wrong. What I am more referring to, is the incentivization of prioritizing high DPS and clear speed over defense, which I think reduces combat encounters down to a "first strike" off-screen strategy in most cases. I think that particular aspect of PoE1 combat is less interesting to me, not PoE1's systems, which are very good.
Last edited by WhisperSlade#0532 on Jun 30, 2025, 1:19:22 PM
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They don't get it.
They really don't.
I believe this now.
They made PoE by accident and don't know what made it fun.
It peaked 5 years ago .


Good is random.
Suck is guaranteed.


If I agree with this, do I get put on probation too?

Cringe moderation.

Legion was my favorite league. Was that close to 5 years ago? Maybe later.
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Tesrali#1596 wrote:
"


'over-gearing' versus the complete removal of gear is a false dichotomy.


Art is a zero-sum operation with human attention. POE 2 has taken many measures to reduce the sandbox nature of POE 1 down to avoid overgearing---that was what they made the priority. Many people do not like this change. Your post (below) is not respecting this difference. I feel very passionately about stripping out the system complexity of POE 1 for reasons of making a balanced action game.

"
The foundational ideas behind PoE2 regarding the gameplay are better. Everything wrong with PoE2 comes from when they attempt to make it too much like PoE1.



U are wrong ,they WILL take the same route like poe1 did.
(bec of the moneyprint over the next years)
Its ALLWAYS Powercreep.
(btw: i hate the nervs @settler it destroyed too many builds,even with some investment u complete atlas in pain and not fun)
Last edited by eschandin#3638 on Jun 30, 2025, 5:41:33 PM
Sad but true. It is just impossible to stack everything on every build and that should be fine. The game should be playable with less defense layers. You can't stack 50k armor with a witch and 6 endurance charges without 5000 divine gear for example.

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