Here is why I don't believe it's a DDOS attack.

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Hornsent#1110 wrote:


It could only be done from the game client, after the login.

There is no way any server, more so game server, allows for "complex computations" without login.

It's actually worse for web servers, since sites could be viewed by anyone without login and DDoS can target heavy pages. GGG use Cloduflare for that, though.

Game servers should require login, no login means requests are rejected. And having to login means GGG could find those who cause trouble and ban them.


You're completely wrong here.

A DDoS attack doesn't require being logged in or even using the game client at all. Game servers don’t care if traffic is legit or not, they just receive massive floods of fake packets aimed directly at their IP, overwhelming bandwidth or server resources.

This has nothing to do with complex computations or being authenticated. In fact, most DDoS attacks target the network layer or pre-login endpoints, and they're done through botnets or spoofed sources. Banning accounts does nothing when the attacker isn't even logged in to begin with. It's a network-level attack, not a game account issue.

There’s really not much that can be done to prevent DDoS attacks entirely. At best, companies can mitigate the impact, but if stopping them was as easy as banning accounts or requiring logins, this wouldn't still be a problem for even the biggest studios today.


Every other companies can mitigate a ddos issue under a day, but GGG can't mitigate for months now. If you believe this, I don't have much to say to you. It's clearly a different issue that might require them to spend a lot of money maybe to change server provider which like I said, costs a lot of money for sure. They are probably looking alternative ways to fix this issue with the server provider. This is why its taking so long, if they cannot find a way, 1- they will ignore the issue or try to make it less problematic, 2- they will accept spending money and get a new server provider.

This is not a new issue, this is the same issue since poe2 dawn league launched. Even when the game lost all the playerbase, they still had rollback issues. Ain't nobody constantly ddosing the game even when there is almost nobody playing.
Last edited by Kage#1250 on Jun 27, 2025, 7:23:18 AM
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Kage#1250 wrote:
Every other companies can mitigate a ddos issue under a day, but GGG can't mitigate for months now.
Very few companies can do that. Game studios or related companies are not amongst those few. It also depends on the intensity and scope of the attack. This isn't one of those issues where you throw money at it and magically solve it.

Stop making false claims to feed your narrative. It makes anything you say less credible.
Last edited by Crîmnor#4334 on Jun 27, 2025, 9:55:36 AM
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Crîmnor#4334 wrote:
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Kage#1250 wrote:
Every other companies can mitigate a ddos issue under a day, but GGG can't mitigate for months now.
Very few companies can do that. Game studios or related companies are not amongst those few. It also depends on the intensity and scope of the attack. This isn't one of those issues where you throw money at it and magically solve it.

Stop making false claims to feed your narrative. It makes anything you say less credible.


Actually they are not false claims, there are effective services for hire to mitigate DDOS attacks, plenty of web services that I worked on hire them and manage to solve them ina a matter of days, a week or 2 max.

This situation is getting more and more frustrating and it seems GGG just doesn't give 2 f's.
Pff, who even plays Standard?
Last edited by ZarkBit#6794 on Jun 27, 2025, 11:09:26 AM
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Kage#1250 wrote:

Every other companies can mitigate a ddos issue under a day, but GGG can't mitigate for months now. If you believe this, I don't have much to say to you.


Absolutely not true.

Even companies far larger than GGG, like Riot, Blizzard, Square Enix, EA, Ubisoft, Microsoft, Sony, heck even Nintendo have all dealt with DDoS attacks that lasted days or even weeks. These aren’t magically resolved in under a day, they’re complex, ongoing threats that impact even the largest and most well-funded companies in the industry.

And I don’t need to “believe” you, having played multiple online games over the years, I’ve seen firsthand how common and disruptive DDoS issues are across the board. This isn’t a GGG-exclusive problem by any stretch.
Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee

“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein
So as it turns out (according to GGG itself) apparently the server instance crashes were indeed not due to DDoS but due to bugginess by GGG (in their anti-DDoS code):

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Server Issues
We've been very focused on improving DDoS protection for our servers. Unfortunately, some of the protective measures have blocked legitimate traffic, causing instances to unexpectedly close. We're working closely with our server providers to finish setting up protection and resolve these issues as soon as possible.


Source: https://www.pathofexile.com/forum/view-thread/3801391
No wonder it's lost, it's in the middle of the jungle!
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ZarkBit#6794 wrote:
Actually they are not false claims, there are effective services for hire to mitigate DDOS attacks, plenty of web services that I worked on hire them and manage to solve them ina a matter of days, a week or 2 max.
The keyword is mitigate, not solve. Your "web services" being fine after investing into one of the solutions is nice and all but in no way, shape or form indicative of every other network infrastructure there is.

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ZarkBit#6794 wrote:
This situation is getting more and more frustrating and it seems GGG just doesn't give 2 f's.
They literally gave an update. What more do you want? Chris Willson himself coming out of retirement and calling you for an update every other hour? Lmao.
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Crîmnor#4334 wrote:
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ZarkBit#6794 wrote:
Actually they are not false claims, there are effective services for hire to mitigate DDOS attacks, plenty of web services that I worked on hire them and manage to solve them ina a matter of days, a week or 2 max.
The keyword is mitigate, not solve. Your "web services" being fine after investing into one of the solutions is nice and all but in no way, shape or form indicative of every other network infrastructure there is.

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ZarkBit#6794 wrote:
This situation is getting more and more frustrating and it seems GGG just doesn't give 2 f's.
They literally gave an update. What more do you want? Chris Willson himself coming out of retirement and calling you for an update every other hour? Lmao.


You solve DDOS attacks by mitigating them, that's the solution.... You detect the origin of the traffic and drop it or redirect it to a bait server.
Pff, who even plays Standard?
Last edited by ZarkBit#6794 on Jun 27, 2025, 12:51:03 PM
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ZarkBit#6794 wrote:
You solve DDOS attacks by mitigating them, that's the solution.... You detect the origin of the traffic and drop it or redirect it to a bait server.
Ah, yes. Mitigation and bait servers. You don't know what you're talking about - thanks for confirming. Have a nice day.
Last edited by Crîmnor#4334 on Jun 27, 2025, 12:53:41 PM
for me it seems that eu servers are fianlly stable.. over 150 wings of grand heists without any issues :)
d:-D*
yep no crash today

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