Here is why I don't believe it's a DDOS attack.
" Every other companies can mitigate a ddos issue under a day, but GGG can't mitigate for months now. If you believe this, I don't have much to say to you. It's clearly a different issue that might require them to spend a lot of money maybe to change server provider which like I said, costs a lot of money for sure. They are probably looking alternative ways to fix this issue with the server provider. This is why its taking so long, if they cannot find a way, 1- they will ignore the issue or try to make it less problematic, 2- they will accept spending money and get a new server provider. This is not a new issue, this is the same issue since poe2 dawn league launched. Even when the game lost all the playerbase, they still had rollback issues. Ain't nobody constantly ddosing the game even when there is almost nobody playing. Last edited by Kage#1250 on Jun 27, 2025, 7:23:18 AM
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"Very few companies can do that. Game studios or related companies are not amongst those few. It also depends on the intensity and scope of the attack. This isn't one of those issues where you throw money at it and magically solve it. Stop making false claims to feed your narrative. It makes anything you say less credible. Last edited by Crîmnor#4334 on Jun 27, 2025, 9:55:36 AM
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" Actually they are not false claims, there are effective services for hire to mitigate DDOS attacks, plenty of web services that I worked on hire them and manage to solve them ina a matter of days, a week or 2 max. This situation is getting more and more frustrating and it seems GGG just doesn't give 2 f's. Pff, who even plays Standard? Last edited by ZarkBit#6794 on Jun 27, 2025, 11:09:26 AM
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" Absolutely not true. Even companies far larger than GGG, like Riot, Blizzard, Square Enix, EA, Ubisoft, Microsoft, Sony, heck even Nintendo have all dealt with DDoS attacks that lasted days or even weeks. These aren’t magically resolved in under a day, they’re complex, ongoing threats that impact even the largest and most well-funded companies in the industry. And I don’t need to “believe” you, having played multiple online games over the years, I’ve seen firsthand how common and disruptive DDoS issues are across the board. This isn’t a GGG-exclusive problem by any stretch. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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So as it turns out (according to GGG itself) apparently the server instance crashes were indeed not due to DDoS but due to bugginess by GGG (in their anti-DDoS code):
" Source: https://www.pathofexile.com/forum/view-thread/3801391 No wonder it's lost, it's in the middle of the jungle!
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"The keyword is mitigate, not solve. Your "web services" being fine after investing into one of the solutions is nice and all but in no way, shape or form indicative of every other network infrastructure there is. "They literally gave an update. What more do you want? Chris Willson himself coming out of retirement and calling you for an update every other hour? Lmao. |
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" You solve DDOS attacks by mitigating them, that's the solution.... You detect the origin of the traffic and drop it or redirect it to a bait server. Pff, who even plays Standard? Last edited by ZarkBit#6794 on Jun 27, 2025, 12:51:03 PM
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"Ah, yes. Mitigation and bait servers. You don't know what you're talking about - thanks for confirming. Have a nice day. Last edited by Crîmnor#4334 on Jun 27, 2025, 12:53:41 PM
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for me it seems that eu servers are fianlly stable.. over 150 wings of grand heists without any issues :)
d:-D*
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yep no crash today
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