Please revert the SOLO play nerf !
" from patch notes "We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want." this clearly reads as 2x currency drops in party most ppl dont pick up rares 99% of the time in endgame,this includes party play it could be thats still kinda the same because the patch notes say this as well "Changed how additional party members scale the quantity and rarity of items the player finds." its not clear and in the past ggg was never good at balancing these things they might adjust it 2 weeks in,but a lot of dmg to the econemy is done in those 2 weeks |
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" In fact....in true GGG fashion, this will likely result in MORE than 2x currency drops. It will double dip on the +100% AND the reduced armor/weapon drops, because I bet they forgot to lower the overall drop quantity. The raw currency drops are multiplied, but then more will drop too when the lower weight items are rolled to be.....currency instead. Starting anew....with PoE 2 Last edited by cowmoo275#3095 on Jun 12, 2025, 2:12:30 PM
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" What do you exactly understand by the wording? I understand by that that a group member has slightly more loot than playing solo. That might not sound dramatic but you have to consider all the other factors that come with that including some scarabs will reach prices where they will be extremely profitable in group play while possibly not even getting break even in solo play. Isn't the problem in general that no one actually knows what that wording exactly means? I just hope they undo that before they ruin a league economy. I think the positive part is that they didn't hide it from the community before launch and can still react to it. Otherwise it has to be either completely different than I understand the wording or there will be panic nerfs after three days that make everything just worse. |
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+1
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I'm not usually one to be negative about leagues until I get my hands on them? But this almost seems like GGG going out of their way to make the worst league since Talisman. And that's coming from someone who pretty much exclusively plays in parties and will benefit from this change.
I honestly would skip the league if it didn't have the new endgame content. And I'm not being hyperbolic here; it's like the design philosophy for 3.26 seriously was "let's take two of the worst aspects of diablo two and put them in the game." Stat stick mercs offering a laughably thin illusion of choice because there is objectively a correct loadout every single person will use who can afford the items? Sounds an awful lot like Waheed, my holy freeze merc with an Infinity polearm. Horribly inefficient to map alone when your friends are offline, forcing us to group up with Randos and hope for the best? Back in my day, we called that CS Running. I've been here before, and it sucked the first time. |
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" - Uniques stay the same. - Overall group quantity nerfed as the wording is identical to rarity. - Some item types including currency are buffed to offset the quantity nerf. - Some other item types are severely nerfed as they're not included in the 100% buff. The end result is a close to net zero in profitability but a performance buff and less strain on the server instance. Since the scaling is now different, groups will prefer to run single target loot explosions (meatsacks, pandemonium) over piles coming from large hordes of monsters (Alva, blight). Last edited by Scarletsword#4354 on Jun 12, 2025, 2:38:39 PM
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" Thank you, I guess this is a legit interpretation and reads less drastic than my. I hope they will write some more details though. IMO my concerns are less devastating (assuming it will only be a rarity buff) with your perspective but there is still the problem that with this change EVERY scarab gains value in group play compared to solo while right now only certain scarab are priced around their value in group play. Or do you think the effects will be less harmful than I assume? Edit: I think I have to explain the term rarity buff before it gets misunderstood. I assume that the same amount of uniques and currency drop for each player as before but the baseline of rarity is zero. Assuming that rarity looses value the higher the numbers get I see a buff on rarity on gear in group play. Last edited by cavexs#4102 on Jun 12, 2025, 3:08:04 PM
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we need someone to get in touch with GGG and get a clarification, remember the Dupe exploits that were glaring with Animate guardian and could have went live ? if we don't warn them i feel this is just as bad and the league could be so bad it kills POE after all the drama with the longest league and the state of poe 2
Remove (One attempt only mechanics) in this game full of lag spikes, one shots and random disconnects.
2FA and register phone number PLEASE! |
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scarabs
![]() The red scarabs are the only scarabs that could ever be affected by group play. So far it has only ever been 2-3 scarabs (or sextants back in the day) that were affected at the same time since the amount of people playing in parties is tiny and this wouldn't change even if you'd double the amount of groups. Every other scarab is too common or simply does not scale with group play. |
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" Thank you for your effort! I guess you are right. |
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