Elementalist question (?)

Yes, it works. Yes, it's somewhat strong. And yet completely situational.

DoTs cannot be converted, and most of the bosses have their own skill conversions or mechanics, which will always take priority, i.e. Sirus' skills:

"
30% of Physical Damage Converted to Lightning Damage
30% of Physical Damage Converted to Fire Damage


It does not work like Cloak of Flame, because Cloak manipulates the hit damage you receive and (uniquely so) a portion of the DoT. But Damage taken as X is not damage conversion. That's why Cloak is (imo) simply superior to something like Lightning Coil in pretty much most cases, as Cloak can interact with Arctic Armour's less Damage taken as well.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
^pretty sure you are wrong about almost everything in that post lol.

converting enemy damage before they hit you is 100% functionally the same as converting it WHEN it hits you lol. As for your DoT nonsense: DoT damage is based on the hit, so if you convert and lessen the hit, you are lessening the DoT too.

The ONLY difference is ground effects that haven't actually hit you, and corrupted blood which you'd have gotten immune to anyway. That's it. But from a "taking damage from enemies" perspective, they are all the same.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 12:31:24 PM
"
and corrupted blood which you'd have gotten immune to anyway

Man, you'd laugh so hard if you saw some of the jewels I've equipped early on in leagues just because they had that corrupted implicit. Some of them I just deleted out of shame once I'd gotten an upgrade because I didn't even want to try flogging them for 1c...
I find it difficult to justify optional purchases to support a Tencent-owned development studio that declines to provide customers Technical Support, regardless of how many thousands of euros that customer has spent...
^literally a staple of what I do every league. The first, cheapest jewel with corrupted blood implicit is socketed. Even if every single mod is not used.

Corrupted blood is the shittiest DoT there is. It's also the worst designed. There should be a dialysis machine upgradeable that we get in the first act, slowly working towards full immunity. Kinda like the trinket we get from Heist, but only for Corrupted Blood
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 12:55:20 PM
"
^pretty sure you are wrong about almost everything in that post lol.


Converting prior isn't additive with damage taken

The DoT portion Baumis is talking about is the fact cloak of flame isn't hit based so it converts physical DoT to fire at the same rate - this is very potent as there are very few methods to reduce physical damage over time though it is rare anyway.

This isn't PoE2 so the hit doesn't lessen the DoT unless the base damage is effected, so a monster applying bleed though a physical attack will have its DoT reduced by the relevant portion - It can now ignite as well which has its own consequences. If the same skill applies corrupting blood however that will not be reduced. This ones kinda splitting hairs but as I was tidying up some of the statements here I felt like it needed clarifying that they aren't quite the same.

The reason I mention above is there are some circumstances where converting more of a monsters damage to fire could be detrimental. Enslaver for example always ignites but most of his attacks are only 30-50% fire. If you convert the rest his ramped ignites are higher - this is a pretty weird edgecase though but its nice to ponder mechanics. This does not apply for damage taken as however as the DoT is set prior to conversion for damage taken.

I'm not as excited as everyone else for this node, its decent but unreliable mitigation is pretty meh for HC, gets better the longer your ignite duration is though I guess. Kaom's bindings had this mode the whole time and i don't think i've ever seen someone using it
"


Converting prior isn't additive with damage taken

The DoT portion Baumis is talking about is the fact cloak of flame isn't hit based so it converts physical DoT to fire at the same rate - this is very potent as there are very few methods to reduce physical damage over time though it is rare anyway.


Not the point I was making. Wasn't saying they were additive or anything.

He said that the CoF mod, and the new ascendancy mod are VERY different. They aren't. My point was that whether the conversion happens to the enemy, or happens to the damage after it hits you, is ultimately irrelevant in terms of defense. In both situations the BASE PHYSICAL DAMAGE is being reduced. And given that monsters aren't likely to have added physical damage, the numerical values should be quite similar.

Sure....an edge case like the one you describe might break this, but 99% of the time 40% of enemy damage converted to fire is the SAME as taking 40% of phys damage as fire. And when it comes to physical ailments, they are ALL (except CB) based on the HIT you take. Lessen the physical damage of that hit, and you lessen the DoT. If the enemy is dealing 40% less physical damage because it was converted to fire, then you are effectively reducing the DoT bleed you might take. Or stun. Or partially poison.

Cloak of flame reducing DoT is only FUNCTIONALLY better in cases of ground effects, non-hitbased physical DoT (which are EXCEEDINGLY RARE), and Corrupted Blood. It is not mathematically any better against the vast majority of enemies and physical damage (and by extension, DoT) you take, when compared to this node from Elementalist.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 1:38:04 PM
Or perhaps I misunderstood the point:

Is his post saying that this mod would be entirely ineffective because the bosses own conversion would activate OVER it? Meaning that YOUR post actually meant that multiple sources of conversion on the same target wouldn't be additive: NOT that conversion isn't additive with "damage taken as" which is what you wrote.

That would be new information to me, in which case I'm sorry that I muddled the information pool.


From my understanding:
Boss has an attack that converts 30% of physical to fire
YOU hit him with elementalist node that converts 40% of physical to fire
Boss attack is now 40% + 30% converted to fire for a total of 70% phys to fire.
(which Baumi said was wrong)
Yet.....when we stack conversions it absolutely IS additive up to 100%.

BUT

You wrote that conversion is NOT additive with "damage taken as", which can't be true....

Enemy converts 30% of phys to fire
You have cloak, which grants 40% of phys taken as fire
You TAKE the 30% fire damage, then convert 40% of the remaining physical damage to fire as well. Effectively another 28% converted to fire for a total of 58% physical to fire conversion. This would mean that the two mods ARE additive (really, multiplicative or less effective if fire conversion is the GOAL). One acts on the enemy, one acts on YOU, and BOTH reduce the physical damage taken. (or is this wrong as well?)






I do wonder though how many actual boss attacks (that you wouldn't already be dodging) this really matters for though. Actual, tangible, in-person effect being essentially the same across the board.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 2:00:28 PM
Your example there is written correctly but they aren't additive, your maths is right that another 28% is converted in your example but that is multiplicative, if you say its additive players will think if an enemy has 60% converted to fire, and you wear cloak of flame (40%), you don't take any phys damage. They are different categories and don't actually interact with each other specifically.

Also your post above that is pretty spot on. If that is what you meant previously I got the wrong end of the stick but it was worth rambling just to have a better summary in the thread for people to read as really we agree

You are right also its fairly academic except for situations where you get hit by enemies you haven't ignited which will be pretty common hence my scepticism. Phys DoT is what GGG use when they want to have a fairly unmitigated DoT too which is a nice thing to reduce - basically i'm sticking with cloak of flame lol bollocks to the new notable!
Last edited by Draegnarrr#2823 on Jun 8, 2025, 2:24:00 PM
^that's why its sometimes unhelpful to convolute the issue by saying they are different when.......for most intents and purposes, they really aren't.

Better to just say "essentially, yes" and move on. There was never any need to get into things like additive, multiplicative, minute differences on operation order, etc. Ultimately, it is CORRECT to say that this mod will function basically as a CoF effect. For 99% (or more) scenarios.

The post I was responding to offered information totally irrelevant to what was being asked, and convoluted the issue to the point of being wrong. Which is why I wrote what I wrote.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 3:05:09 PM
"
^that's why its sometimes unhelpful to convolute the issue by saying they are different when.......for most intents and purposes, they really aren't.

-snip-

The post I was responding to offered information totally irrelevant to what was being asked, and convoluted the issue to the point of being wrong. Which is why I wrote what I wrote.


"
^pretty sure you are wrong about almost everything in that post lol.


Since you seem to prefer to reply in a condescending manner towards me, I will indulge you just this one time, after which I will be ignoring any and all of your future posts:

They are NOT the same, not even practically.

Cloak of Flame shifts a portion of the Physical Damage you take and lets you take it as Fire Damage instead. Unlike conversion, this cannot be further modified.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
Last edited by BaumisMagicalWorld#0673 on Jun 8, 2025, 5:06:57 PM

Report Forum Post

Report Account:

Report Type

Additional Info