Very stupid Decision to kill Frost blade of katabasis

You are comparing apples and oranges. The difference here is that it's very much feasible to scale projectile damage and melee damage at the same time. It's a tried and true concept with plenty of support on the tree. Melee damage + cold dot is much less feasible because both require opposing scaling vectors. Crit damage, attack damage, weapon damage, all of that applies to both the melee and the projectile hit. None of those apply to dot's though. You are limited to generic cold damage and cold damage with attack skills to scale this, both of which are in short supply on the tree outside of clusters.
Last edited by Baharoth15#0429 on Jun 7, 2025, 11:48:08 AM
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Why would they.


For the same reason someone played other skills than LS last league; they wanted to, even if there are WAY better option(s) out there. That's why nerfing the outliers is so important, because it becomes easier to play what you want, instead of asking yourself "who would I?".

This time around, I think they missed the mark a little bit, and should've added some support for scaling the DoT portion of the skill in addition to nerfing the hit portion.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jun 7, 2025, 11:37:57 AM
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Ehhh lets agree the one you posted looks good on paper and leave it there :p


That's because it is. In practice, not so good. I have no reason not to admit that; it's just facts.

Point being, though, it's doable and overall fine, for the most part.

However, as Phrazz said: What's the point? Hence why I ended up dropping it.

There's a serious imbalance present when a chest with +2 +2 corruptions nearly doubles a skill's damage output.

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If you want me to admit i'm "very wrong" you'd have to actually post it. Even if its expensive what you showed looks promising.


It's mainly a theoretical PoB, as that is just how I approach my builds, though I did have most of the stuff in there (and I played the guy into the 90s), but on a Standard character that I have deleted a couple days ago (I don't play STD) to open up character slots for the new league. Should have had this discussion a few days earlier, lol. Oh, well.

Feel free to peruse, it's nothing crazy:

https://pobb.in/sDzsHkoQUjzK

You just stand there, blinking from pack to pack, and wait for things to die. Not exactly the playstyle I crave. But it 100% works as a skill for endgame.

E: Wrong PoB. Had some useless nodes still allocated. Fixed.
Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho
Lazy Susie: pathofexile.com/forum/view-thread/3709173
The Unplayable Build: youtu.be/WlyVf34_TiI
Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922
Last edited by BaumisMagicalWorld#0673 on Jun 7, 2025, 12:03:10 PM
Sorry Phrazz but if you are seriously comparing the difference between LS and other tier 1 skills like MSoZ, FBoK, FB, MS, DSoA, GSoE, TSoC and ES to trying to make this abomination work then i simply can't take you seriously anymore and there is no point to talk any further. Even if you compare it to tier 2 skills it's not even close. This isn't even apples and oranges anymore, it's ants and elephants.

Those 2 things might look similar on a short first glance but are entirely different beasts if you take a proper look.
Last edited by Baharoth15#0429 on Jun 7, 2025, 11:46:08 AM
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You are comparing apples and oranges. The difference here is that it's very much feasible to scale projectile damage and melee damage at the same time. It's a tried and true concept with plenty of support on the tree. Melee damage + cold dot is much less feasible because both require opposing scaling vectors. Crit damage, attack damage, weapon damage, all of that applies to both the melee and the projectile hit. None of those apply to dot's though. You are limited to generic cold damage and cold damage with attack skills to scale this, both of which are in short supply on the tree outside of clusters.


You can easily scale both at once. Generic damage, elemental damage, cold damage. People just seen huge damage effectiveness and went for added damage instead, ignoring DoT part entirely. Skill want nerfed by 40%. The way people played it got nerfed by 40%. Now they will need to rethink how to build this skill. This nerf, just like to Hexblast, is meant to change how the skill is built, not just nerf its damage.
Last edited by Aynix#7757 on Jun 7, 2025, 11:58:04 AM
You are wrong. But you aren't listening so i won't try any further to convince you. How about you use that skill to make 40/40 next league and make some videos of it? Seeing you try tackle ubers and t17 with that should be at least somewhat amusing. Put your money where your mouth is.
Last edited by Baharoth15#0429 on Jun 7, 2025, 12:02:35 PM
How about I dont? You already proved multiple times taht you are unable to play this game unless you play the most broken skills currently available in the game. You complaining about FBoK nerf just proves the nerf was needed.
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Sorry Phrazz but if you are seriously comparing the difference...


I was only comparing the principle.

It's WAY easier to not think "why would I?" and play what you want in a balanced game where they regularly balance/nerf the outliers. That's (one of the reasons) why it's so important to nerf certain skills once in a while, so that the "why would I?"-feeling isn't getting rid of exploring and creating a new build and a new experience.

And as I said before, which you chose to ignore, is that they missed the mark on this one. Guess that sentence didn't fit your narrative.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Jun 7, 2025, 12:39:49 PM
The best thing is, I dont need to do anything to prove him wrong. I can just wait for the league to start and people who will still play this skill and make builds for it will appear naturally. Some of people will still build it old way and suck the damage nerf (the skill had enough damage that you can do that), some people will try to build it as hybrid, some people will focus just on DoT and play it like other cold DoTs builds. Because the skill still will be enough to do everything in the game.
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Phrazz#3529 wrote:
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Sorry Phrazz but if you are seriously comparing the difference...


I was only comparing the principle.

It's WAY easier to not think "why would I?" and play what you want in a balanced game where they regularly balance/nerf the outliers. That's (one of the reasons) why it's so important to nerf certain skills once in a while, so that the "why would I?"-feeling isn't getting rid of exploring and creating a new build and a new experience.

And as I said before, which you chose to ignore, is that they missed the mark on this one. Guess that sentence didn't fit your narrative.


I don't even disagree with your principle. We just have very different perceptions when it comes to what an outlier looks like. To me, new FBoK is the outlier, being so much worse than pretty much anything else. LS on the other hand... well let's not go there again. If you agree that this change missed the mark then we are in agreement, all the better.

@Aynix I've mentioned this before but looks like you've already forgotten. 2 out of my 3 builds this league including my league starter use off meta skills. Meanwhile you are playing a freaking strength stacker. Can't get more OP and meta than that. You calling people out on playing meta stuff is the height of hippocrisy. Just stop.
Last edited by Baharoth15#0429 on Jun 7, 2025, 1:05:49 PM

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