Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

(We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.)
this is just a BAD THING for the overall game.
this is terrible for every solo player in the game.
a lot of people play solo by choice or simply because the game crashes or is very unstable as soon as you add other players.
the fact that GGG added this 1 day before league launch is disgusting no one has time to even find a play group if they wanted to in that time and most just wont.
I am so excited for this league! Let's goooo! Wooo!
the group play buff ruins the whole league....wtf
I do not understand how you view "Forcing" people to play in 6 man party as a good thing .
70-80 % of the people enjoy to play the game as solo.
Good for streamers that play the game in large groups and make videos with large explosion of currency's - fuck the rest of the community .
The gap was big before - will be huge now .
The whole "Player Balance" from last path is "#$%&*$%^" stupid.
Not gonna comment on economy perspective for the casual players....


This should be removed before the league start.
So group play is 600% better than solo play?

And Sanctum massive nerf further taking agency away from the solo player. Is there even a point to playing trade league at this point? This league seems like a skip since for a solo player it looks like a massive waste of time.
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So group play is 600% better than solo play?


600 +6 merks x 50%
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Xpucmo#0475 wrote:
Not gonna comment on economy perspective for the casual players....

Doesnt affect casual players in a bad way. More shiet drops = cheaper it gets. And for casuals cheaper = better.
Party play buff is bad, please revert
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Xpucmo#0475 wrote:
Not gonna comment on economy perspective for the casual players....

Doesnt affect casual players in a bad way. More shiet drops = cheaper it gets. And for casuals cheaper = better.


Not really. More divines drop - more it cost in chaos. Casual players will never see divines in the same amount as party, so the cost for some good equipment will be not in chaos as it before was but in divines instead.
And because chaos and divine will be more common to farm in party - more expensive divine will cost to a casual player.
It's like a shit loop
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Xpucmo#0475 wrote:
Not gonna comment on economy perspective for the casual players....

Doesnt affect casual players in a bad way. More shiet drops = cheaper it gets. And for casuals cheaper = better.


Not really. More divines drop - more it cost in chaos. Casual players will never see divines in the same amount as party, so the cost for some good equipment will be not in chaos as it before was but in divines instead.
And because chaos and divine will be more common to farm in party - more expensive divine will cost to a casual player.
It's like a shit loop


Bad take. So you think it's fair solo players to spend 6x more time to get the same reward as group play because of they are entitled to click around to pick up trash to trade for actual usable stuff?

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