Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

95% of the "opinions" here are parroted anyway, look elsewhere
pls give recomb the old power from 3.25 settlers back. It was good for 4 stats gear, hard for 5 stat gear and for mirror items its worthless, cause of synthesise bases.

It was a good and achievable way for people to get very decent/good gear.
Last edited by eXtaler#0441 on Jun 12, 2025, 7:56:43 AM
meh, we shall have to wait and see how nerfed it is, sounds bad but maybe still decent super early. lategame sanctum is now 100% os gamba tho, but i guess theyre accepting this for this league at least. the smaller rewards like occasional div and relics worth 1-2div are nothing at that stage compared to mappers dropping more divs than that in a single map. uncompetitive smaller / deterministic rewards => most people wont wanna rely on scripture rng. and i understand u need a cost of entry for optimized money strats for obvious reasons, and sanctum for sure had easier entry than juiced maps, but i think there could be more types of cost of entry than just map juicing. endgame viable farms outside of mapping, which gets pretty boring running the same map over and over again. and now one of the slightly fun ones, sanctum roguelike, is less viable, cuz of the reasons above
The most notable moments in PoE history have been around loot drops. I came back to the game after I saw loot drops in affliction and have sanctum a shot. Seems like a step back TBH. Sanctum was the most tedious, mind numbing activity but for a dad gamer it allowed me to progress. RIP
Don't destroy the league before the Start. Revert Party Buffs now.
"
"We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armor and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want."

6 man groups currently get 3.5x currency drops. 100% for the first player and 50% for each subsequent player.

If I understand this correctly, A 6 man party will now get 7x currency drops.

This is broken and will break the economy. Please don't do this.


Wouldn’t a 6 man party in the current patch get like a 7.4 multiplier to currency? Since the more quant and the more currency items are multiplicative with each other?
It’s not a party buff it’s more of less a rework.
"
Don't destroy the league before the Start. Revert Party Buffs now.


just a +1 to that, *professionnal* parties are already way too strong
I hate the lab

SET FREE THE ASCENDANCY POINTS https://www.pathofexile.com/forum/view-thread/1609216
You really did destroyed this league already with the party changes,thanks a lot ggg, expect low player count after 1 week lol
Imagine buffing party play GIGA[Removed by Support]
Last edited by Drew_GGG#0000 on Jun 12, 2025, 8:36:28 AM
"
We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armour and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want.


Pretty sure this is impossible to actually do, but I really hope larger parties consume more scarabs if this change is going live. You're just stupid to play solo in trade rn.

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