Content Update 3.26.0 — Path of Exile: Secrets of the Atlas

Why on earth would you ever buff party play???
I thought they nerf Sanctum maybe with:
Floor 3 doesnt drop divines anymore, which would already hurt.

But probably now with divines are as rare as sacred orbs, means that when you farm relicts. Which i did.

The only 2 good ones will for sandstorm and original sin. (Both of them rare as fuck)
Double relics are probably useless 0*2 = 0.

I really dont understand the policy of double/triple dipping on any nerf. Just disable whatever skill/mechanic you dont want, instead of nerfing it to the ground.

Group play buffs doesnt make any sense to me either.
1 Guy will trade anyway with the gold. Shouldnt there be any downside if the game is easier.
Groupplay = More buffs, more curses, more everything.
And now even more loot, especially at the beginning.
So they can buy more mirrors at the beginning with pooling, feels silly.

Then scarabs/mapnerfs 1 day for start seems strange too.

Edit: If i dont have an idea how to change it for the better, then just dont change before the next release, not 2 days before the release. Then you have 4 months to have a good idea how to change it. (Bugs not included)
Last edited by Baroom#4948 on Jun 12, 2025, 6:29:38 AM
Sanctum was perfectly balanced as it was. It required patience, a lot of investment and a dedicated build. You miss out on gold, the settlers mechanic, any atlas progression and any other unique drop from mapping or bossing.
Some people found it reasonable to ignore all that for the dopamine of "hey there is 2 divines yey!!!"

It's mind boggling that you nerf it because some streamer/group players who spam tier17 maps and drop 10 magebloods a day and stacks of 20 divines, think getting 2 stacks of divines every 3 tomes is too much...

You had one year to come up with some interesting Sanctum adjustments. Instead we get the last minute "developer just changed some text values" treatment.

And to make it worse you say that you are going to add new chase items in the future when, again, you literally had 1 year to do that.

Just remove the mechanic and add all unique drops to somewhere else. This is just insulting.
i was EXTREMELY hyped for the new league, but my hype starts to die down as i read all the nerfs and the changes that shouldn't have happened... there's still hope they'll revert some of this, hence why i'm not overly negative, but it sure doesn't look like a great league...
"
"We now drop +100% more of certain Item classes like Currency and Gold as they are valuable for all players, whereas items like Armor and Weapons scale at much lower amounts. The result of this is that when in larger parties you see less non-unique equipment, and more things you actually want."

6 man groups currently get 3.5x currency drops. 100% for the first player and 50% for each subsequent player.

If I understand this correctly, A 6 man party will now get 7x currency drops.

This is broken and will break the economy. Please don't do this.



They better realize this quickly. 1 day until launch.
PLEASE DON'T MESS SUCH A PERFECT LEAGUE, NOT NINJA NERF DROPS, LET US HAVE FUN. IT'S BEEN A YEAR FOR CRYING OUT LOUD. PLEASE I DON'T LIKE PARTY PLAY. MOST PLAYERS DON'T. COME ON GGG, YOU WERE DOING SO WELL. WHO DID THIS?
So disapointing. Its unreal how went from super hyped to thinking if even want to play poe anymore because of this messed up changes. This sanctum change must be some kinda aprilfools prank right? Absurd stuff and ofc put worst changes out 2days before launch :DDD
"
m0lttn1#4765 wrote:
PLEASE DON'T MESS SUCH A PERFECT LEAGUE, NOT NINJA NERF DROPS, LET US HAVE FUN. IT'S BEEN A YEAR FOR CRYING OUT LOUD. PLEASE I DON'T LIKE PARTY PLAY. MOST PLAYERS DON'T. COME ON GGG, YOU WERE DOING SO WELL. WHO DID THIS?


whats perfect about it lol
This is a bizarre change, party play should be a choice, not the optimal way to play in trade.

This change should be removed instantly.
Can we get a /players 6 function?

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