Mirror and RMT - Major Economy Disbalance
" A man of the people. :) Nice ring. |
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" Perhaps in the game? Because thats how the game works. Stop sitting in HO and actually PLAY the game and you will have more than enough currency. Every single time someone complains about not being able to make money, it comes from players who do one map an hour and spend the rest time sitting in HO semi-afk. Last edited by Aynix#7757 on Jun 5, 2025, 9:42:09 AM
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" The first thing to improve, is stopping being delusional, and realize you're not doing the same thing. If you compare your 2h playtime to a 20h day 1 session, that's a huge difference. If you play 20h day 1, but open your first map after 15h, that's a huge difference. You try to replicate, but you don't... Be honest with yourself, find your sweetspot. It's ok if you don't wanna stress your playtime, but then it's normal if you're not instantly rich. It takes dedication, effort and time. Find your own fun. But if being rich is your fun, it will require some effort and efficiency. You're only lying to yourself in the end, mad cuz bad will not make you improve. |
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" Can I ask you a question? Do you think everyone with more than one mirror and 1000 divines in their stash is dabbling in RMT? Bring me some coffee and I'll bring you a smile.
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Don't blame the players, blame the game. All of this RMT debacles happened because the developers allowed them to be via game-design decision. I don't blame or hate players that do RMT, I blame GGG if they fail or refuse to crack down shady trades and ban RMTers.
If GGG truly want RMT to be gone, mostly (since no matter what, shady deals are inevitable in any form of trades), balance every single aspects of the game in term of SSF, design the game just like Last Epoch SSF mode. But unfortunately they can't, not because they don't want RMT gone, but simply because of how the game is monetized and relies on live-service design. The game can't be made way way too easy than it is now because they will be whiners and ego gamers that don't want it, while also reluctant to admit that friction is one of major factor for players to do RMT, and as well as how the monetization also rely on over-time exposure from MTX shop. But the game also can't be way way too much infested with frictions here and there, masking it as difficulty. The frequent "balance" changes that most of the time nerfing outliers, nerfing skills that are solid but not as popular as the outliers, questionable changes to skill gems and ascendancy points, the fear of overbuffing, all of the changes in patch notes that will shake the previous knowledge of the game usually won't be accepted well because of the fear of failure in the upcoming release, and how the game is designed and tailored around trade. People that don't play PoE for a living won't really have that much time and effort to be spent in just a singular game or just gaming in general. It could lead into direct reduction in monetary gain because they decide to not invest to the game (via new supporter packs) that they thought they have a decent knowledge of it from previous "patch" but suddenly that knowledge is contested heavily and often rendered to be irrelevant because of major nerfs. Just like Mark said in Settlers release video, balance is hard. Its hard not because its "hard" to change lines of codes, but its hard because they can't truly gauge how the changes will impact game reception and subsequently how it will impact the monetary gain. Afterall, GGG is a company that meant to made profit. In the end, GGG will keep doing what has been perceived as "working" with balance changes and how all of them are tailored and designed around trading, which means Mirror and RMT situation won't be changing that much. Last edited by bewilder2#0356 on Jun 6, 2025, 8:34:20 AM
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" I can only speak for myself here, but I literally spent the most money and had the most fun before patch 3.9.0 that removed multi-mod crafting (limited to 3, including itself), among other things such as double monster HP. I miss the days where I would buy bricked T1 attack speed bases for 1ex from mirror gear crafters and slap on a few bench mods to then have a functional weapon for my build. Bench crafting and Harvest showed that it can be done, but it will also be abused in trade league. We need more ways to reliably craft gear for ourselves, so that we don't have to trade so much. GGG is seemingly adamant that is not a solution, but I disagree. I think it's better than anything they have tried since. Shaper Beam Totems: pathofexile.com/forum/view-thread/3797903
Gorilla Pop: youtu.be/JYGmntfn1ho Lazy Susie: pathofexile.com/forum/view-thread/3709173 The Unplayable Build: youtu.be/WlyVf34_TiI Poor Man's Ward Loop: pathofexile.com/forum/view-thread/3480922 |
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" Good let them do it, its very easy to see what the top items are in a league and all perfect mirror tier items exist in handfuls GGG can easily track them and ban everyone involved. RMT affects every single persons experience with the game due to how injecting botted currency into an economy causing inflation and devaluing everything thats not considered a high tier item. This has been known for 20 years now in all types of games its not debatable its just fact. As someone with over 25 mirrored items, i agree mirrors should work ONE TIME ONLY and i saw another post i like which is that should have the option of corruption after being mirrored if they were one time only. Deleting mirrors from the game will literally ONLY HURT RMT. Last edited by stormyknight#7628 on Jun 9, 2025, 4:22:24 AM
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Mirror and mirror service is synonymous with RMT.
There are exceptions, and dropping a mirror and selling it doesnt mean you RMT, but you are just supplying it to the RMT market. But I dont see how this solves much. People would just RMT thousands of divines to buy the best gear, rather than buying a mirror and whatever the mirror fee is. Mirrors provide a convenience to the RMT market, not create it. And like others said, removing it would cut the ultimate chase item. |
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