Mirror and RMT - Major Economy Disbalance

That's not gonna solve any RMT issues tho. It might impact trade economy as in item prices and whatnot, but people will still buy currency to buy their gear.

GGG has to find better ways to actually get ahold of RMT'ers rather than changing game mechanics.

Just my 5 cents.
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Aynix#7757 wrote:
Never had mirror tier item, never will, so I dont care.


People who think just because they don't drop a mirror it does not affect them, do not understand economics 101.

It does affect everyone infact, quite a lot of people, most of them are not good guys gain access to infinite currency, that means a lot of other things become inaccessible to you and other players in the gaming economy, as all the resources are getting bought out at the price you would never be able to afford.

The game is not for the gamers right now, it is for the RMT shops, some illegal businesses, some people buying a villa with poe earned money. The only people who can merely compete with those are major streamers, and even they are fed up with the current situation.

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That's not gonna solve any RMT issues tho. It might impact trade economy as in item prices and whatnot, but people will still buy currency to buy their gear.

GGG has to find better ways to actually get ahold of RMT'ers rather than changing game mechanics.

Just my 5 cents.


Oh but it will, most of the money RMT make for selling is made via mirror services. If they want to grind fair and square and sell those pennies to others, it won't be even 10% of what is happening right now in the scale and size of RMT.

Destroying 90%+ of RMT market in one single step, and liberating economy for the benefit of all the players.

GGG needs a wake up call here, the current situation is at least non-ethical.
Last edited by GODOFWARSANCHEZ#4574 on Jun 3, 2025, 12:57:04 AM
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Phrazz#3529 wrote:
Can't make my mind up about this.

While the whole idea of copying an item indefinitely is kind of stupid, finding a mirror (I've actually dropped 5) is an amazing feeling. It wouldn't be worth half as much if it wasn't as useful as it is.

No one is going to mirror one of their own items in regular trade league, which is the main balance center of the game. And if you are in possession of a mirror worthy item, it would actually lose value if you let anyone mirror it if we limit the amount of times an item could be mirrored.

So... I don't know. We all know that the mirroring business is filled to the rim with "shady individuals", but to remove the most iconic jackpot drop to "solve" that? Hmmm...


I also think Mirror could stay and still be incredibly valuable, by making it one-time use only, puts a mirror tag on both items, like in last epoch for example.

That would stop the economic abuse, and would force those shops to keep crafting items, and not be like craft one item per league and job is done.
This ones a major can of worms.

In principle I really like it applying mirrored to both items, it makes specific crafts more unique and specific to the person crafting them and stops it being used as a cash generator for the remainder of the league (which is a positive and negative anyway, some players will have a goal to buy mirrored shit every league).

However its ignoring that mirrored crafts take a fortune to setup in the first place so that the market takeover can begin in full swing, if the players aren't making a mirrored bow to sell to everyone they will very likely scumbag some other income source and use that instead to the detriment of the rest of the players.

My biggest gripe always has been with the beastcrafts in the first place as the supply required and time it takes to trade for them basically precluding anybody doing it who actually plays the game instead of using it as a trade sim. This is simultaneously parallel to what actually needs to change if you want this imbalance to be reduced.

As long as some players are playing it as a trade sim its going to be them lording it over the regular players just because of how the numbers pan out. If 90% of players were doing it as trade sim this would be reversed and the 3 guys farming content/beasts would be able to charge whatever they wanted lol.

Overall its just a natural consequence of the number of players in SC trade as the go-to experience and just how efficient the general player base has become at farming. The initial league RMT booster could be policed but it would take staff and time to do so effectively and what is the gain? If you think the common plebs like us are gonna have a leg up you are misguided the full time traders will still be there doing the same things its how they play the game.

From a design perspective i don't even know if i think that's a bad thing, unintended? Sure, but if a subset of players get a full game out of a part you designed as a supplement to the regular game that's probably a net plus.

tldr; even if they fixed mirrors/rmt wouldn't change much
Duping should get you banned. Duping give people an unfair advantage. If a developer allowed duping then It is ... just a game mechanics.

Are you gonna imply GGG is wrong to put a unfair, unbalanced and abusable item in the game.

Of course not.

It is just a game mechanics. Abusing the game mechanics is just "fair" game.

There is nothing wrong with POE as it is created already broken. There are people who thrive and are happy with this broken universe.

It's all in perspective of how you look at it.
Things don't seem so bad if you are the one exploiting it.

Who am I kidding? Abusers get to be happy, life is unfair.
TBH IMHO you can't stop trade abuse without removing trade itself.

Removing mirror or making it one-time-use will only shift abusers to abuse other loopholes.

You accept all the abuse that comes with trading. Either that or you balance for SSF. (not SSF as in cope-mode but actual SSF-balanced as in Last Epoch)
After reading this post, I hesitated for a moment — I've looted a Mirror from the ground and had multiple chances to buy one, but I’ve never actually used it. I started thinking I might’ve missed something important in this game... but turns out the OP is just your typical stream consume
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hasatt0#7256 wrote:
TBH IMHO you can't stop trade abuse without removing trade itself.

Removing mirror or making it one-time-use will only shift abusers to abuse other loopholes.

You accept all the abuse that comes with trading. Either that or you balance for SSF. (not SSF as in cope-mode but actual SSF-balanced as in Last Epoch)


this is what i've come to conclude.

GGG founding members are all gamers. when they started the company they pooled cash from various sources. allegedly they themselves were RMTing on D2.

they know that if trade exists, RMT will also follow suit. they did all this knowingly.

similarly, the archaic trade systems was allegedly kept to allow scammers to thrive in their game. as customer friendly as their team is, this game is especially friendly towards scammers as their TOS did nothing to prevent nor punish scams.

in fact it is said bex was also seen to have friendly interactions with alleged scammers too. knowingly or not is unknown.

but all that is hearsay. it does sound plausible tho. for an example chris could have tipped off certain people/groups on disabling eternal orbs, or exalt/divine switch.

theres 1001 ways a game dev can profit from a game like poe.

but i digress. going back to topic. i think its fine that items can be mirrored indefinitely.

thats the entire purpose of mirror tier items and mirrors to begin with. thats why some guilds pool up tons of resources to make "best item ever" so that they can get a return on their investment when players purchase their mirror services.

[Removed by Support]
To everyone crying about RMT (usually just jealous):
If GGG actually killed off RMT, it wouldn’t hurt the rich. It’d hurt you.
Those guys grinding 16 hours a day for instant noodles are the reason trade is full of cheap gear and currency.
You get your boss kills, carries, and item upgrades because they flood the market.
Take them away, and now you’re fighting every other broke player for a divine. Prices go up, economy dies.
Like it or not, they’re the ones keeping the game affordable for most players.

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