Kingsmarch Going Core Thoughts

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Phrazz#3529 wrote:
And if it's still a deterministic source of mirror shards, scarabs, divines, tattoos, ward gear and whatnot, there's no "choice" at all - you'd be stupid not to utilize it, as it's a passive mechanic, unlike every other mechanic in the game. I'm VERY surprised that everyone can't see the problem with that, no matter if they like the mechanic or not.


Because the same could be said about Heist/Sanctum/Ritual/Ultimatum etc.

You still won't get me to touch Sanctum. I'll maybe give Heist a shot this league, even though I haven't touched it since that league ended.

WHERE IS TOTA?!
https://www.pathofexile.com/forum/view-thread/3480922
https://www.youtube.com/watch?v=WlyVf34_TiI
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Because the same could be said about Heist/Sanctum/Ritual/Ultimatum etc.

You still won't get me to touch Sanctum. I'll maybe give Heist a shot this league, even though I haven't touched it since that league ended.

WHERE IS TOTA?!


The same could not be said about Heist/Sanctum/Ritual/Ultimatum, and that's the whole point here. A toddler could see the difference.

We just have to trust the atlas nodes and the time changes they've made to Settlers. Like Ritual, more or less useless without heavy investment on the tree. The only hope for Settlers to not feel mandatory, is if it requires so much investment on the tree, that you have to sacrifice something else - something you'd want to be doing. THAT makes it an option.

Sanctum requires time and preferably a dedicated build. Heist requires time and preferably a dedicated build. Settlers requires a few button presses, the rest you get from regular mapping you're already doing.
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Last edited by Phrazz#3529 on Jun 8, 2025, 12:30:46 PM
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Phrazz#3529 wrote:
the rest you get from regular mapping you're already doing.


And this is precisely why its "Passive Income" rather than active income. No matter what you people want to frame it like "Oh but you have to specifically FARM GOLD to keep the town running". Yea.....but you really aren't. You are GETTING GOLD on the side of doing your normal farming. And even if you are juicing a particular way for maximized gold, its still passive: you are getting everything else while collecting gold in addition.

It is just free loot, and free loot is always mandatory and always BAD for the game. It's like playing chess and willingly not using the entire back row of pieces. Sure, you CAN do that.....but you are an idiot for it.

No other mechanic exists like that in PoE. None.
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 12:38:25 PM
I think the biggest offender of why this debate exists is the lack of gold sinks at the current moment. More places to put gold will call into question what the optimal way to spend that gold will be.

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Sanctum requires time and preferably a dedicated build. Heist requires time and preferably a dedicated build. Settlers requires a few button presses, the rest you get from regular mapping you're already doing.


I partially disagree. Let's take the biggest offender here, which is shipping. You weren't getting mirror shipments just mapping. That took a hell of a lot of dust and a lot of gold for the crops on the shipments themselves. Dust being the limiting factor here and requiring a lot of melted uniques of decent rarity if you wanted to be time efficient with it. We'll have to see if they make adjustments and I think they will. My guess is shipping will get more expensive and the shards will be removed.

Mappers are decently balanced. They require a boatload of gold and maps to run. They are also a pain to hire and you can easily sink ~500k getting a team back up if you fail a rescue. These guys also die a lot.

My point is that gold acquisition is the active act here. You do need to dedicate your strategy to be able to get the critical mass needed to run the town and if you are doing that, you are forgoing the other content strats.

There is a very real possibility they up the gold costs across the board for KM or the new mechanic offers a more efficient use of gold that people flock to. Alternatives will present themselves and make KM a real decision as time goes on. There just aren't as many gold sinks yet to prove the point.
^so we want a resource that we constantly have to monitor and micromanage across many different aspects of the game? THAT is what we want PoE to become? A resource that holds no actual function on its own?

Isn't that pretty much exactly the opposite of what PoE wanted for its "currency" system, since the game was first created? Isn't that the very reason they came up with currency orbs in the first place back in 2011? Because they didn't want your interactions with game systems hampered by the ultimate middle finger, lack of resources.

And now players WANT this ancient nonsense back?!
Starting anew....with PoE 2
Last edited by cowmoo275#3095 on Jun 8, 2025, 1:01:20 PM
Spending gold on Kingsmarch is just waste of resources. Using it to flip on Faustus is way better money. DUring settlers league on average I was changing 10k gold into 1 divine. It probably wont change during this league unless they made gold price to list stuff higher or the gold drop is lower.
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Aynix#7757 wrote:
Spending gold on Kingsmarch is just waste of resources. Using it to flip on Faustus is way better money. DUring settlers league on average I was changing 10k gold into 1 divine. It probably wont change during this league unless they made gold price to list stuff higher or the gold drop is lower.


Ok good for you, but that is not a thing a lot of players desire. If the niche is there one can't blame people for abusing it, but some people want to actually play the game and upgrade their gear that way.
Last edited by Strickl3r#3809 on Jun 8, 2025, 1:11:12 PM
But by doing that you escape the FOMO of Kingsmarch.

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