Upcoming Plans for Patch 0.2.1
Great stuff
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" GAME IS SAVED!!! Mathils actual cat
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I like to hear there's developmental progress, but there's one thing you guys changed that I would really like to have back.
Skeleton Warrior gems. I'm sure it was removed to 'reduce bloat' or because 'they were a Tier 0 minion" or something, but their exclusion makes no sense to me. They should be seen not as a Tier 0 minion or bloatware but the 'swarm minion', compared to the heavier hitting ones. Their usage of a shield also makes them good at blocking hits frontally. Before their removal I had a wonderful build set up around them. Sceptre minions would have infernal army, for fire explosion damage as cannon fodder, and then the gem minions would be my actual minion legion. Now you can't have melee minions without using a sceptre until you get to the Reavers. Their removal was unnecessary and actually limits early-game minion-focused builds now, as well as some late game skeleton army-of-the-dead builds. TL;DR I would really like to have my skeleton boys back again, can we please get the skeleton warrior skill gem back? Thank you. |
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Jesus christ, 22 new Runes, 14 new Soul Cores and 7 new Talismans?
I for one would appreciate if you'd stop littering the game with this much random garbage to sort through. Inventory management fatigue is already excessive, and this game is only 5 months old. It's insane to me how much worse it is compared to the 10+ years I played PoE 1 for. I guess you really want to incentivize players to buy that new rune tab... |
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" It's clear that you didn't play PoE 1 .. The thing is, why would you ever want to know if something has the worst tier? If it's bad it's bad.. not like you are excited to find a tier 15 (lowest tier) item? I promise you this way will work A LOT better... You can instantly see if the item is worth a lot by looking at 3x T1 3x T2 stats for example.. and even if it's full T2 it can still be godly in PoE 2... And in the rare case that you have a T3 or T4 then why would you care if that is the mid or lowest tier available? You know which mod you want to change/remove with omens in that case... Trust me, once you change your mindset about the affixes and you will always know when you hit jackpot on an item, crafting and the general hype of an item will become soooo much better... Nobody wants bloated info with 7/15 tiers or what not, it's much better to just look at the item, find a few tier 3-1 mods and know that you have something worth crafting on or sell... |
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needs to do something about the bots and trade website srubbing , bots ruined the market faster this patch then previous
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Still nothing about the freaking tornado bird in Temple of chaos one shotting.
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nice work please keep on with it
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" Of course there are people enjoying it, I did not deny that and I didn't say anything against it. But there are a LOT of people ditching PoE1 and PoE2 because of the directions the games went. Almost all of my PoE1 homies left the game over the course of the last 2 years. Only 2 are actively playing a new league, from over 50. A few of them were hardcore players. They played like 10 hours a day. Similar to PoE2, while many liked it because it was challenging they quickly realized how little the game is awarding for its difficulty. Just saying "Yo bro go to another game" is like saying "I enjoy the game, so you have nothing to say here.". I am not asking for free loot or anything alike. I loved PoE for what it was. I play for like 10 years now but the fun dwindles with each more approach to making both games desperately into Elden Ring ARPG. Also they still ignore many points players ask for, for ages. For example the guilds are in a bad shape and almost impossible to setup a proper member management. Yes, we got one singular new preset role a few years back and a website log for the guild stash but still no way to create our own roles or at least have 10 roles to assign proper rights for officers, long time members, maybe stashtabs that only a few people can see. There is a lot that misses here. Also shifting the loot to content only less than 1% of all players can actually tackle is also just dumb. The game is extremely contra-new and casual players. Of course, if you have a big healthy guild that helps each other, it might be a different thing but if your friends all ditched the game because of what happened in the last few years and you are almost alone its even less fun. I am happy for you, that you enjoy it in its current state, but please don't try to silence people that state their voice and dislike changes or directions GGG goes with some stuff. TwitchTV: http://www.twitch.tv/akumanotsubasa
Patreon: https://www.patreon.com/AkumaNoTsubasa Please use http://pobb.in for your guides instead of pastebin! |
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Some long awaited changes. Especially hyped for visibility of volatile plants, evenly spawning citadels and new chase items. Seems the game is finally moving in the right direction. A lot of criticism of 0.2.0 has been heard and addressed while some is still around (Tower overlapping being mandatory for example, too much RNG in crafting and Corrupted Nexus spawns, etc.) as well as some fundamental issues (skills being tied to weapon types, passive tree being too cookie cutter and locking you into having to play specific skills and playstyles) but maybe until full release we might get there.
This should also once and for all silence the blind fanboys that thought 0.2.0 was great and nobody had a problem and every report was fake or instigated by streamers, whatever. The game had and still has SERIOUS flaws for any ARPG that needed to be addressed and they are improved now step by step. Last edited by LW187#4876 on May 22, 2025, 8:37:39 AM
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