Upcoming Plans for Patch 0.2.1

For the love of god ! Pls remove vaal foundry,trenches, crypt, hidden grotto, mire, seepage. And CHANGE THE TRADE pls, let us open the trade window without return to hideout.
So mostly endgame changes for those that can actually reach that stage... Then:

1. What about the people that are stuck in the acts due to access to poor gear from Act 2 and on?

2. What changes were made, if any, when trying to buy from the Market and getting a decline on the "order"/whisper due to a language barrier (mainly China)?

3. Will the Market be regulated as in other MMO games?

- the player should be able to sort it to his/her continent or the market language must always be ENGLISH instead of different languages;

- why prices upon contact with the client/player change?! Example: from 1 Exault on the "Market" upon trading in the game is 10, more or even a Devine (drops much later than the standard Act2).

4. When will the speed of skill activation animation of bosses match the player's fps? It is rare for others and me to see the act bosses and mob attacks in some cases => leads to untimely death.

5. Will, if ever, support gems have their stats as if level 10 (mid range) at least, instead of been the basic level 1? The game is a 100 times harder in 0.2 due to how you changed the supports and some skills GGG. This made some of my friends leave permanently, yet it was a daunting effort/task to introduce them to this game.

6. Why touch the base league and update it to 0.2, if you don't plan on updating it with the Hunt league patches? It ruined the game for the casual player, including myself. For a reference - I was unable to reach Act 2Red before you updated the game. Then what about the people that never plaid PoE and were learning at their own pace?! Why do this woke move on us
need more server stability !! and remove this loss of xp on death - there's nothing good about this feature...
I would love to be excited about this, some nice changes, except...

EU servers haven't been playable for a month... and you STILL haven't even acknowledged it, despite the thousands of posts.
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A huge request has been that we invert the display of "Tier X" on items when using advanced item display. This is so that you can immediately identify if a modifier is the best it can be on an item. This is more for advanced and Endgame players, but is very important to being able to quickly assess the true power of an item or if it's an appropriate crafting base. We are swapping this back to work the same way as Path of Exile 1


Huge W, thanks <3

PS: 3.26 when
Last edited by Rikku#7536 on May 22, 2025, 4:42:08 AM
GGG please give us news about POE1 (personaly I don't care about poe2)
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guys please just remove this horrendous poe2 atlas with towers and add poe1's one... this "game" gonna become x100 times better

why ritual monsters dont drop loot like they do in poe1... ritual is boring farm which doesn't give you luckydrops, unlike in poe1 (synth/fractired items, cards, etc, like in poe1 ritual used to be decent starting strat which is extremely enjoyable due to plenty of various loot). in poe2 this farm doesn't scale with iir/iiq and map mods, why we even need it?

"insane" runes and soul cores, my god, you mean you gonna add some buff without downside, like ASCENDANCIES WITH DOWNSIDE WHICH ARE NOT EVEN GOOD (ritualist). what is "insane" rune? you gonna buff %gold drop rate one? 1000% more gold dropped from monsters???? please GGG

we dont need abomination2 give us 3.26


If you want poe1 stuff so much, why are you playing poe2?

They didn't even announce what runes they are adding and you're already whining about them. This sums up the community pretty well.


bro settlers running for 10 months already... with multiple shallow reboots. give us 3.26 and no one gonna play abomination2 (trash can looter simulator)

if this trash game wasn't called PoE part two, it already would be gone in negative feedback and forgotten. btw steam score is still "mostly negative"

people like you said that "noooo you cant blame poor jonathan they didnt even released full announcement yet!!!!!" before trash 0.1 and trash 0.2. learn how to analyze

BTW "insane" runes are probably 1% increased movement speed for boots, to give us filthy zoom zoom lovers 2% ms. I had like 70% ms with full invested LS ritualist in 0.2 and casualgamerdads85 think that it's zoomzomming xddd not mentioning total absence of loot and juicing and meaningful endgame
Last edited by SoColdO_O#1989 on May 22, 2025, 4:46:09 AM
..... they do not focus on balancing the game at all in order not to upset players. JUST BUFF THE TRASH BUIlDS.
Great improvements! Thanks
Well just the tiering system numbering alone is praise worthy, but seriously great changes overall. Also can't wait to see changes to curse map mods - > looking at Temp. Chains.

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