A Simple Poll - Exp Loss on Death

I think they need balance between xp loose and gain on higher levels, like after 96/97.

For example higher tier stone more then 16. Maybe 17 or/and 18.
T16 maps should be collected as drops and T17 should be craftable. 3xT16=T17. T18 only with percentage in corruption procedure.

It's impossible levelling after 96 level. It's not fun and seems like working rather than playing.
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teobibu#1278 wrote:
T16 maps should be collected as drops and T17 should be craftable. 3xT16=T17. T18 only with percentage in corruption procedure.

It's impossible levelling after 96 level. It's not fun and seems like working rather than playing.

Impossible? How come there are more than enough > lvl 96? https://poe2.ninja/builds/dawn?class=Invoker

Must be a glitch in the matrix then, huh.
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That doesn't even remotely make any sense. Someone is claiming something, so it's his obligation to prove said claim.

Don't twist it.

Of course it doesn't make sense to you, because that would mean admitting you are arguing in bad faith. You constantly keep ignoring all the context anyone provides, and keep twisting the burden of proof so that it is never you who has to provide any proof yourself.

At this point, I'm just having fun with all the fallacies you are able to cram into any response you make, and how everything I have written in my last few responses gets proven again and again by you specifically.

But again, this response will once more not make any sense to you now, will it?
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That doesn't even remotely make any sense. Someone is claiming something, so it's his obligation to prove said claim.

Don't twist it.

Of course it doesn't make sense to you, because that would mean admitting you are arguing in bad faith. You constantly keep ignoring all the context anyone provides, and keep twisting the burden of proof so that it is never you who has to provide any proof yourself.

At this point, I'm just having fun with all the fallacies you are able to cram into any response you make, and how everything I have written in my last few responses gets proven again and again by you specifically.

But again, this response will once more not make any sense to you now, will it?

That's not how it works. If you tell me 1+1=3, then it's not MY duty to provide you with a counterproof, but YOUR duty to prove your own statement. I'm sorry, but that's how the world works.

And yes, I have provided proof myself:

https://www.pathofexile.com/forum/view-thread/3780705/page/46#p26186027

So yeah, "bad faith, yadada". Learn how to provide proof with your claims, or else this
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Of course it doesn't make sense to you, because that would mean admitting you are arguing in bad faith. You constantly keep ignoring all the context anyone provides, and keep twisting the burden of proof so that it is never you who has to provide any proof yourself.

At this point, I'm just having fun with all the fallacies you are able to cram into any response you make, and how everything I have written in my last few responses gets proven again and again by you specifically.

But again, this response will once more not make any sense to you now, will it?

is just answering you to yourself.
"
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That doesn't even remotely make any sense. Someone is claiming something, so it's his obligation to prove said claim.

Don't twist it.

Of course it doesn't make sense to you, because that would mean admitting you are arguing in bad faith. You constantly keep ignoring all the context anyone provides, and keep twisting the burden of proof so that it is never you who has to provide any proof yourself.

At this point, I'm just having fun with all the fallacies you are able to cram into any response you make, and how everything I have written in my last few responses gets proven again and again by you specifically.

But again, this response will once more not make any sense to you now, will it?


It's clearly you who is arguing in bad faith. Multiple people have already explained rationally that the last few points have almost no impact on builds. The way the talent tree works and the math behind the game's calculations dictate this.

If you want to claim otherwise, the burden of proof is on you.
Last edited by Skollvaldr#5851 on Jun 6, 2025, 6:30:17 AM
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Krym0r3#7733 wrote:
This thread is still going

They will never change it, Mark thinks its needed.

In its basic form exp penalty is to force players to learn the game through punishment. It does work as a psychological experiment you can read the countless research done on it (not game related but inter connected).

Yes as part of the punishment model the higher someone gets the harsher it needs to be for that player to develope other skills.

With all that said, new players are not used to this concept and lack understanding why its in the game.

As i have mentioned before it would be nice for Mark to explain his perspective and does it matter in an early access game when players are going to be dealing with huge changes before 1.0 release.


I am for and against it, in a full release game with a POE style game play i am for the loss. In an EA game its a big NO shouldnt need to explain why.




EXP loss is literally only noticeable post level 90. Players who reach level 90 are not new.

Also, as has been explained over and over and over again, level post 90 are optional, not required for any content, and provide only very minimal additional benefit in terms of character power. Those levels are not meant to be achieved by everyone. EXP loss in place to ensure these last 10 levels required effort and dedication, that they are something for the most invested players to chase, and to provide a modicum of a competitive element to the game in the form of a ladder.
Last edited by Skollvaldr#5851 on Jun 6, 2025, 6:36:14 AM
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You're simply wrong depending where on the tree you start. On the left side of the tree you are almost forced to go right to get ea if you want good defense at late endgame. An extra 5-10 points can add a lot of flexibility.


No.
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teobibu#1278 wrote:
T16 maps should be collected as drops and T17 should be craftable. 3xT16=T17. T18 only with percentage in corruption procedure.

It's impossible levelling after 96 level. It's not fun and seems like working rather than playing.

Impossible? How come there are more than enough > lvl 96? https://poe2.ninja/builds/dawn?class=Invoker

Must be a glitch in the matrix then, huh.


It's not glitch bro...is just broken builds and people that don't have life....
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How is dying to lag different from dying to bugged combat mechanics? A lot of people here repeat how mysterious "skill" is the cornerstone of not dying. 2x ball damage * 2 chaos-to-ES mult * 3 balls = 12x bugged extra damage per 1 volatile cast. What use is a "skill" if you get hit outside of intended balance curve? (Let's pretend poe has said curve for a moment).

Will GGG recompense people who lost days of progression from volatiles at level 93+? Will GGG hotfix those issues faster in the future, or will GGG only hotfix balance issues beneficial to players (in real time)?. I think you know the answers.


I've maybe died to volatile plants once in the past month. So either magically your plants are bugged and mine are not... or... it's a skill issue after all?

If you routinely lose "days of progression" due to volatile plants, it's definitely a "you-issue."
Last edited by Skollvaldr#5851 on Jun 6, 2025, 6:39:26 AM

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