-1
wussies
Last edited by Glowie_Zigger#5018 on May 14, 2025, 7:22:24 PM
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Posted byGlowie_Zigger#5018on May 14, 2025, 7:21:31 PM
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+1
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Posted byToforto#2372on May 14, 2025, 7:40:50 PM
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"Poll" with no disagree option is kind of hard to action upon.
Anyway, -1 (I guess). The exp loss only really hits you past level 90 AND at such levels you can just buy the exp loss prevention omens.
OP obviously isnt interested in opinions that are different from his own, yet he calls it a "poll" only to place several "votes" himself.
Hard to figure out whats going on here...
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Posted byNyon#6673on May 14, 2025, 7:58:43 PM
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+1
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it took them ~10 years to realise there's no need for reflect damage.
so who knows may be in another 10 years....
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then whats the point of glass cannon and leroy jenkins builds? this game is about experimetation, not about being punished from getting away from pawed road of meta builds
Experiment just after leveling up if you're concerned about xp loss?
If glass cannon builds become viable in all content than defensive builds become subpar in all content.
Imo, If theres no punishment for lacking survivability no one would invest in it. And without the death tax, reaching the desired level relies solely on a time commitment, removing most tactics/skill from gaining levels.
they will become viable for those who can dodge , not much people have such skills.
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Posted byTOP_BOMJIK#4977on May 14, 2025, 9:33:55 PM
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it took them ~10 years to realise there's no need for reflect damage.
so who knows may be in another 10 years....
i once got in poe 1 vaal area with 10% magic reflect damage as mage. it felt really miserable , like how i supposed to do dmg is i am literally killing myself by dealing it?!
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Posted byTOP_BOMJIK#4977on May 14, 2025, 9:35:31 PM
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-1
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Posted byxem999#3208on May 14, 2025, 10:23:56 PM
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Posted byqQbonmjtAZ#7824on May 14, 2025, 10:50:00 PM
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Works either way d2 forced it harder than poe , that being said if the game is harder do we really need it.if the grind is longer...
Unless you have more atlas tiers more ways to juice level in the pipeline running towers for xp with xp works but it is still a chug and the exp penalty is helping player retention. Even for EA ... but EA is full release so..
The xp penalty is not helping player retention. I'm not even sure how I would start to argue that point.
Xp loss is easily the most frustrating thing in this game. However, it is influenced by everything else in the game. This is why its gathering so much hate- its a symptom of other frustration. It also magnifies very easily with bad/inexperienced players.
Its only the most frustrating thing if you fail to realise that gaining levels past 90 isnt that important for your character power.
In your opinion it's not important or doesn't matter. Most people don't care about your opinion
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Posted byqQbonmjtAZ#7824on May 14, 2025, 10:51:19 PM
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