The GGG / TenCent "Vision" Needs Glasses. (Video Act 3 Cruel Rootdredge v Cold Huntress)
" I didn't say not to avoid boss mechanics. You still have to actually, play the game. Other than that, yes. 100% Yes. If you allocate all of your passives, they should be good enough to carry you without optimizing. DURING THE CAMPAIGN. Even in endgame, if you allocate your points into applicable nodes into a build it should work to some extent. There are so many skills and abilities that should overlap but they are slowly removing it to the point where people will HAVE to play a tried and tested meta build. A good example of this is herald of plague and herald of ash. Why the need for a martial weapon? Why can't a spell caster use ash? Its overkill so all fire should use it. Its all that vision stuff. |
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" You clearly don't know whether or not it's garbage because you didn't even take the time to read it let alone play it, let alone try to find a good way of combining it with other skills. If it were merely time consuming, we'd be talking about someone succeeding at the fight first try but taking a long time to do it. If it had nothing to do with skill I wouldn't be able to point out all the things this person didn't do during the fight which would have allowed them to deal more damage just using the skills they had on their skill bar. Any difficulty in this game can be negated to some extent by gear, but that's a choice you can make. This means the game has a fluid difficulty system, where if you are having trouble you can farm and gear up and tinker with your build to make things easier, but if you've learned the fights or you're naturally talented you can rely on skill and you don't have to farm and level up as much. Last edited by Kalistri#2788 on May 12, 2025, 11:01:04 AM
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" Nah thats just a dogshit take. 1. Obviously he didnt avoid boss mechanics, hence the video. 2. This is a complex and challenging game, its not a game for people who just want to put in minimum effort and collect their participation trophy. | |
Playing 4 seasons on classical guitar is hard.
That takes skill. Buying a top of the line guitar doesn't trivialize the difficulty of the piece. Having top of the line gear to the point where you can vaporize arbiter of ash before the second phase is not skill. Getting the currency to afford that isn't difficult, just time consuming. A lot of time. Well, time and RNG. Most people have an average 7 interactive abilities. You aren't splitting atoms. You're not an air traffic controller. The only reason people associate this with "difficulty" is because they have their egos attached. Last edited by Skyvortex#7923 on May 12, 2025, 11:21:28 AM
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" Im gonna make an educated guess and say that your lvl 30 and stuck in act 3. Based solely on your perspective of the game and this resentful attitude of "everyone just having giga gear and one shotting every boss" | |
" That's the reality of it. Getting your feelings all involved with "resent" doesn't change anything. Attempting to attack whatever level you're wrong about is an ad hominem irrelevance. My perspective on the game is accurate. It is based on gear. Scarcity (or perceived) is what keeps people playing. The longer you play the more likely you are to spend money. If this were all about skill then you'd see more naked or (white) and no hit runs similar to the souls series. View it for what it is, not what you want it to be. Last edited by Skyvortex#7923 on May 12, 2025, 12:52:48 PM
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" You're presenting a false dichotomy by talking about the game as though it can be either difficult or not. Difficulty isn't an on/off switch, it's a spectrum. Particularly for rpgs, you can adjust the difficulty by gearing up and leveling up. You don't need to buy top of the line gear to fight the arbiter, for instance. If someone can fail at something in a situation where another person might succeed, that's how we define difficulty, which is just facts. In fact, if anything I think that this argument that the game isn't difficult is your ego talking because your idea of fun is a game that's easier than this, but you don't want to admit it. Hell, I've heard this argument enough before this that I don't even think it's your ego talking. I wonder who was the first person to make this argument? Anyway, I don't care what you want to call it. If someone goes around spamming abilities that don't make sense because they don't understand how their skills interact with each other, I think that person should need to level up or gear up a bit more in order to get through the campaign. Maybe there should be more cool side-bosses or something so that doing so is interesting, but I don't want it to be the case that you can simply get by like that. Why? Because if such a person can get through the campaign without spending that extra time then someone who does understand their build and how to play it is only ever going to have engaging fights with monsters by running past as many of them as possible throughout the campaign, in order to keep themselves underleveled. Basically, why should I be punished with an unengaging campaign because I made the effort to rtfm? Last edited by Kalistri#2788 on May 12, 2025, 1:01:33 PM
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" Gear is absolutely a "difficulty" switch that you can turn off and on. Take your gear off except your weapon and go beat arbiter. You don't "need" that right? Surely your skill will suffice. Like I said before, you have to engage with the game's mechanics. But to suggest that <press spacebar to roll dodge> is some sort of skill threshold is absurd. Hell, even that can be negated with gear. The argument is optimization vs functionality. My argument is that if you rolled your face over the keyboard to place your passive skill tree and allocated every single point, then it should still be functional although not optimal. Otherwise, start arguing that most of those nodes are useless. My appeal to the game is the illusion of creativity. But, they don't want that. Why do you think there is a delay on lightning rod? It's because of orb of storms. It's not because I want an easier or more difficult game. |
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" No, you just lack understanding of game mechanics at a fundamental level. The game has several mechanics that are challenging, atleast relative to similar games in the same genres. And in like most rpg type games how much of an challenge it is depends on your gear and your level. This doesnt remove the challenge, it makes it variable. Also getting to your required level and gear is part of another challenge. It would be like saying Elden Ring isnt challenging because you can just sit in the starting zone and farm sheep until your lvl 999 and then you overlevel every boss fight. Not only is it completely moronic to think anything works like that but even if I just for the sake of argument conceded that you might have a tiny bit of a point then its irrelevant because no one plays the game that way. 99% of players arent one shotting arbiter, so what your talking about is irrelevant and makes no logical sense. As for your guitar comparison (which is also stupid) I could just as easily use your own point against you and say that all you have to do is practice playing guitar and then it wont be hard. Surely for someone who knows well how to play guitar playing a song isnt hard for them. So then according to yourself it takes no skill. | |
" [Removed by Support] Let me just for the sake of humoring myself explain the difference to you. Switch = On or off Spectrum = Many variable settings. The fact that you cant kill arbiter with zero gear doesnt mean that those are the only two options. For your argument to be valid and your stupid switch analogy to work then there needs to only be two "settings". On (being naked) Off (one shotting arbiter). While in the real world 99% of players dont exist in either of those categories. In fact they are in different places on the "spectrum". How challenging the arbiter fight is (as an example) is impacted by your gear and level. That doesnt remove the challenge, and there are certain one shot mechanics you cant negate with gear (yes, your wrong here aswell). Just because you watched a yt short of someone one shotting arbiter doesnt mean thats a fair representation of the game. And it also wouldnt remove the challenge from everything you did up to the point where you can one shot bosses. Your whole argument is riddled with flaws from start to finish and the way you talk about it like how you can negate one shot mechanics with gear makes it fairly obvious that you have never done the content you speak of. Last edited by CoryA_GGG#0000 on May 12, 2025, 2:14:18 PM
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