How Elden Ring Caused the Downfall of PoE2 and PoE1
Elden Ring is overrated.
Good Game but its like a jump'n'run game dying simulator. Poe is smth different. |
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You forgot main problem
Elden Ring's goal is "defeat the last boss". And you have infinite attempts. PoE's goal is "make perfect build". You aren't supposed to uninstall after killing Doryani/Kitava/Shaper/Arbiter. And bosses requires currency to fight in the endgame. When an Arbiter attempt is 4 divine orbs, you cannot make super hard boss Elden Ring-like. People will not attempt Arbiter unless they can oneshot it. (Since you can still lose currency even with 100% completion rate on bosses. Their drop isn't guaranteed. And if you don't have 100% completion, you will lose currency.) That's core of Miyazaki's design. Death is an instrument of learning according to him. So you're supposed to die a lot, because it doesn't punish you (you lose runes/souls but that's it). You're supposed to try to fight enemies, just from different places etc. And this design has no place in PoE when death punishes you seriously (losing a boss, losing a map, -10% EXP). Last edited by Hornsent#1110 on May 1, 2025, 12:35:34 PM
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The uncomfortable truth is that it's incompetence. I can show you a litany of so-called good ideas the WoW retail team implemented in WoW that panned pretty hard. Cross-realm zoning for instance, leveled PvP encounters for another, fixed item level design, auto leveling (which was horrid in Oblivion and is STILL used today 20 years on), etc, etc.
They're just incompetent. These are bad ideas. Chris was the brain behind PoE. Chris is gone. PoE is gone. That's it. Kiss it goodbye. You like me like so many others gave Chris tons of money. I'm not angry about it. Chris fell off hard with Archnemesis. So I don't blame him for leaving. But the game needs to be put into the hands of truly competent people who understand PoE's spiritual successor is D2, not ER. |
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Elden ring has nothing to do with path of exile.
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" Woah there, dude, let's slow down for a moment. Chris was at the forefront, but a lot of the big brains are working behind the scenes. Rory and Mark, for one, are at least very, very good when it comes to mechanics and balance. They just might not have the final say. https://youtu.be/WlyVf34_TiI
----------------------------- Windows 11, 9800X3D, RTX 4080, 32GB DDR5-6000 CL30, 7000MB/s SSD, 850W, 3840x2160p @120Hz [Removed by Support] |
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" Correct! But to me, it seems like a firm, reasonable and sensible "final say" is what's missing over at GGG's HQ these days. Only my opinion, though... |
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" it doesnt require currency, people do all the content in solo self found. uber maven is a hard boss, it has so many phases u cant 1 shot the boss, probably 99% of people who killed uber maven did not even 1 shot a single phase of it. but it was a great boss, people played it. ive killed uber maven tons of times, ive never paid for access to uber maven, ive killed every boss in poe1 and ive never bought access to any of them on the market, never used a build guide for any of the characters ive beaten them with and ive done them all many many times on characters that didnt 1 shot them, that often took quite a while to kill them. they took inspiration from elden ring for small parts of the design of poe2. that doesnt mean they are trying to make poe2 like elden ring. poe2 is mostly like poe1 was in 2013/2014 before the power creep rotted everyones brains over time. elden ring simply confirmed to them that not all gamers in 2025 want a game to just play itself with 0 effort. back in 2013 people used to die en mass to hailrake in the tidal island and brutus in the jail. thats how crazy tuned and unforgiving poe was in 2013, ppl have either forgotten or they wernt there. not much has really changed. thats how they made the game in 2013, thats how theyre making the game in 2025. whats gone is the idea you should be playing in hardcore against things like multiproj voidbearers in the docks instantly deleting your character and you just reroll. theyve actually gotten softer, accepted its more of a softcore experience now and when you die during the campaign to stuff, which happens less than it did in poe1 2013, your expected to respawn right beside the fight and try again, and again, and again if you need to. they make a tough game and they know that the way you keep people hyped for 10 years is slowly power creep, so they start brutal and know over time they will have to turn the game into a cartoon clicker bit by bit. its all nonsense, people just forget that poe1 did the same things poe2 is doing. ppl talking like something massive has changed in the way they design etc, no, it hasnt at all. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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That ChatGPT there lol.
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It honestly just doesn't make sense. Elden Ring is a RPG. PoE is an ARPG. Two genres that share some similarities, but otherwise are quite different.
In a classic RPG, there usually are BiS items, while ARPGs put emphasis on build diversity and not having any items that are "one size fits all". In a classic RPG, combat is meant to be more strategic and meaningful, while ARPGs generally have swarms of monsters that you can wipe off with relative ease. ARPGs also generally have a system of periodic character resetting (PoE's leagues, Diablo's seasons, LE's cycles...) to again put emphasis on build variety and all the different ways you can reach endgame. In normal RPGs, the emphasis is put on the campaign and the endgames are mostly afterthoughts, while in ARPGs, the main emphasis is put on endgame content. There are just so many differences between the classic RPG and ARPG genre. I don't see why a classic RPG like Elden Ring would influence an ARPG like PoE. |
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Or they simply woke one day and said "time to cash out poe1". Its been like that forever in the games and the movies industry, so they just came with a sequel and a story behind it (vision).
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