How Elden Ring Caused the Downfall of PoE2 and PoE1
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"The issue is that everyone wants to make a game that attracts everyone... The biggest problem right now isn’t that nerfs are meant to improve the game—it’s that they want to shut other players’ eyes and mouths so they won’t say, ‘This build is better, so let’s use it.’ Meanwhile, in all games, there have always been stronger builds, but they never needed to be nerfed."
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" bro i was just asking for the timestamp in a video so i can watch it. good lord LOL "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020 |
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I think I get what the OP is trying to say...
In a lot of people's eyes, gear should matter in an ARPG. Gear should matter a lot. Hell, finding/crafting/buying awesome, powerful gear is what's driving a lot of players. And for that gear to be awesome/powerful, it needs to matter. PoE has "never" been shy when it comes to letting players reach that power, and this is one of the reasons PoE1 is unique. Sure, reaching the pinnacle powers requires knowledge and time - and in some cases skill. Some people look at the crazy things you can achieve in PoE and think "man that's stupid", without considering the amount of knowledge, time and currency that is needed - and without factoring in that all the crazyness is optional. Just because it's possible, they frown upon it - and I don't know why. I think the worst thing PoE2 did, was introducing the dodge roll and balance the game and bosses around it. It makes gear matter less, and suddenly a tanky character has to dodge roll as much as a squishy character, especially in boss fights, which really hurts build diversity and playstyle/archetype diversity. And the "requirement" of dodge rolling is one of the reasons why a lot of people are drawing similarities to Elden Ring. |
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In Eldenring, the cause of defeat is usually a skill issue. In ARPGs, it is unclear whether the cause of defeat is a skill issue or a build issue. Also, players tend to solve problems by improving their builds, so gimmicks that ignore builds tend to hated.
This is why ARPG can't become Eldenring. |
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There is a huge distinction between Souls (Elden Ring as you want to call it) and Poe 1/2.
You can actually get through the Souls games on level 1 without getting hit one single time. (which actually has been done and recorded) The same cant be done on Poe and it still requires proper builds to get through all the content. |
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" Ah yes, the classic 'GGG nerfed my build because it was too good' post, a tale as old as the forums. Let’s be real, the early game gem adjustments in 3.25 weren’t some conspiracy to kill your off-meta meme build. They were a necessary rebalance, especially with the massive buffs to quality scaling introduced in the same patch. Sure, spell skills don’t benefit from quality immediately, but the nerfs still rightfully put them in line with physical abilities, which also don’t get their full power up front. Leaving things untouched would’ve just frontloaded even more intense levels of power into the early game, as if we don’t already have enough of that creeping in. And if we’re talking about 'excessive projectiles', have you looked at half the meta builds lately? There are still plenty vomiting projectiles all over the screen with far more intensity. Yours wasn’t singled out, it was just collateral in a broad, system level change. Sometimes a nerf isn’t personal. It’s just balance. Hobby Gamer and Professional Software Engineer & Systems Architect from Tennessee
“Two things are infinite: the universe and human stupidity; and I’m not sure about the universe“ - Albert Einstein |
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no. it was basically any game that had good reception. they thought they should copy other games like in sanctum league. People glazing it so much didn't help.
but it all started in 3.14 with the stealth nerfs and stealth monster and map buffs. it was a sign of what was to come with them using poe 1 as a testing ground for poe 2. and they knew they could since they were paying every streamer to #ad and #shill the game. |
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The player base continued to grow after Elden ring was released with new leagues. It didn't kill anything.
Interesting read though. |
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Elden Ring is overrated.
Good Game but its like a jump'n'run game dying simulator. Poe is smth different. |
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You forgot main problem
Elden Ring's goal is "defeat the last boss". And you have infinite attempts. PoE's goal is "make perfect build". You aren't supposed to uninstall after killing Doryani/Kitava/Shaper/Arbiter. And bosses requires currency to fight in the endgame. When an Arbiter attempt is 4 divine orbs, you cannot make super hard boss Elden Ring-like. People will not attempt Arbiter unless they can oneshot it. (Since you can still lose currency even with 100% completion rate on bosses. Their drop isn't guaranteed. And if you don't have 100% completion, you will lose currency.) That's core of Miyazaki's design. Death is an instrument of learning according to him. So you're supposed to die a lot, because it doesn't punish you (you lose runes/souls but that's it). You're supposed to try to fight enemies, just from different places etc. And this design has no place in PoE when death punishes you seriously (losing a boss, losing a map, -10% EXP). Last edited by Hornsent#1110 on May 1, 2025, 12:35:34 PM
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