The Vision is TRASH.

Everybody keeps talking about this "Vision"...

I don't see any "vision" in this game. At all.

I can only see a bunch of bad ideas and a lack of willingness to acknowledge them.

POE1 is not dead
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Everybody keeps talking about this "Vision"...

I don't see any "vision" in this game. At all.

I can only see a bunch of bad ideas and a lack of willingness to acknowledge them.



This is not constructive criticism.
Last edited by Naharez#3496 on Apr 24, 2025, 7:36:38 AM
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Naharez#3496 wrote:
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So, how does it come that a really big influential figure that glazes PoE2 has less influence than all the others?
Shouldn't his influence make ppl change their mind to "Yes. While I didn't have fun with 0.2.0, he said it's actually good, so I keep playing"?.
If the "power" of influencers is true for the "bad side", shouldn't it be true for the "good side" too?


Who is this big influential figure that glazes PoE2? I am curious to see what they say about it.

Also, yes, you are correct. There are people on the other extreme too (I wouldn't call it the good side) that praise PoE2 irrationally. However, I've seen extremely few people doing that.

Here is how I see community division, if you will, based on the forum posts and everything else. Obviously just my estimations.

~ 60% PoE1 cult-type behavior people
~ 35% Objective-thinking people
~ 5% PoE2 cult-type glazers

What PoE2 really needs, is the middle bunch.


Also I am repeatedly hearing the idea that "influental people" or the majority of people should be able to decide how the game develops. Like, no. All that would create would be a power struggle and unnecessary politics for the design of this game and we already have that. Streamers are trashtalking the game for no reason, claiming it's not fun, while that is clearly not the case. But people just have to believe it in order for them to create the effect they want to achieve, whatever that may be.

Game design should not be decided by the majority of people, nor should it be decided by influential people. It should be decided by the game devs and nobody else. It has happened that game devs who have listened to the feedback of the community in early access and adapted the game to it failed because of it and the project got canceled, because of quality diminish. And if you don't like it, go play another game and stop blackmailing (not you whom I quoted, but many others) the devs, diffaming them, calling for them to stop working on the game, review bombing the game and more. This is not an issue for discussion anymore, this has maybe even become a criminal issue and one could maybe even involve the authorities at this point.


If you want to make a small game for a handful of tryhards and you dont care about the overall success and the profit of the game, this approach might work. The problem with this approach occurs when you want to create a sequel to a game that is also supposed to inherit and take over the genre throne from it and continue to stay on top of said genre. PoE2 was developed with the intention to become the new ARPG titan. Hence they draw most of the PoE1 staff to it. Now you absolutely cannot ignore the majorities opinion, otherwise the majority will go to another game and your game will remain a small fry. If you want the majority of customers to play the game to stay on top of the genre, then you will have to cater to these customers. Any business works like that. No customer will pay for a product they dont want and thats only made for a small specific target group.
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Everybody keeps talking about this "Vision"...

I don't see any "vision" in this game. At all.

I can only see a bunch of bad ideas and a lack of willingness to acknowledge them.



Truuuue


This game has no direction or clear intention of what it wants to be exactly. And that's why its dying.
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LW187#4876 wrote:
If you want to make a small game for a handful of tryhards and you dont care about the overall success and the profit of the game, this approach might work. The problem with this approach occurs when you want to create a sequel to a game that is also supposed to inherit and take over the genre throne from it and continue to stay on top of said genre. PoE2 was developed with the intention to become the new ARPG titan. Hence they draw most of the PoE1 staff to it. Now you absolutely cannot ignore the majorities opinion, otherwise the majority will go to another game and your game will remain a small fry. If you want the majority of customers to play the game to stay on top of the genre, then you will have to cater to these customers. Any business works like that. No customer will pay for a product they dont want and thats only made for a small specific target group.


I don't think I agree with you. They created the majority of the game without community feedback and in my opinion it's a great game with a lot of flaws of course. Why would they need the feedback all of the sudden?
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Naharez#3496 wrote:

I don't think I agree with you. They created the majority of the game without community feedback and in my opinion it's a great game with a lot of flaws of course. Why would they need the feedback all of the sudden?
[Removed by Support]
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Naharez#3496 wrote:

I don't think I agree with you. They created the majority of the game without community feedback and in my opinion it's a great game with a lot of flaws of course. Why would they need the feedback all of the sudden?

I do really think that this guy Naharez is trolling. You can't claim something like this aka "developers in EA doesn't need a feedback" on a serious face.
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I do really think that this guy Naharez is trolling. You can't claim something like this aka "developers in EA doesn't need a feedback" on a serious face.
No comment, or I get sniped into another vacation :3
[Removed by Support]
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ffogell#6809 wrote:
I cant wait to see end game but so far every changes in gameplay system they made in poe2 , thinking they would improve the leveling experience, they made it worse

-gem system
-attribute requirement
-overtuned boss
-salvaging and disenchanting
-skill combo vs monster speed

If you compare with poe1 , all the new changes have more drawback now than what they wanted to improve , in computer science we call that regression lol

Aside from that , music , animation, dodging, boss fight is amazing but feels like a game you would play once and be done with it.


Interesting to finally see someone post about the gem system.
I get where some of these changes are coming from, but i personally also feel that this change (when compared to the original system in POE) is a big step back.
I very much liked the original system. It offered a lot of flexibility while also "making sense" generally speaking. And last but not least, it was perfectly integrated in the actual game by allowing one to slot their skills directly into their gear. Moving to a system that forces you to go into a UI to manage your skills breaks immersion sadly.
Additionally, the issues that i think these changes were meant to resolve, such as needing to level up a skill or support gem all over again if corrupting them didn't produce the desired result, are now exacerbated due to the high rarity of perfect jeweller's orbs that you'll always want to apply before attempting corruption. At least all you lost with the original system was time ....
[url=http://ibb.co/WpDD8K6T][img]http://i.ibb.co/qF00q1dZ/1681807032435.jpg[/img][/url]
Last edited by keppie#6373 on Apr 24, 2025, 12:13:30 PM
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Naharez#3496 wrote:

I don't think I agree with you. They created the majority of the game without community feedback and in my opinion it's a great game with a lot of flaws of course. Why would they need the feedback all of the sudden?


Ok well yeah I don't know what had gotten into me there.

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