"
I just watch an ES character doing +3 Xesht. EVERY SINGLE ONE of his big hits would kill a pure evasion character, and nearly kill OR kill a pure armour character. She could facetank 3 of them in a row without much of a problem.
But yeah life regen protects against ignite lmao.
ES is the BEST defense in the game by far with plenty of additional options for layering. Int players complaining about defenses is a meme.
Then list these options for layering. It shouldn't be so hard with plenty of them.
You know, I wonder if you know how "Evasion" works.
If you go in with your "Evasion-based" character and get clapped by Xesth's hands and stuff, you probably think it's weak or something.
It's actucally not. The thing is, for stuff like that, you need "Acrobatics" because these hits are AoE and with normal "Evasion" not evadable.
[Removed by Support]
|
Posted byJakkerONAIR#4902on Apr 15, 2025, 7:43:51 PM
|
"
"
I just watch an ES character doing +3 Xesht. EVERY SINGLE ONE of his big hits would kill a pure evasion character, and nearly kill OR kill a pure armour character. She could facetank 3 of them in a row without much of a problem.
But yeah life regen protects against ignite lmao.
ES is the BEST defense in the game by far with plenty of additional options for layering. Int players complaining about defenses is a meme.
Then list these options for layering. It shouldn't be so hard with plenty of them.
You know, I wonder if you know how "Evasion" works.
If you go in with your "Evasion-based" character and get clapped by Xesth's hands and stuff, you probably think it's weak or something.
It's actucally not. The thing is, for stuff like that, you need "Acrobatics" because these hits are AoE and with normal "Evasion" not evadable.
I listed them already. You have access to shields, MoM, CI, convalescense, Atziri's Disdain and Lich ascendancy for 25% pure mitigation, temporal chains aura.
Now, i can get a solid +8k energy shield in SSF.
To get a decent evasion with acrobatics i need so much investment that i could instead get 20k+ ES and then i wouldn't need to bother with the endgame since i'd facetank the Cataclysm.
There's a reason why top 7 characters in HC on poeninja are all either pure ES or evasion/ES, and i don't think there's a single pure evasion character up until 50th or somethings.
Last edited by onetruelai#7327 on Apr 15, 2025, 7:58:11 PM
|
Posted byonetruelai#7327on Apr 15, 2025, 7:52:46 PM
|
"
"
"
I just watch an ES character doing +3 Xesht. EVERY SINGLE ONE of his big hits would kill a pure evasion character, and nearly kill OR kill a pure armour character. She could facetank 3 of them in a row without much of a problem.
But yeah life regen protects against ignite lmao.
ES is the BEST defense in the game by far with plenty of additional options for layering. Int players complaining about defenses is a meme.
Then list these options for layering. It shouldn't be so hard with plenty of them.
You know, I wonder if you know how "Evasion" works.
If you go in with your "Evasion-based" character and get clapped by Xesth's hands and stuff, you probably think it's weak or something.
It's actucally not. The thing is, for stuff like that, you need "Acrobatics" because these hits are AoE and with normal "Evasion" not evadable.
I listed them already. You have access to shields, MoM, CI, convalescense, Atziri's Disdain and Lich ascendancy for 25% pure mitigation, temporal chains aura.
Now, i can get a solid +8k energy shield in SSF.
To get a decent evasion with acrobatics i need so much investment that i could instead get 20k+ ES and then i wouldn't need to bother with the endgame since i'd facetank the Cataclysm.
There's a reason why top 7 characters in HC on poeninja are all either pure ES or evasion/ES, and i don't think there's a single pure evasion character up until 50th or somethings.
There are no pure INT-based shields, but let's assume you use a DEX/INT or STR/INT shield, where are the "Block Nodes" in the INT-Based area?
"Mind Over Matter" gives you a bigger hit pool, that's true, but I am not talking about and asking for "Hit Point Increases", it's about the effectiveness of the hit points.
"Chaos Inoculation" is obviously great against "Chaos", but something not every INT-based character can just slap on and has downsides.
"Convalescence" is a recharge tool. This does not affect your EHP, the slightest. The same "Life Flasks" do not change your EHP.
"Lich" ascendancy is an ascendancy, so not an option for a "Sorceress" or any other "Witch". The same goes for "Atziri's Disdain"; it increases the hit pool, but if you are not a "Lich", the downside (dmg bypass) has to be considered.
"Temporal Chains" does not reduce the damage you take from hits.
The point is, I am not talking about a few tools, like you listed, to deal with specific stuff. I am talking about defences that increase the efficiency of your "hit points" as an INT-based build in a general sense.
It's ok when a huge pool of "hit points" is ok for you to deal with things in the game, that's nothing I argue against. And on top, it's obviously pretty easy to get going if you consider the power gained by items and passives, just stacking ES/Mana. So, yes... it's popular.
[Removed by Support] Last edited by JakkerONAIR#4902 on Apr 15, 2025, 8:20:02 PM
|
Posted byJakkerONAIR#4902on Apr 15, 2025, 8:19:21 PM
|
"
I listed them already. You have access to shields, MoM, CI, convalescense, Atziri's Disdain and Lich ascendancy for 25% pure mitigation, temporal chains aura.
Now, i can get a solid +8k energy shield in SSF.
To get a decent evasion with acrobatics i need so much investment that i could instead get 20k+ ES and then i wouldn't need to bother with the endgame since i'd facetank the Cataclysm.
There's a reason why top 7 characters in HC on poeninja are all either pure ES or evasion/ES, and i don't think there's a single pure evasion character up until 50th or somethings.
Yup pretty much.
Ggx3
Mash the clean Last edited by Mashgesture#2912 on Apr 15, 2025, 8:20:45 PM
|
Posted byMashgesture#2912on Apr 15, 2025, 8:20:16 PMOn Probation
|
You might not like it, but OP is pretty much accurate although a little exaggeration.
~ Seph
|
Posted bysephrinx#7591on Apr 15, 2025, 8:34:09 PM
|
"
There are no pure INT-based shields, but let's assume you use a DEX/INT or STR/INT shield, where are the "Block Nodes" in the INT-Based area?
You get around 40%+ block chance with an % increased block chance on a shield itself and the +30% block chance passive isn't far from the witch starting point. But yeah it's gonna be hard (though not impossible) to get 75% block chance so i guess you can't have everything can you?
"
"Mind Over Matter" gives you a bigger hit pool, that's true, but I am not talking about and asking for "Hit Point Increases", it's about the effectiveness of the hit points.
It's a defensive layer. Yes it gives you a bigger, scaleable hit pool with fast regeneration ON TOP of your already massive hit pool. Well apparently you want that massive hit pool to ALSO be more effective.
"
"Chaos Inoculation" is obviously great against "Chaos", but something not every INT-based character can just slap on and has downsides.
Yeah it's a choice with some downsides but, like, it makes you totally immune to chaos and bleed, do you really expect it to not have downsides?
"
"Convalescence" is a recharge tool. This does not affect your EHP, the slightest. The same "Life Flasks" do not change your EHP.
Again it's a defensive layer in the same sense as life regeneration. Except life regeneration needs massive investment to be useful beyond being able to run maps with burning ground.
"
"Lich" ascendancy is an ascendancy
So is Smith of Kitava but you keep giving it as an example of how overpowered STR characters are.
"
"Temporal Chains" does not reduce the damage you take from hits.
No it simply reduces the amount of hits you take. Again, it's a defensive layer.
"
The point is, I am not talking about a few tools, like you listed, to deal with specific stuff. I am talking about defences that increase the efficiency of your "hit points" as an INT-based build in a general sense.
You already have the biggest hit pool in the game, making it even more effective doesn't make a whole lot of sense. Like yeah an armour character can have increased effectiveness against SMALL PHYSICAL HITS and higher resistance caps, but go ahead and try to break 4k life threshold. I couldn't break 3.5k life threshold on SSF. So yeah, STR builds have some access to increased hit pool effectiveness as they should.
|
Posted byonetruelai#7327on Apr 15, 2025, 8:59:15 PM
|
I can agree with some points, but you are incorrect in so many others that I cannot give you a high five. As let's not lie to each other previous patch was much worse, every special lad playing temporalis and fapping not crying that it reached such a price peak that it was a meme. Now, when we have a challenge, we can clearly see who the RMT lad was all the way (poor streamers).
|
Posted byMotherpigeon#1697on Apr 15, 2025, 9:22:54 PM
|
"
I can agree with some points, but you are incorrect in so many others that I cannot give you a high five. As let's not lie to each other previous patch was much worse, every special lad playing temporalis and fapping not crying that it reached such a price peak that it was a meme. Now, when we have a challenge, we can clearly see who the RMT lad was all the way (poor streamers).
This is a very disingenuous take.
|
Posted by2836742981#3689on Apr 15, 2025, 9:26:42 PM
|
"
You get around 40%+ block chance with an % increased block chance on a shield itself and the +30% block chance passive isn't far from the witch starting point. But yeah it's gonna be hard (though not impossible) to get 75% block chance so i guess you can't have everything can you?
Yes, like I said, you could use a shield, but using a shield means - no focus for you.
That means, no "+x to Spell Skills", no "increased x damage", half the possible ES, no "Cast Speed", you get the point.
If you go for a shield, you not only trade something, you trade a lot, and in return, you don't even have enough "Block" to make it feel good, like "ES on block", considering the investment.
"
It's a defensive layer. Yes it gives you a bigger, scaleable hit pool with fast regeneration ON TOP of your already massive hit pool. Well apparently you want that massive hit pool to ALSO be more effective.
Massive? If you just allocate "Mind Over Matter" you have moslty 1k-1.5k Mana acting as additional hit points, but you get "50% less Mana Recovery Rate", so can destroy your Mana sustain for Spells, furthermore, you are unable to cast if something drains it.
If you stack as much mana as possible, sure, the gained hit points are way bigger, but you trade often "Energy Shield" for it.
So, yes. It's great that you can choose another "hit point source", but it does not reduce the incoming damage. If you don't have "Phys Reduction", a hit of 1000 is still a hit of 1000.
"
Yeah it's a choice with some downsides but, like, it makes you totally immune to chaos and bleed, do you really expect it to not have downsides?
Nope, never said CI should not have downsides. My point was, it's (like MoM) a "Keystone Node", thus not a general "Defence Layer" any INT-based build has as an available option.
Try to use it on an "Infernatlist" with any of the "Reservation Nodes", try to use it on a "Blood Mage", for example.
"
Again it's a defensive layer in the same sense as life regeneration. Except life regeneration needs massive investment to be useful beyond being able to run maps with burning ground.
"Convalescence" doesn't influence the damage you take in any form, period.
Thus, it's not a "Defence Layer" that affects your EHP, it's a "Defence Tool".
"
So is Smith of Kitava but you keep giving it as an example of how overpowered STR characters are.
I don't gave it as an example to "look how overpowered STR characters are", I gave it as an example because the other guy pretents that only these INT-based builds are able to tank "Arbiter".
"
No it simply reduces the amount of hits you take. Again, it's a defensive layer.
Again, it's a "Defence Tool". It slows enemies in your range, thus lowering the DPS incoming from them, but everyone who is out of range and attacks you (ranged/caster) doesn't care about your "Temporal Chains" the slightest.
It's great, but if cast with "Blasphemy" 60 spirit, so a not ignorable investment for basically "nearby slow".
"
You already have the biggest hit pool in the game, making it even more effective doesn't make a whole lot of sense. Like yeah an armour character can have increased effectiveness against SMALL PHYSICAL HITS and higher resistance caps, but go ahead and try to break 4k life threshold. I couldn't break 3.5k life threshold on SSF. So yeah, STR builds have some access to increased hit pool effectiveness as they should.
Don't get me wrong. It's not that I want a 20k ES hit pool and countless tools that increase the effectiveness to the moon for no investment or something.
What I want is - choice, options. Which are balanced reasonably.
You know, for example, I wouldn't mind getting a node on the tree like
"Leech #% of Spell Damage as Energy Shield/#% reduced/less Energy Shield".
An actual INT-based off-hand with Block, for stuff like "ES on Block" or whatever, the list of possible things is pretty long.
Now, it's basically "Stack as much ES and/or Mana as possible", and boring af if you want to make interesting builds with interactions beyond being a sponge.
[Removed by Support] Last edited by JakkerONAIR#4902 on Apr 15, 2025, 9:40:01 PM
|
Posted byJakkerONAIR#4902on Apr 15, 2025, 9:37:58 PM
|
"
TL;DR:[Removed by Support], since that’s literally the only thing left in this dumpster fire.
Alright, boys and girls,[Removed by Support] let’s talk about why 0.2 is an absolute disaster of a patch.
Endgame? DEAD.
There is NO endgame. Zero. Nada. Everything that used to matter has been gutted, trashed, or made irrelevant.
Trials? Worthless – Adorned, Shields, Soul Cores: deleted.
Breaches? Pointless – Metamorphosis and HoWA: deleted.
Altars? Who cares – Belt: deleted.
Sehemas? Don’t bother – Temporalis, Timelost, Grand Spectrum: deleted.
Arbiter? Why even try – Regalia’s a joke, and Prisms of Belief are 99% vendor trash unless you're playing one of the three working builds (hello to LS Amazon ladder).
Wanna do expeditions? Cool, maybe you’ll get your useless Tragedy or a garbage flask at 30 run.
Delirium? Good luck not dying on T4, and if you do survive 150 runs, enjoy your garbage megalomaniac (because yeah – flasks are dead).
All that’s left? Mind-numbing mapping for base items and gambling at the bench like a degenerate. Amazing design.
Builds for Peanuts (No Progression, No build versatile)
Because endgame is nonexistent and like 90% of classes are nerfed into oblivion, every build peaks at 100 divines. That’s it. After that, it’s just sad attempts to squeeze out 1% more damage.
There’s no real scaling, no depth, no progression, no versatility.
Huntress or Busted (aka The Diversity is Lie)
Unless you’re playing Huntress, your build is hot garbage. Don’t believe me?
Pathfinder? Crushed.
Infernalist? Buried six feet under.
Kitava? Act-only meme.
Sorcerers? Completely lost – spell skills are a graveyard.
Almost 90% of players are stuck on Amazon, rotating between the same 3 goddamn builds. Everyone else – Deadeyes, Legionnaires, Liches – are dragging their sorry asses through “endgame” praying for divines.
Zero Defense mechanics
There is literally one form of defense left: offence
Whoever designed evasion, block, and armor was either high.
Armor? Doesn’t work. At all.
Evasion? Works... sometimes.
Block/Parry? Absolute joke. Good luck “parrying” 50 charging mobs in a T16 Breach. (Yes, Jonathan, go ahead and show us how it’s plays on high end content)
MoM? Half-baked. CI without MoM and Grim Fist? You’re just asking to die.
They removed life nodes. So now you’re forced to build ES/evasion hybrids on literally every class. Nothing else functions.
Thresholds Are a F*ing Joke
What kind of dev team looks at barely-working threshold mechanics and goes, “Yeah, let’s nerf that”?
Infinite stuns?
Permanent freezes?
FUN, RIGHT?
There’s NO counterplay.Charms? And when those run out? Enjoy your 150% buildup affix maps and get ready to alt-F4.
Passive Tree = Cluttered Trash
The tree is a bloated, unreadable mess. Most nodes are garbage. Want to get to anything useful? Good luck pathing across the entire solar system. They even not bothered to fix damn search. 0.1 was a mess but there is was more usefull passives because alot of techs worked. For now, well, if GGG decide to delete left side of passive tree no one notice that.
The only thing that works is crit. That's all.
Removing sockets killed dozens of unique jewels and nuked countless builds. And don’t even get me started on the warrior tree. It's like GGG has an actual vendetta against melee players.
Difficulty? Don’t Make Me Laugh.
Standing still for a full minute to kill a white mob is not difficulty – it's mental torture.
The acts? They're a 25-hour tutorial that teaches you nothing, where:
Mobs take 10 years to die.
You have no gear.
No skill gems.
And your class might be an unplayable gimmick.
Tell me again where the “challenge” is. I see trash design, plain and simple.
So go on, fanboys — let’s hear your excuses now.
How are you gonna spin this one? Patch 0.2 is a disaster, and y’all are out here clapping like trained seals
Thank you for saying all of this. This is all true and more.
They are killing this game.
Every time I look at the patch notes I see tiny steps walking back the disaster that is 0.2, but I still haven't seen Skill gems brought back to life that they murdered. I still haven't seen any incentive to actually pursue the endgame content. Anything I could have reached for was destroyed.
They made the game unfun to play. They limited the viable play options. They removed the rewards. Anyone still playing right now still has hope for the future or stockholme syndrome.
0.1 wasn't that great either. I stopped playing in February because of too many unaddressed issues (like off-screen one shots and random one shot deaths that can't be explained, and ascendancy nodes that are more detrimental than they are beneficial)
Longtime POE fan and GGG praiser here, and they have completely erased my trust in them.
...and yes I absolutely believe if I were in charge of this game I would do better.
Last edited by Velexia#1591 on Apr 15, 2025, 9:54:39 PM
|
Posted byVelexia#1591on Apr 15, 2025, 9:43:19 PM
|