Path of Exile 2 - Upcoming Changes
I like the buff for temper weapon but can we get the same thing for forged weapon too? :)
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*Arc now does a lightning explosion when it hits a shocked enemy but can no longer shock. It does not consume the shock.*
This one worries me. Arc is the only lightning skill I liked and used it with chain support as a spammable. With Arc no longer able to shock , cast on shock becomes unusable and I'll never see the explosion as the targets will never be shocked. None of the other lightning skills I tried feel worth using. I didn't like sparks before they nerfed it much less after. It just seems to throw random particles around. Sometimes they hit things, sometimes they don't, not fun to use. Orb of storms requires you stand in it. You are made of paper and are constantly chased by npcs that run 5x faster than you. Meaning you are dodge rolling and kiting , making standing still impossible. So not fun to use. It would be better if it just attached to you. Mana tempest has the same problem. Ball lightning does awful damage. The high shock chance looks good until you understand that ailments are applied by how much damage you do. So basically this doesn't have any better chance to shock than other skills do. Around the same shock chance just with a lot less damage done. I really wish you'd just put that change on a unique rather than change the skill. |
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My job is a teacher. I am reading comments and recognizing difficult teenagers when you ask or suggest them to do something unusual. Lots of poison on their faces and a confidence that they already know better without you. But at school, there is some hierarchy at least. You can just "put pressure on them with authority." In the end, they did it, with the same whining and poison in their eyes. Some of them are even grateful for "insisting" later. Although not everyone is, as colleagues dream.
But here - here there is no limitation. The Internet, the consumer position, the customer is always right. The poison flows and flows. And GGG doesn't stop it, doesn't ban it, makes contact, maintains dignity. I sincerely sympathize you, GGG, and wish you strength in your incredibly ambitious, complex and wonderful project. Sorry for poor English if it is. I made this messenge with translater. Hope you'll read it. Hold on. Good luck. |
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Ember Fusillade is still bugged with Wild Shards aswell, effectively killing the skill: https://www.pathofexile.com/forum/view-thread/3645723/page/1 Please check it out as it was a very fun build in 0.1 until you guys bugged it when changing the wild shards shape
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Good changes overall.
Now we need to see; - Hexblast reverted to how it was before, but if you don't want it to work with Blasphemy, just make it so Hexblast cannot detonate unlimited duration curses. - REMOVE THE 15 SECOND COOLDOWN from Flameblast. You have absolutely GUTTED the skill and made it pointless to use for anything. No meta builds used it before, and now my Infernalist fire build can't use it at all. I got Flameblast down to 1.6 seconds charge up time by stacking cast speed, and made it nearly cover the screen with increased area effect. I was then able to nuke the screen instantly with waves of unending destruction and I sat in a constant state of bliss from how fun it was. It was strong up to T4 maps and fell off hard beyond that. Now the skill should either be removed from the game, or have the cooldown removed again so it's useable. - ALL Heralds should work with spells too. Why would you impose a limitation on spellcasters like that? Why are Heralds for attacks only? Herald of Blood would be badass with Blood Mage, even though... you know, there are no blood spells in the game. - Out of combat movement speed/sprint mechanic that shuts off when you get hit, and recovers 10 seconds after you stop getting hit. |
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For the love of god do something about the chain stuns and chain freezes, swarms are way more terrifying than bosses.
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Thank you for your hard work
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DIRETUSK BOARS.
Easily the most annoying mob of act 3. 2 attacks per second, bleed built in, and damn near impossible to outrun with the charge attack, my choice as a ranger is kite it or die. Please take a look at its numbers in your investigation on mob speed. |
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loot/orb drops needs a major buff... half way through Cruel using lvl 16-20 items, any upgrades in cruel have come from vendors.
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" 100% I love arc, no one asked for this change. If they just gave it the explosions with some gimmick to it, cool, but not taking away its shock like wtf?! its a wash then you made the skill worse now if you want to use it you'll have do more set ups and gimmicks to have a reliable shock. No one wants to do that. That is this game's biggest issue, i dont want to do 1-3 extra things to make my main skill feel good. |
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