Path of Exile 2 - Upcoming Changes

The new support-gems give me the vibe of "how to occasionally deal damage on a rainy tuesday in stoke-upon-trend"

Just make it fun again willya!
GGG, there have been tens of bug reports and feedback on broken skills for Witch Hunter. Is that something you will ever pay attention to?

Fresh Clip is not working
Emergency Reload is not working

both these skills have been disabled it seems
good news, perma ban them
tl;dr; - lightning sorc unplayable, me sad, [Removed by Support]


So last league I started as a warrior - 250h of crawling trough broken glass.
Then I switched to lightning sorc - had a blast and totalled well over 800h in the league.

So now I thought - you know what, I'm working, I can't play 16h days anymore so I'll stick to what I know to work - I'll play a lightning sorc again...

NOPE.

[Removed by Support].
I guess the only acceptable way to play is a neverending search for the new trending build. Playing anything that you might enjoy is forbidden and killing a rare monster should be harder than working on an oil rig.

What I found about my lightning build so far:
1. Lightning conduit is nerfed from 100% more damage per 5% effect of shock to 20% which is essentially about a 99% nerf to damage.
2. Eldrich battery has double mana cost modifier now...
3. Overcharge support is terrible now
4. Archmage is nerfed to the ground
5. I have FIVE, yes FIVE!!! missing jewel sockets in my passive tree.

I have notoriously bad memory, I can only imagine the amount of things that got nerfed in reality if I can remember all of those...

You didn't balance lightning sorc. You just made it literally unplayable.

WHY????????????????????????????????????????
Last edited by BenMH_GGG#0000 on Apr 11, 2025, 10:14:34 AM
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You didn't balance lightning sorc. You just made it literally unplayable.

You also missed that for many skills base damage ranges were nerfed and that was covered with a convenient "too big to post actual numbers in patch notes".
Day 1 I went and compared Sorc spells base damage with the damage in PoB 2 (which wasn't updated until later on and had old values from 0.1). Lo and behold!
Comet lvl 20: 1009 to 1514 -> 708 to 1062
Cold snap lvl 20: 714 to 1116 -> 670 to 1005
Frost bomb: 578 to 867 -> 467 to 701
Arc: 98 to 557 -> 72 to 410
Spark: not only its damage was nerfed, but also less projectiles and projectiles from one cast can hit the same target no more than once each 0.66 seconds, so basically skill is dead outside of starting levels with its new damage range 10 to 189 on lvl 20.
Lighting Sorc was strong, yes, but why nerf it to the ground? And why nerf cold spells? Was Comet really that strong after cast on freeze was obliterated?
Now we have 48% of players going Huntress with Lightning spear. It's cool, it's fun, it explodes screens just like everyone loved since PoE1 and doesn't have to struggle with white mobs.
And Stormweaver is at 0.6%. Nice balance.
Who needs balance in a single player game? Nerf (but it is more appropriate to say NUKE) is the problem, the same mistake Blizzard made with the first season of Diablo 4 losing half of the players... too bad...Poe2 is a potentially wonderful game but if it is managed like this by doing random nukes with every major update no thanks it is not worth my time.

RIP my 1200hours multi mirror spark stormweaver,it was a great love
Balance doesn't matter if the game doesn't work! https://www.pathofexile.com/forum/view-thread/3746582
Pls find a new solution to the rare Monsters in Maps problem and make it a toggel in the mean time at least. i realy hate it that i now see rares on the undiscovered map it doesnt feel good it is annoying to look at and is imersion breaking that i see 20 golden skulls on my map all the time.

the idikators on the map in the top right corner are allright. But seein all of them when i enter just looks and feels incredebly bad.
"
disp4362#2369 wrote:
"
You didn't balance lightning sorc. You just made it literally unplayable.

You also missed that for many skills base damage ranges were nerfed and that was covered with a convenient "too big to post actual numbers in patch notes".
Day 1 I went and compared Sorc spells base damage with the damage in PoB 2 (which wasn't updated until later on and had old values from 0.1). Lo and behold!
Comet lvl 20: 1009 to 1514 -> 708 to 1062
Cold snap lvl 20: 714 to 1116 -> 670 to 1005
Frost bomb: 578 to 867 -> 467 to 701
Arc: 98 to 557 -> 72 to 410
Spark: not only its damage was nerfed, but also less projectiles and projectiles from one cast can hit the same target no more than once each 0.66 seconds, so basically skill is dead outside of starting levels with its new damage range 10 to 189 on lvl 20.
Lighting Sorc was strong, yes, but why nerf it to the ground? And why nerf cold spells? Was Comet really that strong after cast on freeze was obliterated?
Now we have 48% of players going Huntress with Lightning spear. It's cool, it's fun, it explodes screens just like everyone loved since PoE1 and doesn't have to struggle with white mobs.
And Stormweaver is at 0.6%. Nice balance.


Good catch, I was suspecting that they nerfed base damage of spells. That's why I said - I have bad memory and I was so used to my build I probably forgot a ton of stuff. I'm still trying to make a lightning build, but it just seems impossible so far.
Look at what they did to everlasting gaze https://www.poe2wiki.net/wiki/The_Everlasting_Gaze
Imagine banning accounts in your "free" game during Early Access for not paying enough dollary doos for loot alongside a patch where you're adding more currency because you acknowledge you're not giving players enough loot

Imagine putting extra work into getting paid cosmetics into your game while abandoning your first one for over a year and the last update for this one being the worst thing you've ever done.

Imagine pushing out paid cosmetics when you still haven't gotten the ones we've already paid for working

Your priorities are all wrong.

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