Changes to Act 3 Areas in Path of Exile 2

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I wish you don't listen to everyone who is making suggestions. As there are "veterans" who wants to rush to endgame and new players who want to explore the game from the beginning.

I love the game so far, considering early access it is a masterpiece.



Hi! the world doesn't revolve around you and 3 other players enjoying this patch. if the majority are saying something feels bad to play then there is obviously something wrong.
What?
The Azak Bog
This area is a large square that has extremely high variance in how long it takes to find the boss because the location of that boss is highly variable. We have changed this area to be more rectangular with the boss at the other end from where you start which means that you can get to the boss more quickly without needing to explore the entire area as well as making it somewhat smaller.

I disagree, go to middle, head diagonally to the right towards the top of the map, its one of the fastest zones in act 3 for me.

It's fine.
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jobobsa#2981 wrote:
What?
The Azak Bog
This area is a large square that has extremely high variance in how long it takes to find the boss because the location of that boss is highly variable. We have changed this area to be more rectangular with the boss at the other end from where you start which means that you can get to the boss more quickly without needing to explore the entire area as well as making it somewhat smaller.

I disagree, go to middle, head diagonally to the right towards the top of the map, its one of the fastest zones in act 3 for me.

It's fine.


Not after this patch - today I went all around the perimeter and eventually found it in the center of the map. Never seen it in that spot before.
The changes that are needed is to buff abilities so that it makes it viable to play other builds and classes. The 100+ support gems was where I had hoped that this would be the point of compensation for all the over-the-top nerfs, but the majority of these are useless or need multiple additional steps to trigger. These nerfs are making the game unplayable and what's the point then? These seem to have been based off a small percentage of top players that could achieve these crazy builds, where as the average / casual player now has to pay the price... I do love this game and understand that it is early access, but for the love of Wraeclast, don't push out your players to the point of uninstalling.
The complaints I'm seeing here are really throwing me off. I honestly REALLY enjoyed the larger maps, slower pace, weighty feel, etc.

Entire reason I upgraded my supporter pack (and will continue to do so if they don't cave).

I WANT a slower more methodical game. Much like PoE1 used to be before they kept speeding it up and morphed it into the mess it is now. Combine that with some expansive neat zones? Sign me up!

Please don't take that away. There is already PoE1 for that super fast gameplay.
https://www.pathofexile.com/shop - Support Path of Exile!
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Genobee#2803 wrote:
The complaints I'm seeing here are really throwing me off. I honestly REALLY enjoyed the larger maps, slower pace, weighty feel, etc.

Entire reason I upgraded my supporter pack (and will continue to do so if they don't cave).

I WANT a slower more methodical game. Much like PoE1 used to be before they kept speeding it up and morphed it into the mess it is now. Combine that with some expansive neat zones? Sign me up!

Please don't take that away. There is already PoE1 for that super fast gameplay.


If you love the campaign so much stay there, create lots of different builds and replay it! But the majority of people don't want to play 6 acts every time they create a new character, and be stuck 30-40 min in a map looking for the exit. The real game begins when you reach the End Game, campaing is fun on the first, maybe second time you play it, after that is just a drag.
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If you love the campaign so much stay there, create lots of different builds and replay it! But the majority of people don't want to play 6 acts every time they create a new character, and be stuck 30-40 min in a map looking for the exit. The real game begins when you reach the End Game, campaing is fun on the first, maybe second time you play it, after that is just a drag.


The real game begins when I say it begins.

I wasn’t born into the endgame—I defined it. While you were scrambling through 3/6 acts like a lost child looking for a glowstick in the dark, I was already weaving myth through every zone, turning side quests into sagas and vendor trash into relics. I don’t replay the campaign—I reshape it. Every rerun is a canvas, and I paint it with blood, brilliance, and builds you haven’t even dreamed of.

You call it a drag? I call it foreplay. The End Game? That’s my cool-down lap, my moment to light a cigar and survey the ashes of what I left behind. I don’t wait for the game to tell me it’s time to begin—I declare it. And when I do, the servers flinch.
Last edited by Asrem#7622 on Apr 8, 2025, 8:08:30 PM
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Yall are focusing on polishing Act 3 by making it brainless? I can't even with you guys anymore. Day 3 and 0.2 is a wrap.



This is why I cant take anyone on forums seriously. That and the post where people unironically argued the loot buff on day 3 of launch ruined the game and made it too easy. These are actual human people.


The loot buff was absolutely a step in the wrong direction. Look at what happened to the price of exalted orbs lol. It's a supply problem. The change added way more than the ammount being used every day. Therefore, the price tanked and they became a joke currency. The supply must be at least somewhat close to the sink of a currency. Otherwise it's not a very good currency.

And don't get me started on rare items. By the end of the season, you are unable to sell a single rare unless it's 5 perfect affix's. Even then it proly won't sell for more than 10 chaos lol.
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Incredible how they miss on purpose waterways which is exactly the most annoying and poor designed area in the game so far.

Well, we're gonna miss giving you money aswell, and revert nerfs <3


The money was never going to GGG anyways. Tencent owns 100% of POE and POE2 now. They have since before poe2 even released. So your supporter pack money went straight into the richest company on the planet's coffers. Money well spent right? Lol
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Tokintom#3043 wrote:
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Incredible how they miss on purpose waterways which is exactly the most annoying and poor designed area in the game so far.

Well, we're gonna miss giving you money aswell, and revert nerfs <3


The money was never going to GGG anyways. Tencent owns 100% of POE and POE2 now. They have since before poe2 even released. So your supporter pack money went straight into the richest company on the planet's coffers. Money well spent right? Lol


And ten cent loves money so much, that when the money from poe2 starts to lighten… they’ll start pressuring Jonathan to give the people what they want. Talk about an absolutely clueless comment.

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