Dawn of the Hunt - What We’re Working On

The point of opening a beta that players had to pay money to be part of is to make a better game while listening to player feedback and slowly adjusting to make the best game possible no?

Honestly the past few days have made me miss those predatory gacha games. They steal my money (of course with my stupid consent) but i atleast get to have fun.

I can say without a doubt that i have not had fun at all since paying to be part of this beta. Part of me wants it to get better but most of me just wants this game in the trash to put more manpower into poe1.
Can't you at least improve the armor and attack speed of the variora? This shit is too boring, slow, and clumsy.
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cbralch#0634 wrote:
The point of opening a beta that players had to pay money to be part of is to make a better game while listening to player feedback and slowly adjusting to make the best game possible no?

Honestly the past few days have made me miss those predatory gacha games. They steal my money (of course with my stupid consent) but i atleast get to have fun.

I can say without a doubt that i have not had fun at all since paying to be part of this beta. Part of me wants it to get better but most of me just wants this game in the trash to put more manpower into poe1.


Yet they have design choices that defy the point of EA like respec costs and locked ascendency
For some reason, GGG doesn't understand the logical thing that the players' vision is important for the game, not theirs. Players play this game, players pay for this game, players donate to this game. If developers keep doing this kind of crap, the game will lose its entire audience.
I’d like to discuss a few points:

Loot and its acquisition - Dear commentators, did you really like the situation in the last league? Do you really want to see the ratio of 1 divine orb to 400 exalted orbs again? Personally, I believe that the economy is balanced right now, and it’s much more pleasant to see a 1 to 40 ratio than 1 to 500. There’s no need to ask for a higher drop chance, as we’ll return to the previous situation. Right now, everything is as it should be.
亚马逊“命中溢出转暴击”机制失效问题(实测验证)

经一天实测,确认亚马逊角色超出命中率(精准)转化的额外暴击率未实际生效。只生效面板主手暴击率,此属机制实现类Bug(非面板显示问题)。忘重视。
Please revert Pathfinder changes. We need concoction skills back, otherwise whats the point of having these in the game?

Or at least if you arent changing it, introduce ways to scale concoction skills damage, you turned them into literally unplayable.

They cost too many flask charges and to top it off now you cant even scale the skill damage.

Concoction skills were just fine, why did you have to overnerf it??? I dont get it.
GGG you added new content to the game, well that's what the players wanted. Now just don't be an idiot and return the balance to patch 0.1 and the game will be great again.
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GGG you added new content to the game, well that's what the players wanted. Now just don't be an idiot and return the balance to patch 0.1 and the game will be great again.


You mean the patch where everyone complained that "game is braindead and limited only to one or two 1-button blasting builds"? No, thank you.
Last edited by Sakanabi#6664 on Apr 8, 2025, 1:33:47 AM
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One of the major concerns that we have seen for the Huntress is that a lot of the power of the class is locked behind the Parry mechanic, and some players do not wish to Parry.


chance to parry for buckler instead chance to block ? :/

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