Dawn of the Hunt - What We’re Working On

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nyderic#3817 wrote:
I gave up. Slowly trudging through these giant zones just isn't fun.
Either buff base movement speed or significantly reduce the map sizes.


go play poe 1. you guys are too used to the movement on there coupled with the quicksilver flasks. The maps aint even that big LOL


If POE1 is all that you guys pump it up to be, why is there a POE2?
My spark stormweaver stat stacking build in standard has 1500 divine into it. Lost about 5k mana after nerf, can cast 5 spark spells until i get out of mana. My spark doesnt even one shot white mobs in tier 15 anymore, in 0.1.0 I one shot bosses. Complete gut of a build.
poe1 3.26 when ?
Can't play poe2 anymore.
seems you are not interested in fixing it, see you after couble of months.
shame how you ruine a great game.
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Large Area Sizes
Many players are reporting that areas feel like they are too large. Normally when this is the case, the main reason is due to other concerns such as monster life or player damage being incorrect, or just a lack of entertaining content in the area. However, we are checking to see if there are any outliers that players are spending too long in to see if any changes to area size need to happen.


I am concerned with the direction happening here. This issue seems so obvious to all the players, with several parts of Act 3 being notorious for being slow to get through.

Things like the checkpoint system are a band-aid fix that don't resolve the issue of the frustration you feel when you wasted 20 minutes because you went left instead of right. The backtracking certainly doesn't help, but ultimately people getting "lost" while trying to complete their next quest is the issue.

This passive tone of "We are checking to see if there are any outliers" after people have been shouting their frustrations since day 1 gives the impression that the feedback isn't being taken seriously.

I can appreciate that refactoring something like map generation in the campaign is not an easy issue to solve, but if it's this difficult to get the feedback regarding large map areas across, how are we ever gonna see the improvements we want to the Atlas, skill balance, etc?

I hope this issue legitimately makes it onto 2's roadmap while it's still Early Access. I think the areas without the issues highlight some excellent design, but the ones that are not so good need some love.

I don't expect a fix tommorow or anything, but committing to working on the issue would be a great step forward.


Last edited by Cynical_Tree#5725 on Apr 7, 2025, 8:08:54 PM
I already live in a dictatorship country with elections canceled and censorship, you really started to censor people everywhere??? Serious question. I'm done forever with this game!

I just wanted to escape the matrix ...back in the matrix after work and to have some fun... the f is wrong with that ?
Last edited by EternalWarden#1382 on Apr 7, 2025, 8:24:06 PM
This game now feels like it's balanced for selling P2W boosts.

If we don't see massive changes I expect to see P2W in the store at 1.0
I hope I'm wrong.

https://www.youtube.com/watch?v=YAYRy8pWzKs
This post is meaningless, it ignores the actual issues in favor of platitudes. You can't release a game you didn't play test and then suggest terrible solutions after ignoring player feedback.
it already took to long to progress before 0.2, now its just dreadful. please fix this.

i understand its early access but if the goal is to have "huge maps" when the game is done, and you guys plan on filling that empty space with content in the future, then you guys shouldve planned ahead and made the maps smaller to compensate for the missing content at least. but even still it all feels like such a slog.
I have almost no interest in logging in and playing this version. It’s better to leave such a good “game” to you employees to play yourselves.

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