Dawn of the Hunt - What We’re Working On
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problem is many builds are unplayable / useless. For instant my (arc) stormweaver in 500 divines + of gear cannot clear t15 maps after the nerf. I get the damage nerf but they increased the spells by 300% mana. It went from 1.2k to 3.6k over the nerf. Its not that they "fixed" casters they completely gutted the archetype because they either dont know how to balance it or out of spite because that many people were playing them. My off meta archmage cannot clear t15s smh, full end game set up thats insane.
Theres alot of crying but sadly alot of it is justified, your comments will not solve issues but divide the playerbase and thats not a good thing. I dont want to one shot mobs but after building power you should feel strong on my builds. Not just 1-2 meta things that GGG allows. |
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The community is like....
![]() ...because the current state of the game is like a... ![]() And GGG is like... ![]() |
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CHECKPOINT
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New player but I have 7-- hours logged in. Probably a lot alt tabbed. This game was a slog to level in before. ITs absolutely not playable to level a character the way it is now. Made it to 32, and just asked myself , what am I doing, logged off.
Does anyone at GGG think anyone will continue to level their guys after 5, 8, 10 seasons like this? Hell no, they wont make it to launch day. |
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People will for awhile, takes time to stop being a sheep.
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" If POE1 is all that you guys pump it up to be, why is there a POE2? |
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My spark stormweaver stat stacking build in standard has 1500 divine into it. Lost about 5k mana after nerf, can cast 5 spark spells until i get out of mana. My spark doesnt even one shot white mobs in tier 15 anymore, in 0.1.0 I one shot bosses. Complete gut of a build.
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poe1 3.26 when ?
Can't play poe2 anymore. |
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seems you are not interested in fixing it, see you after couble of months.
shame how you ruine a great game. |
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" I am concerned with the direction happening here. This issue seems so obvious to all the players, with several parts of Act 3 being notorious for being slow to get through. Things like the checkpoint system are a band-aid fix that don't resolve the issue of the frustration you feel when you wasted 20 minutes because you went left instead of right. The backtracking certainly doesn't help, but ultimately people getting "lost" while trying to complete their next quest is the issue. This passive tone of "We are checking to see if there are any outliers" after people have been shouting their frustrations since day 1 gives the impression that the feedback isn't being taken seriously. I can appreciate that refactoring something like map generation in the campaign is not an easy issue to solve, but if it's this difficult to get the feedback regarding large map areas across, how are we ever gonna see the improvements we want to the Atlas, skill balance, etc? I hope this issue legitimately makes it onto 2's roadmap while it's still Early Access. I think the areas without the issues highlight some excellent design, but the ones that are not so good need some love. I don't expect a fix tommorow or anything, but committing to working on the issue would be a great step forward. Last edited by Cynical_Tree#5725 on Apr 7, 2025, 8:08:54 PM
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