0.2.0b Patch Notes
There's no difference to Jamanra's health. GG games dead anyway
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Patch .2 has been a Blizzard level update. Raising monster life and damage and nerfing players does make engaging and meaningful combat, it is lazy and makes it long and drawn out. To make a game hard and yet enjoyable takes some effort not this hot mess.
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Not enough.
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I literally don't feel the difference :|. Am I bugged or did this not hit yet?
Ascend with precision!
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Honestly, I'm so tired after completing 3 acts that I have no desire to continue playing and trying new content. And the reason is that there are still 3 acts ahead. And the fact that at the end of each act I have to go to the trading platform to buy myself slightly better things because my damage completely disappears at the next level. Since I didn't get the necessary things to become stronger during the act. But I came here to play, and not to waste time on trading.
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It's like trying to use $3 first aid kit on someone that stood on an anti-tank mine. At this point you are better off buying a mop.
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" They can make a good combination of what is now and Dark Souls. But there is one problem - they don't understand the basic things of game design. The more difficult the game is and the greater the cost of making a mistake, the more significant the reward should be. And now you're fighting the boss for 5 minutes to get 3 junk items out of him that you're too lazy to sell. Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs
"Fixed a bug where existing items and skills did damage." |
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How can they nerf?!
Is this game for GGG staff, or for players? |
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" "90% of the playerbase" ~ source: "trust me bro". They are loud, but i bet there are not that many of them. I mean, at least thats what i want to believe in. Thought that 90% of people playing were told before the game released into EA that this game will be different and still cry its not the same sh1t as the fist one saddens me deeply. |
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" Bingo, pretty much summarizes Huntress in a nutshell. |
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