0.2.0b Patch Notes

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Can't wait for 3.26 to rid us of 90% of zoomy-blaster community. If GGG listens to these people, PoE2 will just be PoE1.

Please get patch 3.26 out early - we need a containment area for these whiny babies before they ruin your vision of making a slower paced game.


The only voice of reason
Last edited by Dranicus#4614 on Apr 5, 2025, 3:38:26 PM
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Dranicus#4614 wrote:
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Can't wait for 3.26 to rid us of 90% of zoomy-blaster community. If GGG listens to these people, PoE2 will just be PoE1.

Please get patch 3.26 out early - we need a containment area for these whiny babies before they ruin your vision of making a slower paced game.


The only voice of reason


That will be nice to put all the whiny babies back in their play pen. People whinging when EA is all about fine tuning and coming up with a final product. Let GGG work on their vision
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Dranicus#4614 wrote:
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Can't wait for 3.26 to rid us of 90% of zoomy-blaster community. If GGG listens to these people, PoE2 will just be PoE1.

Please get patch 3.26 out early - we need a containment area for these whiny babies before they ruin your vision of making a slower paced game.


The only voice of reason


to be fair guys, in both poe 1 and poe 2 acts 1-3 normal has always been harder than the proceeding acts in campaign. but in d2 the game obviously got harder as you increased in difficulty, which is common sense to any human brain.

i agree with slower gameplay but it should be relatively easy in act 1-2, especially for a f2p game where a lot of noobs only play act 1-2, and naturally slower as you get further in...
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This "we know better than what the players want" mindset is the reason for those dev's downfall and it won't be different in your case.

The question is what players want. Maybe reddit just loud minority? I dont know.

For me personally slower gameplay and a more gradual progression are better than the cookie-clicker style game where you can oneshot any boss in just two days.

But i agree that progress should be more noticeable, RN campaign is too overtuned and long. Most of the skills are not playable. I want to believe that GGG will find a balance.
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Doze#2971 wrote:
was this based on data and your own direction you wanted to take the game in for this patch, or pandering to the crybabies? I hope it's the former, we need you to stay true to your vision of this game rather than listening to reddit. I'll take the global nerf to enemies but difficulty is the essence of reward.

I'll bet it was the latter





Losing 90% of the player base means a dead game that will just go away and you won't be playing it anyway. So there's that.
Last edited by TheJackedGamer#9444 on Apr 5, 2025, 3:47:00 PM
Obviously nobody tested 0.2 patch. If GGG actually did proper QA testing for this patch and they thought this was okay, then that's an even bigger problem, so I have to believe they just didn't test any of this.

So, the question is, why are you releasing a patch that is a complete untested mess? Why are you stopping work on poe1 just to deliver *this*?

If the game needs more time, just come out, say the game needs more time and you are releasing quarter four of 2026, and actually develop the game. Not whatever this was... I don't know, I am not the dev, you are, but ffs figure this shit out.
sad
please fix intel 14th gen+ cpu usage, red line is all over the place to previously compared flat lined, very well observable in the char selection screen where it always should be flat

my ultra 9 285k became worse than my 10700k machine with this patch
Last edited by Artluxd#5219 on Apr 5, 2025, 3:50:28 PM
I love tapdancing 25 keys just to kill whitemobs
to late 100k people quit the game already cuz its shit

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