0.2.0b Patch Notes

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Doze#2971 wrote:
was this based on data and your own direction you wanted to take the game in for this patch, or pandering to the crybabies? I hope it's the former, we need you to stay true to your vision of this game rather than listening to reddit. I'll take the global nerf to enemies but difficulty is the essence of reward.

I'll bet it was the latter
Firestorm needs limit removal or a limit of 5 at least.
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0x35#1588 wrote:
That's not enough.


+1
I actualy dont get what was wrong with leveling experience at 0.1.0 version. It was in great spot, not easy but not superhard. Speaking from minion build perspective (im sure there are builds doing fine now).
Losing 100k players will make you cave pretty quickly.
Last edited by TheJackedGamer#9444 on Apr 5, 2025, 3:28:19 PM
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Vjoldin#1538 wrote:
Dear GGG,

Just play your own product "ONCE"... That's all I want.


They play it all the time... if you listen to and/or read an interview involving the developers, then you would know they do.

There are many differences between 100 developers playing the game and 500 000 clients playing the game.

There are way more variables when the general public plays as opposed to the developers. The sheer amount of combinations the general public can test compared to the developers is a main reason as to why we are playing this BETA/Early Access game right now.
Let's work together to make this world a better place :)
So a lot of the issues the game had, you guys just doubled down and made it worse.

Please don't fall into the same trap other previously successful devs made and are now in a spiral down to being a mockery. Bethesda, Blizzard and Ubisoft comes to mind.

This "we know better than what the players want" mindset is the reason for those dev's downfall and it won't be different in your case.

TLDR: You're slowing down the game way too much. I just started the league and at level 13, I'm completely worn off.

I'm absolutely worried about the direction of the game with this patch, because it's telling me you guys want to dictate what we as players want.

Look, I understand the nerfs on the super OP stuff, very fair. But this wasn't a "balance patch", this was a major nerf patch with little rework on the foundations of the game: and this is what worries me. Instead, you guys doubled down and made things even weaker. There's stuff that were nerfed and makes no sense why. There's stuff that are completely unplayable, yet no reworks.

This is supposed to be an aRPG, not a souls-like game. Your intention is to make combat meaningful, but what's meaningful about mobs that run at you at 3000% move speed that are super tanky? There's no interesting mechanic to the mobs, how exactly do you want to turn combat meaningful?

Why are on-death effects (ODE) a thing? Because you think it's cool enemies explode on death? What a dumb hill to die on. No one likes ODE. ODE doesn't make the game better in any way, shape or form. If GGG was able to give a concise reason to why ODE exists other than "we think it's cool" then I would be more prone to accept it or at least understand why it's there, but it's one of those things that don't add value to the game.

Blood Mage still feels like crap. The only way a Blood Mage is in any form viable, it's when she's using Sorceress's skills. What's the point of rolling a BLOOD Mage when none of your spells are related to the concept of the character? Not only that, Life is so hard to get, spell costs in health are completely unsustainable.

Why do we have soft auto-targeting for projectile spells? It makes sense for controller, but why is this happening when mouse+KB is used? For example, Unearth feels so bad to use because of this. If there's 3 corpses on the ground very close together, instead of casting 1 Unearth on all 3 depending on where I'm aiming, nope. I have to cast Unearth 3 times because of this soft auto-targeting system. Why? I'm pretty sure my Lightning Arrows missing is due to this exact problem, because I am over-capped on Accuracy, so that's not the issue.

The campaign is worse in every sense. It's way slower, and it's just tedious. Seems like a chore. I'm not sure if I have the patience to redo the campaign in the state it is in every new league. I don't even know if I want to play this league because there's nothing really good here to experience. It's just EA release but slower.

Life is a huge issue, that's the reason why people ran Energy Shield. And now you just nerf Energy Shield without addressing the Life issue. That's not how you balance things.

Another thing that went unaddressed was mana costs, especially regarding + lvl skills. While crafting for my Lightning Arrow build, I thought I was fortunate enough to get + lvls to projectile skills to then see my Lightning Arrow costing 284 mana per cast. I actually cannot have + lvl of projectile skills in the build because of mana costs, not even with 'mana per kill' or 'leach mana' mods.

Also, why am I required to get a bunch of attributes unrelated to my build in order to get support gems or items? Maybe this has changed with the att stacking being removed. But it made no sense why my Ranger wanted more INT than DEX while also wanting some STR. And levelling the new Witch, I still needed to assign some DEX and STR in my tree just to be able to place some support gems. Make it make sense. What made POE1 so great is the freedom in builds, in POE2 I feel shoehorned into picking mandatory passives/skills.

I think I'll be sitting out from the game for a while until I see changes to the foundation of the game and other stuff I mentioned here. There's more issues, but I am tired of typing, especially when I have little faith these things will ever change given how I see GG addressing these issues.
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Doze#2971 wrote:
was this based on data and your own direction you wanted to take the game in for this patch, or pandering to the crybabies? I hope it's the former, we need you to stay true to your vision of this game rather than listening to reddit. I'll take the global nerf to enemies but difficulty is the essence of reward.


but it aint dark souls or other souls like game? If you want it, then play dark souls. My god you are as bad as the so called "crybabies".
stil bad after this update cant do any dps on any mob almost take 2 3 min on yellow mob
Broke the update? Act 2 cruel boss definetly more hp then before?

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