Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Thanks for the update! Appreciate it!
Due to 2% of Adornet players, several builds were broken. Great game design

Because of the 2 broken builds, almost all the others were broken. Great game design 2
Content Update 0.2.0 -- Path of Exile 2: Dawn of the Nerfs

"Fixed a bug where existing items and skills did damage."
Please reconsider the Hexblast changes. I really loved playing Blasphemy with Hexblast, but these changes would completely ruin the build.
Rip
Horrible. I will not be playing 0.2 at all. Neither will my friends. It looks like there will not be any super strong builds (staple of arpgs) this time around + you killed every single strong build from the game (and thus killed all of the returning players who wanted to play a familiar thing, instead of trying to learn a new class. Not everyone wants, or has time for that).

GGG, hopefully you learn from your mistakes so we can hang out again in 0.3.0.
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Herald of Plague now requires a Martial Weapon, making it consistent with the weapon restrictions of the other Herald skills.



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Concoction Skills now require an unarmed weapon set. They no longer deal your base unarmed damage, instead dealing only attack damage specified from the Skill, like Marks. They now consume 5 Mana Flask charges per use (previously 3).


Please consider adjusting one of these, because as it stands, you can't use any herald with any concoction.

While I don't like it, I understand that concoctions should require an unarmed setup, but banning heralds on top feels extreme. I hope this is an oversight.
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"All that fancy sword swinging when all you need is one good stab."
Wait ... on this particular one here...

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Heavy Stun duration on players is now 3 seconds (previously 1 second).
Players cannot Block or Evade Hits while they are Heavy Stunned.


Call we all recall when all the time we get stun for 1 second during our play (specially campaign) for a moment?

This turn to be something ever worst than Soul game now...

At least soul game you see it coming (most of the time) and can evade depend on your skill. You also don't get stun after get a lethal one. PoE 2 is not. Not counting monster that faster than player and pushing player around so dodging is more or less to work.

I guess I'm out for this one. I up for challenge, but not FAKE difficulty and frustration mechanic that dev intend to add for sake of FAKE challenge.
Slow in, slow out cuz I'm just a player.
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Last edited by nnilfoest#6766 on Apr 3, 2025, 3:31:21 AM
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OMG that's awesome :)

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