Content Update 0.2.0 -- Path of Exile 2: Dawn of the Hunt

Well... last epoch it is
We are missing half the campaign and classes, but at least we got 1493204 pages worth of balance changes (nerfs).

Hyped for April 17th.
TY for patch!!! (wait LE to play)
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JaaJJoo#6809 wrote:
Missing line in patch notes : Players have +500% increased chance to play next diablo 4 season.


Honestly, I haven't touched D4 (uninstalled) since about 3 weeks into season 1.

If I could get the expansions for free I would probably go back to it, at least for a while.
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zorndike#6671 wrote:
No fun allowed, nerf fest growing in power. I'll skip this "update".

this post will be removed because is negative. no fun allowed and only positive post
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Crossbows also now have two-handed versions of added Damage modifiers, instead of the one-handed versions they were using.

Oh sheee....
90% of those are nerfs and its not that the 10% are buffs.
Here we go again.
💀 The Worst Patch in PoE History – A Slow March to Misery
This update doesn’t just shake up the meta—it torches it. If you liked your build, chances are it’s either unrecognizable now or flat-out unplayable. Let’s dive into why this patch might go down as the most punishing update the game has ever seen:

🔻 Core Mechanics: Gutted
Halved Pillar of the Caged – Stat stacking, once a creative and powerful niche, is now a ghost of its former self with 50–60% less potential. Why build around it anymore?

Ingenuity Ring – What used to be a build-defining stat amplifier is now split between two rings and caps out at 50%. This one didn’t just get nerfed—it got dismantled.

Dream Fragments – A staple for mana stacking and freeze immunity casters? Cut in half. Down to 10% mana. A foundational piece, now reduced to scrap.

💥 Fan-Favorite Items: Destroyed
Gravebind Gloves – A fun and unique mechanic reworded to break synergy. The “ally kill” interaction is gone, leaving a once-clever tech in the dust.

Choir of the Storm – Not just nerfed—obliterated. Its iconic lightning-trigger mechanic has been reduced to a sad spark.

Temporalis Armour – Cooldown reduction was the reason to use it. Now? It gives -2 to -1 seconds instead of -4 to -2. You can update it with a Divine Orb, but… why would you?

Trenchtimbre Mace – Lost a whole tier of bonus to minion skills. If you used this as a budget minion boost, you’re now just sad.

🧟‍♂️ Old Builds: Left Behind
Atziri’s Disdain – Damage mitigation and Energy Shield scaling heavily nerfed. The stat buffs don’t make up for it. Just another hit to hybrid builds.

Hand of Wisdom and Action – Now scales worse with both INT and DEX. The high-speed punchy INT builds? Not so punchy anymore.

Queen of the Forest – Movement speed now takes 800 evasion per 1%, up from 500. Speed clear builds? Slowed to a crawl.

😵‍💫 Jewel Modifiers and Skills: Weak Sauce
Time-Lost Jewels now grant much less value across the board.

Spark – Fires fewer projectiles and lost its built-in projectile speed. Quality just tries to patch the wound.

Archmage – Once a favorite for mana-based scaling. Now offers significantly less bonus damage and costs more mana. It’s just worse—top to bottom.

🧊 Conclusion: Play One Build and Hope For the Best
This update feels like a direct message: “We don’t want you playing your favorite build anymore.” Instead of lifting underused skills up, everything else got pushed down.

Progression speed? Halved.

Build diversity? Choked out.

Bossing? Scarier than ever.

You’ll probably end up playing one character this season. Maybe two—if you’re lucky. But most importantly, you’ll be spending the entire league just trying to reach the power level we used to get in a week.

Welcome to the Grim Age of Gutted Gear™.

Good luck out there. You’re going to need it.
rue is a cat.

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