Death Penalty is too excessive

Having a 10% death penalty in the 0.2 patch is just nonsense. How are you supposed to get so many Omens? This is plain stupid, it doesn’t make any sense. Definitely feels like they’re not playing their own game, probably just using a sandbox to test skills and not much else. They really need to invest in their QA team.
Death penalty is fine and should definitely stay in the game imo.
It makes playing a lot more thrilling and engaging, because there is actually something on the line here.

Also, you can gererally view lvl ~90 as the max level. The other 10 levels are more or less prestige levels, if you do not make it past 95 or something, thats no big deal imo.

However, reaching 99/100 is something that was earned really hard. Its a prestige to have that. It wouldn't be without the death penalty.

"
Ariskay#0506 wrote:
Having a 10% death penalty in the 0.2 patch is just nonsense. How are you supposed to get so many Omens? This is plain stupid, it doesn’t make any sense. Definitely feels like they’re not playing their own game, probably just using a sandbox to test skills and not much else. They really need to invest in their QA team.


Death penalty was the same in 0.1 though, nothing to do with the patch.
And I think PoE 1 also had it, right?
Last edited by creeten#4303 on Apr 12, 2025, 8:34:36 PM
0.30 I have been stuck on my level for days. Even when things are going good, one death sends me back to 0. The amount of fuck you this game does to the players time is absurd. I have been playing for years so I'm more or less use to it but for some reason .30 seems like it increased the death penalty. Maybe it's just me but this needs to be re-assessed. I am debating right now on permeant uninstall and that is coming from a longtime fan. Imagin what people with less time to waste might think. Devs, please stop
They really need to remove the XP death penalty. It's just a waste of time.

Been stuck on lvl 72 on my Warrior for days. As soon as I get some XP, die a couple times and its all gone.

I'll never get any progress. To me atleast, it's not fun. At all.
It's extremely dismaying that there are so many weaklings, so many crybabies and so many useless and lazy incompetent and incapable lousy people who cannot face up to difficulties and always want the easy way out.

So many weak-minded whiners and complainers in this game.

Always complain, complain, complain, complain, complain.

People just want hello kitty online. People just want easy shit. People just want easy progress. People just want easy rewards. People don't want to work hard and they don't want to put in effort and they want things to drop down from the sky. They want free, cheap, convenient, low effort, easy and just press one button and get everything handed to them on a silver platter.
34pre98qua
"
MagosX#1099 wrote:
At level 93 with an Omen of Amorelion one death should be roughly one map worth of xp...


doesnt the fact that you need to use an omen to reduce the penalty mean that it is a problem?

I mean why use one otherwise? the penalty is fine right?

if they are sort of mandatory at higher levels then why isnt the penalty just reduced and the omen deleted fron the game? ...oh the penalty is fine right?

more busy work from GGG i guess. player must do x,y,z before playing

anyway...so the penalty is fine but use an omen because its not fine...got it
Last edited by tarloch#1873 on Sep 8, 2025, 4:24:43 AM
People saying if you're dying in a given level of content, your character isn't ready for that content, and you should be doing something else to get more powerful first before returning to where you're dying.

And you're right, but because of fact what we're talking about is xp and losing it, you're only half right.

If a character is too weak for given content, and you want/need more power to deal with it, the de facto way a player will want to gain that power, is by leveling up. That's what you do. Your level X character goes to get xp and comes back at level Y.

When more power is needed to do something, there needs to be a guaranteed way to get that increased power. That's xp. That's levels. Not gear. Not looting. Not crafting.
There must be a way to gain power that isn't dependent on rng allowing you to do it.

Finding the best gear is supposed to be the endgame reward. Not leveling up.
Leveling up is supposed to be the baseline of progression that anyone can do.
Levels are not supposed to be a reward. Xp is not supposed to be a prize. Just baseline, guarantee-able progression.
Not dependent on rng, and not dependent on using any sort of consumable, so the idea of telling people to get omens to deal with xp is asinine.

Reaching max level in a game, is supposed to be the end of baseline progression, and it should be achievable by anyone who cares to play long enough to reach it.
Reaching max level should not be some sort of high level achievement that can be shown off, it should just be the completion of baseline progression that any player who doesn't quit early will achieve.

The best rolled gear should be endgame progression not everyone will manage.
The atlas tree should be endgame progression not everyone will manage.
The highly specialized customizations such as making the perfect amulet with a delirium addition for a passive you wouldn't reach with your build, can be endgame progression not everyone will manage.
Placing the points from one's levels in a manner that makes an effective build instead of something that struggles can and should be a form a skill expression a player can potentially be bad at.
Reaching level 100? That should be something that just happens.
"
The_Song#4903 wrote:
People saying if you're dying in a given level of content, your character isn't ready for that content, and you should be doing something else to get more powerful first before returning to where you're dying.

And you're right, but because of fact what we're talking about is xp and losing it, you're only half right.

If a character is too weak for given content, and you want/need more power to deal with it, the de facto way a player will want to gain that power, is by leveling up. That's what you do. Your level X character goes to get xp and comes back at level Y.

When more power is needed to do something, there needs to be a guaranteed way to get that increased power. That's xp. That's levels. Not gear. Not looting. Not crafting.
There must be a way to gain power that isn't dependent on rng allowing you to do it.

Finding the best gear is supposed to be the endgame reward. Not leveling up.
Leveling up is supposed to be the baseline of progression that anyone can do.
Levels are not supposed to be a reward. Xp is not supposed to be a prize. Just baseline, guarantee-able progression.
Not dependent on rng, and not dependent on using any sort of consumable, so the idea of telling people to get omens to deal with xp is asinine.

Reaching max level in a game, is supposed to be the end of baseline progression, and it should be achievable by anyone who cares to play long enough to reach it.
Reaching max level should not be some sort of high level achievement that can be shown off, it should just be the completion of baseline progression that any player who doesn't quit early will achieve.

The best rolled gear should be endgame progression not everyone will manage.
The atlas tree should be endgame progression not everyone will manage.
The highly specialized customizations such as making the perfect amulet with a delirium addition for a passive you wouldn't reach with your build, can be endgame progression not everyone will manage.
Placing the points from one's levels in a manner that makes an effective build instead of something that struggles can and should be a form a skill expression a player can potentially be bad at.
Reaching level 100? That should be something that just happens.


I think I agree with a lot of your points but there is one that I probably disagree:

"Reaching max level should not be some sort of high level achievement that can be shown off, it should just be the completion of baseline progression that any player who doesn't quit early will achieve."

High level is nothing to be shown off or proud of if you reached there because you used a broken class, buggy build. Now if you reached it with a A tier build, then that's probably something that can be shown off. On the other hand, is it really worth it from 90 to 100? At the end of the day even if you reach 100, what are you really showing off? Another league starts and you start from zero.

At the end it's all just ego padding. Don't get me wrong. I like my ego to be padded too. If I can get to 100, why not. But I can't unfortunately.
+1
Last edited by Jagdkommando90#7200 on Sep 8, 2025, 10:27:06 AM
Agreed. This game doesn't need a death penalty in my opinion. Even without a specific penalty, death is still failure and failure is a penalty in and of itself.

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